I am afraid Stellaris will become Space Universalis IV (Starbases)

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Brug

Corporal
4 Badges
Apr 10, 2009
25
0
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV
  • Victoria 2
Stellaris borrows a lot of mechanics from the other Paradox game Wiz has closely worked on, EU4. You got the weird army capacity thing that tries to block you from using too much of your resources to build your military might. In both games you can choose between minor stats deviation between your basic infantry (laser, kinetic) or a special cavalry unit that has a distinct strength and weakness (missiles). You have ideas (traditions), rivals, war goals, truce timers, coalitions (federations) and so on and on. Some of these mechanics are shared between all of Paradox games and they define Paradox as a company and some are there just because they are leftovers from the last Paradox title. But the best mechanic in Stellaris is very different from EU4 and it is my passionate plea that this thing survives all the years of changes that will inevitably come.

The most important difference between these games is that Stellaris has a soul and EU4 has not.

Okay that sounds pretty harsh. Let me explain why I say that. In Stellaris you don't paint maps, you create stories. It's filled with rich, interesting universe with all kinds of strange phenomena carefully written to create a sense of mystery. It enables you reshape the life of people around the galaxy in various ways. It allows to make your people telepathic and summon a giant doom to destroy the world and see the various species flock as refugees while the world as they know it ends. It is not Excelis, it is Stellaris.

In EU4 we can't have that. Imagine if they gave some backward tribe -50% to production or wrote a negative/neutral event concerning a historical woman. It would be a public relations catastrophe. So what is the solution? Make everything impact as little as possible to not create controversy. You play an insignificant nation? You get 5% bonus to damage. Play as an important nation? Whooping 7.5% bonus damage (Nerfed from 10% coz people cried). Reform a religion and declare yourself the second coming of Jesus Christ? 10% bonus against enemy converting your religion. It has to be this way, because even now there are forum flame wars about why some Balkan province of Neverheardia has 1 less development than neighboring Insignificantia.

Why be scared now since Synthetic Dawn was mostly a success? Today it was announced in the dev diary that in the next patch Stellaris would take the most arbitrary mechanic from EU4. One that at one point served a purpose but has evolved in to a weird mess that makes little sense today. Thats right, coring is coming to Stellaris in form of starbases.

What is coring? In EU4 if you want to expand your borders, you have to buy little flags to plant on your land called cores. If you don't, your people will eat you alive and overthrow the government. I guess they are really passionate about those flags, just like I am about Stellaris. Anyway, you can choose to designate some very important counties as strong cores which are not lost so easily and produce small bonuses. You buy these cores with admin points commonly known as paper mana. Why is it called that? Because it magically appears every month, completely disregarding your current situation and player choice, and like magic, let's you buy things that money cannot.

In Stellaris 1.9 you wont have those smooth naturally growing and changing borders that change depending on your internal situation and external power of your empire. You buy core stations with radar mana (looks like a radar station to me), most of them will be weak core stations but some can be upgraded to strong core stations with small bonuses. You mostly can't destroy them just like you can't in EU4. You can't ignore them since they are a core mechanic. This is your life now. Waiting for radar mana, because it buys you things warships and natural resources can not.

If you need to pick an old Paradox title to emulate, pick Victoria 2! It has a lot of interesting mechanics that Stellaris could emulate with no loss of soul. Great star nations having a universe spanning war to solve a small crisis concerning if a medium power should cede a planet to a small power. Tyrannical species increasingly pressured with internal calls for reform or revolution and complete change of ethos and primary species through civil war.
Global interconnected economies that can thrive and crash, causing increased unrest for undiversified species.

TL;DR. Stellaris is pretty cool. EU4 is also cool but for extremely different reasons. Please dont try to mix these.
 
Last edited:

Azrai

Sergeant
59 Badges
Oct 31, 2006
64
22
  • Stellaris: Digital Anniversary Edition
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
I can understand not liking the starbases (personally, I want to see before i judge honestly), but I really don't get your analogy to coring, i see little to no resemblance.
 

