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StoweMobile

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Hello all, I just got Vicky and Ricky not too long ago, but have yet to brave a game. I have played the tutorial scenario (in the mods) and read over some of the wiki, but I still feel overwhelmed. I'm sure I would love the game, as I am a huge fan of both EUIII and HoI2, but this game seems so much more complex than those. I've seen it suggested that I should try Belgium or Brazil, but I was hoping you guys could tell some more ways, before I start playing, to prepare.

Thanks much
 

unmerged(131989)

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I subscribe to the view that the best way to learn is to 'learn by doing'. Moreover, any computer program requires actual playing about with to get the hang of, let alone a game! There is only so much you can gain from reading the VickyWiki, etc... That's why the interactive tutorial by Lord_Richmond is good... it takes you through the basics of gameplay whilst playing the game!

What is it that you cannot get your head around in particular??

Also... NEVER automate trade!
 

StoweMobile

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idk, I don't really understand the way Manpower or combat works in the game. In that tutorial I got my ass kicked by the Netherlands (could be because UK did squat to help me). I never gained any manpower over the 3 year period of the tutorial, which doesn't make much since. I didn't convert any pops to soldiers, which is what I guess you have to do, but It seems like pops don't gain enough in population for combat to be possible (especially if you are a small country). Also converting pops to soldiers sucks my income dry, which is annoying since it is already seemingly impossible to make money. It could have just been the tutorial, but my capitalist didn't gain enough money (in 3 years!!!) to start building factories or anything. Also I don't understand how the politics work in the game. It seems like its a combination of the party in power, and your policies (reforms and the like) which determine what type of government you have, but that seems counter intuitive. Shouldn't it be the type of government which dictates what parties there are, and it's policies?
 

MannheimCouncil

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Start slow. There is no need to go on a conquering spree in your first games. Concentrate on education and economy. You can start warmongering in the late in the 1870ies when you are well-off otherwise.

Make sure to check whether your factories are making a profit. Early in the game they often don't. Shift your clerks and craftsmen to the factories who turn a profit, even if they're producing boring stuff like glass or fabric. Tax your rich class as little as possible (15% tops) and go easy on the tariffs to give your capitalists a chance to build you other factories.

Set your education spending to max and, if at all possible, your crime fighting, too. With moderate taxes for lower and middle class (50% tops) that should keep your pops reasonably happy. If you need more money, make sure you have enough soldier pops to give you some manpower and set defence spending to max. This allows you to set army maintenance very low and still have an army that can fight during the first week of any war. If you still need money, consider raising poor taxes (Belgium can also lower crime-fighting as they have few provinces).

If you're not playing VIP you might want to try colonizing early on, but with V:R the best spots will be probably be gone once you get the necessary goods and money. So you can just wait until the minimum life rating for colonization goes down (Medicine, Machine Guns, Nationalism & Imperialism are the needed techs) and go for the suboptimal spots.

Belgium: Don't fight much. Wait till the Treaty of London event fires. You'll probably get your independence guaranteed by UK and France. This will keep the Dutch off your back. Concentrate on Cultural, Commerical and Industrial techs until you turn a decent profit. Start putting more pops into factories once they turn a profit.

Brazil: Once Dom Pedro assumes rule things should start looking up. When playing VIP you'll manage to take care of the Piratini with the reinforced starting troops and another cavalry unit (with cuirassiers, if possible). Try to stay on the UK's good side and buy their provinces before you start any serious wars. You can grab Uruguay early on, but if you wait they'll probably attract more immigrants. Go slow with industrialisation and concentrate on industrial, commercial and cultural techs. Don't lower crime fighting below 50% for more than a couple of years.
 

MannheimCouncil

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Ah, double ninja.

With most countries you'll have to convert at least one decent-sized pop (30k+) to gain any manpower. Make sure that you have full defence spending before you do that. It can cost money, but most of the time you can wait ten years until you start building up your military. This game really takes time to get started, especially as a newbie.

The government doesn't normally change unless:
a) you have a revolution (lots of rebels over long periods of time or rebels controlling the capital)
b) you are a monarchy (not a constitutional one) and enact Suffrage, Free Press, Public Meetings and Free Parties (which will turn you into a democracy)

What you got to keep in mind with government is the economical stance of your party (generally laissez-faire or interventionist, sometimes state capitalist), the citizenship policy (everything except full citizenship doesn't let you convert pops of a non-national culture) and the military stance (anti-military allows converting pops to soldiers/officers only in wartime, pacifism doesn't allow even that).

Enact Social Reforms only when you've got a lot of money to spend. Even underfunded they cost a lot.

Other than that, politics shouldn't be too much of a problem. You'll want a liberal or socialist party in power for getting immigrants, though. And don't change the party in power unless absolutely necessary. This really makes pops angry.
 

StoweMobile

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Also I don't really understand the purpose of all the different pop types. I know capitalists make money and build factories. I know craftsmen and clerks work in factories, I know soldiers add to manpower. What about the others. This is one thing I don't think the tutorial specified. Thanks much.
 

Steg

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Also I don't really understand the purpose of all the different pop types. I know capitalists make money and build factories. I know craftsmen and clerks work in factories, I know soldiers add to manpower. What about the others. This is one thing I don't think the tutorial specified. Thanks much.

The other ones have little use. Officers add to your leader points (which, once you get 20, you can recruit a general to assign to your armies, don't need to worry about that much yet), clergymen reduce consciousness in your provinces (a game concept that you'll probably learn later and you don't need to confuse yourself with right now) and they also make your research go faster. Of course, farmers and laborers work on your RGOs (the goods your provinces produce), slaves also work but you can't promote them. Aristocrats do basically nothing, except they become capitalists late in the game and you can tax them.
 

Chamboozer

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Holy crap, I've learned more from reading this thread than from playing the game for a couple days. :D

What determines when corruption pops up in your provinces? As a test game as Switzerland I set my crime fighting to max, but somehow I managed to have 60% of my provinces at a time have corruption, for long periods of time.
 

MannheimCouncil

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What determines when corruption pops up in your provinces? As a test game as Switzerland I set my crime fighting to max, but somehow I managed to have 60% of my provinces at a time have corruption, for long periods of time.

That is strange. With 100% crime fighting there should be no new crime buildings and the old ones will be eliminated over time. Unless you started with a lot of crime I don't see how you could end up with that much. Events are a possibility, but as Switzerland :confused:
 

RELee

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Just in case, I will mention the ever popular VickiWiki site for your studying pleasure as well. Read it. Know it. Yes, this material will be on the test.;)

Highly recommended reading:
A Modest Guide For Brand Spanking New Players
Just remember that this guide was written long before Revolutions was released.

Also, OHgamer's Power By Production, an AAR showcasing the Victoria Improvement Project, or VIP, but the tactics used can be used in vanilla Revolutions as well.

There is also a tutorial around here somewhere that was just recently written by someone. Was it Lord_Richmond? Sorry. Having a senior moment.
 

Meanmanturbo

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Just remeber, its normal to feel like everything you do could totaly destroy your country in the begining, but since you played other pdox games, much will be familiar. Like many have already said, the economy is the cornerstone of Vicky. Concentrate on learning that, with a stable economy everything else will be easier
 

StoweMobile

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Ok, thanks. I probably won't get it, at least to start, because it seems like it adds alot of things that force the game to be historical which I don't really like. I think it add some mystery to the game when you don't really know what will happen.