Well, I just want to say that I think that the old system of XP gain should return, in some form or another. I did not see a problem with the original version, as I am most definitely not a "powergamer" (shifting dozens of officers around for optimal experience gain is not among my favorite activities).
However, I sympathize, to an extent, with the logic behind this decision (although I do not agree with the way that the decision was executed). If Paradox wants to eliminate the ability of people to level their officers to outrageous levels, that is their decision. I hate blatant exploits as much as the next person. The problem is when these issues require such micromanagement as to be unbelievably tedious, and have far-reaching implications that are not foreseen by those responsible for said changes. I think that if someone is willing to reassign all of their officers every week to squeeze out a few extra points, they should be able to see some sort of return on their time investment. As many people have said, though, this "exploit" is not even an issue in multiplayer games (the place where this could actually be a problem), as the time is not allotted for such officer assignment.
While I would like to see the old style return, I would also be willing to accept the 50% option, with the commanding officer receiving 100% exp, and subordinates receiving 50%, or if it is easier to implement, all officers receiving 50%. I don't care that terribly much, but would like to see a resolution relatively soon, with the understanding that the patching process takes time to avoid conflicts.
You see how Paradox released a patch for DD within a week of its release, and implemented such a sweeping change in a very short time when bugfixes should have been the main priority? Look at the fallout caused by that. I would much rather that they take their time and produce a quality patch that addresses what many of us agree to be a significant issue, while further fixing the remaining problems. Besides, with the way they patch games, we are only going to get two more, so they had better be good, or we'll be stuck with a sub-par product that is "WAD". *coughdiplomacycough*
But that is a rant for another day.
I am willing to meet Paradox halfway in this debate, with some form of compromise. I would hope that others are willing to do the same. Feel free to raise issues with anything that I have said, should you like to. I am willing to listen.
However, I sympathize, to an extent, with the logic behind this decision (although I do not agree with the way that the decision was executed). If Paradox wants to eliminate the ability of people to level their officers to outrageous levels, that is their decision. I hate blatant exploits as much as the next person. The problem is when these issues require such micromanagement as to be unbelievably tedious, and have far-reaching implications that are not foreseen by those responsible for said changes. I think that if someone is willing to reassign all of their officers every week to squeeze out a few extra points, they should be able to see some sort of return on their time investment. As many people have said, though, this "exploit" is not even an issue in multiplayer games (the place where this could actually be a problem), as the time is not allotted for such officer assignment.
While I would like to see the old style return, I would also be willing to accept the 50% option, with the commanding officer receiving 100% exp, and subordinates receiving 50%, or if it is easier to implement, all officers receiving 50%. I don't care that terribly much, but would like to see a resolution relatively soon, with the understanding that the patching process takes time to avoid conflicts.
You see how Paradox released a patch for DD within a week of its release, and implemented such a sweeping change in a very short time when bugfixes should have been the main priority? Look at the fallout caused by that. I would much rather that they take their time and produce a quality patch that addresses what many of us agree to be a significant issue, while further fixing the remaining problems. Besides, with the way they patch games, we are only going to get two more, so they had better be good, or we'll be stuck with a sub-par product that is "WAD". *coughdiplomacycough*
But that is a rant for another day.
I am willing to meet Paradox halfway in this debate, with some form of compromise. I would hope that others are willing to do the same. Feel free to raise issues with anything that I have said, should you like to. I am willing to listen.