Sapa Inca

Lt. General
33 Badges
Jan 21, 2017
1.672
1.624
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
They should import and adapt a trade system for Stellaris.
I am a bit dissapointed that the trade hub and offworld trading company are just boosts to your resource production in one system.
But the rest of dev diary was very good.
 

Brug

Corporal
4 Badges
Apr 10, 2009
25
0
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV
  • Victoria 2
You buy borders with influence. Your border growth is limited by influence growth, which you can not influence, except doing bonus missions. You can not work around this mechanic or conquer space without buying a space station at every system. You can destroy all life and destroy everything else except these pseudoimmortal space stations. War system will work around these 'space cores' and not planets. This is exactly like coring mechanic works in EU4.
 

Tatterhood

Conscientious Objector
29 Badges
Jun 9, 2016
1.569
1.470
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
In Stellaris 1.9 you wont have those smooth naturally growing and changing borders that change depending on your internal situation and external power of your empire.
Are we playing the same game? I too have some reservations about the new system, but the current border system is arbitrary and weird. Why does researching a certain technology let me automagically steal systems (and the stations in them) from my neighbours without them being allowed to object? Why do my borders grow to include systems that I not only have never been to, but can't even reach because the only hyperlane to them is controlled by a hostile nation? None of this makes sense.
 

Brug

Corporal
4 Badges
Apr 10, 2009
25
0
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV
  • Victoria 2
Are we playing the same game? I too have some reservations about the new system, but the current border system is arbitrary and weird. Why does researching a certain technology let me automagically steal systems (and the stations in them) from my neighbours without them being allowed to object? Why do my borders grow to include systems that I not only have never been to, but can't even reach because the only hyperlane to them is controlled by a hostile nation? None of this makes sense.

It's much like how it works in Civilization, Galactic Civilizations and other games of strategy genre. Granted the Stellaris iteration is not perfect, far from it, but the underlying idea of the system in beautiful and it can be tweaked to become truly amazing. Having liquid borders depending on internal and external situations and ethos can be used in so many different interesting mechanics. For example, imagine playing for 'cultural victory' as a small empire gradually expanding your borders with no warfare using only the might of your pop culture. How different ethos might be more or less resistant to this kind of cultural power. You can't do that with space cores. The mechanic is ugly!
 

Wolfgang I

Lt. General
45 Badges
Oct 22, 2016
1.209
194
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Tyranny - Bastards Wound
  • Stellaris: Nemesis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Tyranny: Archon Edition
  • Magicka
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
I hate to break it to you, but in Stellaris you paint the shit out of maps because in the grim darkness of the Stellaris midgame there is only war.
I disagree it all depends on your playstyle.
In pacifist games I usually fight only one defensive war until my fleet is strong enough to be an effective deterrent(maybe no even that if an advanced AI guarantees my independence early). In some fanatic xenophile/pacifist runs I did not fight a single war for the entire game. Not even Purifiers will attack you if you are too strong.
The only wars I usually bother with in pacifist games are FE/AE wars and by the time the crisis hits I'm usually 5 times as powerful as any other empire.

War and conquest is not the only way to play this game if you grab enough territory early.
 

Ezumiyr

Field Marshal
73 Badges
Jul 21, 2012
4.063
7.633
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Magicka
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Surviving Mars
  • Age of Wonders III
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
In Stellaris you don't paint maps, you create stories.
LOL


Nah seriously - Stellaris is as much, if not more, a map painting simular as EU4. You can tell yourself a story in both games. And technically Stellaris relies even more on your imagination, since you don't have the pseudo-historical context and country-specific stuff EU4 has.

Victoria 2 may be very popular in a little niche, but this game is still very static. Not much happens.

I have no clue what you're trying to say about Stellaris 1.9 mechanics or even Stellaris in general. We're obviously not playing the same game. You seem to be too emotional about your games. And you don't seem to imagine one second that something you like may just be that... something you like. Not necessarily a popular thing, or even a great thing.
 

