Wow. I did not realize what I was starting with that post. Genuinely, just trying to get feedback to the dev team about a game I liked, and now don't like as much.
Why? Because they changed the thing I liked about it. I acknowledge it is different, I just don't like the difference.
My analogy is this:
The ice cream shop had my favorite flavor of ice cream, Cookie Dough. I enjoyed eating it. Sometimes with hot fudge, sometimes not.
The ice cream shop decided to change the recipe.
Thye used to muse chocolate chip cookie dough and now they have changed to chocolate-mint dough.
There's some texture similarity to what I was eating before, and I do like it. Just not as much.
When I want ice cream, I don't usually want this. I really liked what they served before and I'm sad they stopped making it the way I liked it.
I do not expect that we will have the same favorite flavor of ice cream. No amount of talking will change our tastes.
I'll respond to a few things said on the thread. Most of this is opinion - and everyone has one, and we know what that means.
- CLICK FEST. Someone pointed this out, and I think it hits the mark very well. There are WAY TOO MANY CLICKS to accomplish a thing. In commercial software we do studies on this all the time. How usable is <X> feature? What do people have to do all the time, and how do we make that easier? There is so much clicking to manage planets, etc, that it gets in the way of playing the game. This feels like a major update that was rushed out for some reason.
- "WHAT'S WRONG WITH MICRO? I LIKE MICRO!" Good. Enjoy the micro! I'm glad the game is more playable for you and more fun. I'm not being sarcastic, I'm glad you like the thing you like. In my case, I don't have a ton of hours to play games. This game offered me a fun strategic RTS experience with interesting challenges and "just the right amount" of micro. Now, too much, and it feels like work. I really think that some good UI work would solve this, but I'll have to wait for it, if I get it at all.
- SECTOR GOVERNORS. If I didn't have to have 25+ governors, sure, that would work. That's what I'm asking for. Give me back the old sector style. Maybe add some depth to the kinds of instructions you can give them. I really would be happy with just the old style and offloading all the micro to them. I can still micro a few planets at a time for whatever reason I want, which I did previously. I will absolutely give that a shot and see if it solves my personal flavor-preference-problem.
- DASHBOARD. Someone pointed this out and I really love the idea. It would align with the "executive" concept. I've done some dashboard designs for businessess and the concept is "management of the exception", in this case meaning "(1) Show me everything in a simple format. (2) Highlight cleanly what is going well and poorly. (3) Enable me to drill into the details of any area that I want, so that I may solve problems or exploit advantages". Applying this to a full planet list - not limited to within a sector (especially when I have 60 sectors!) would probably help a lot.
Last, an appreciation.
Several of you have chimed in agreeing with my summary of "I want to be an executive, not an accountant".
Thank you!
I was wondering if it was just me, and I'm glad to know it's not.
Enjoy your gaming,
Rybear.