Mrakvampire

Captain
88 Badges
Oct 19, 2009
405
244
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Stellaris: Galaxy Edition
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
EU4 is great game with tons of great mechanics and Stellaris actually will benefit greatly from some of them. 1000% of my support to combat overhaul. 1000% of my support to starbases :)
 

RagingJaws

Looter of Priceless Artifacts
99 Badges
May 10, 2016
790
1.076
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Crusader Kings Complete
  • BATTLETECH
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Natural Disasters
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Conclave
  • Imperator: Rome - Magna Graecia
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Lithoids
I think you are really trying a bit to hard to compare the two. Failing on a few points and mistaking common ideas (across all grand strategy games/4x games) for paradox game design ideas.

My advice is to wait and see.
 

Tatterhood

Conscientious Objector
29 Badges
Jun 9, 2016
1.569
1.470
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
It's much like how it works in Civilization, Galactic Civilizations and other games of strategy genre. Granted the Stellaris iteration is not perfect, far from it, but the underlying idea of the system in beautiful and it can be tweaked to become truly amazing. Having liquid borders depending on internal and external situations and ethos can be used in so many different interesting mechanics. For example, imagine playing for 'cultural victory' as a small empire gradually expanding your borders with no warfare using only the might of your pop culture. How different ethos might be more or less resistant to this kind of cultural power. You can't do that with space cores. The mechanic is ugly!
In Civ, as I recall, your borders grow automatically into unclaimed territory, but not into other empires' territory. That's already a big difference from Stellaris. I haven't played GalCiv so I can't comment on that. But honestly, the notion of "borders" as we understand them doesn't make that much sense in space anyway. How exactly does "the might of your pop culture" cause another empire's mining stations to suddenly start giving you minerals instead? In Civ you can assume that every tile has some little villages with people living in them, but in Stellaris most systems will have no population at all (if you assume mining stations are automated). When you claim a system without any habitable worlds, what you are really claiming are the resources in that system. It doesn't make any sense that other empires can just take that from you against your will without using force. And it certainly doesn't make sense that you'd "automatically" be considered the rightful claimant to a system you can't even reach.

I am worried about the amount of micro in the new system. I am worried about spending the all my time waiting for influence to tick up. I am worried about having to build four construction ships in the early game so that I can expand in multiple directions without having to deal with the time it takes for them to travel across my empire. There are valid concerns to have, but from a flavour point of view the new system is way better, and I think if done well it will be better gameplay also.

Hopefully there will be ways for frontier systems to change hands without going to war. It's already possible to exchange inhabited systems via trade. Presumably uninhabited systems will also become tradeable, and since you are only trading a single system and not everything nearby, hopefully the AI will be willing to play ball with this when it makes sense, at least for AI empires you're on good terms with. I'd also like to see some events involving border disputes and such, especially if you make little exclaves surrounded by other empires' territory.
 

Aotrs Commander

Lt. General
90 Badges
Apr 15, 2016
1.496
377
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Sword of the Stars II
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Green Cities
  • Tyranny - Bastards Wound
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Cities: Skylines
Well, I should hope it does, that's explicitly why I bought it in the first place.

The most important difference between these games is that Stellaris has a soul and EU4 has not.

If anything, I would say I find the opposite is more true; Stellaris at current, in the areas in which it is still deficient, needs to be more EUIV and less Generic Space 4X. (I wouldn't go so far as to say Stellaris has no soul, but certainly that it currently lacks EUIV's (or CK2's) more dynamic political/geopolitical- or character- guff respectively.)
 

Riftwalker

Field Marshal
96 Badges
Feb 26, 2016
3.575
33
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Apocalypse
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Magicka
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Majesty 2 Collection
  • Leviathan: Warships
  • For the Motherland
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Teleglitch: Die More Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Stellaris: Necroids
Are we playing the same game? I too have some reservations about the new system, but the current border system is arbitrary and weird. Why does researching a certain technology let me automagically steal systems (and the stations in them) from my neighbours without them being allowed to object? Why do my borders grow to include systems that I not only have never been to, but can't even reach because the only hyperlane to them is controlled by a hostile nation? None of this makes sense.

my last game i lost like 12k minerals in defense stations because they disappear from border change. they got a border expansion tech and boop, my bulwark system in a hyperlane nexus was gone... people say defense statiosn are bad, but you've obviously never stacked 10s of them with repair auras over fortresses in between.