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Hevendor

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Well, I just want to say that I think that the old system of XP gain should return, in some form or another. I did not see a problem with the original version, as I am most definitely not a "powergamer" (shifting dozens of officers around for optimal experience gain is not among my favorite activities).

However, I sympathize, to an extent, with the logic behind this decision (although I do not agree with the way that the decision was executed). If Paradox wants to eliminate the ability of people to level their officers to outrageous levels, that is their decision. I hate blatant exploits as much as the next person. The problem is when these issues require such micromanagement as to be unbelievably tedious, and have far-reaching implications that are not foreseen by those responsible for said changes. I think that if someone is willing to reassign all of their officers every week to squeeze out a few extra points, they should be able to see some sort of return on their time investment. As many people have said, though, this "exploit" is not even an issue in multiplayer games (the place where this could actually be a problem), as the time is not allotted for such officer assignment.

While I would like to see the old style return, I would also be willing to accept the 50% option, with the commanding officer receiving 100% exp, and subordinates receiving 50%, or if it is easier to implement, all officers receiving 50%. I don't care that terribly much, but would like to see a resolution relatively soon, with the understanding that the patching process takes time to avoid conflicts.

You see how Paradox released a patch for DD within a week of its release, and implemented such a sweeping change in a very short time when bugfixes should have been the main priority? Look at the fallout caused by that. I would much rather that they take their time and produce a quality patch that addresses what many of us agree to be a significant issue, while further fixing the remaining problems. Besides, with the way they patch games, we are only going to get two more, so they had better be good, or we'll be stuck with a sub-par product that is "WAD". *coughdiplomacycough*

But that is a rant for another day.

I am willing to meet Paradox halfway in this debate, with some form of compromise. I would hope that others are willing to do the same. Feel free to raise issues with anything that I have said, should you like to. I am willing to listen.
 

unmerged(27395)

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As stated before, Tanaka you wipe my floors, you keep my DD house clean, you defend us little people from Ewul 'Wardens and Spruces' and their henchmen. :) In short, I love you and all the other 85% of the people who want the old xp system back!
To him_15; It's over when we've won the right to patch this 'mistake' over, one way or the other.
 

Brasidas

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Tatai said:
Anyone remember Master of Orion 3? Or Panzer general 3? Both were sequels to great games. Eagerly awaited for. Both (shudder :mad: ) soooooo horrible that erasing from hard disk was not enough (for me at least). Lets say that those games are not collecting dust on my desk. Please Paradox not another deja vu.

MoO2 vs MoO3 is completely different from HoI2 and DD. DD is an extention, MoO3 was a bastardized experiment.

This one issue does not destroy the game.

That said, I look forward to a reversal of the experience system change or whatever creative replacement is made.
 

blue emu

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christophkk said:
bring back the former system and reduce the amount of exp gained by leaders AND units

Air units, anyway... I haven't seen any problem with Land and Sea units gaining XP too fast, just Air Units.
 

Curious

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him_15 said:
Noob quesion: when will this forum be over? :rofl:

I assume that by "forum" you actually mean "thread"? If you find it annoying don't read it. I think that it is serving a very useful purpose since the system of gaining (or not gaining experience) is definitely unsatisfactory in its present form.

CB
 

him_15

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Curious said:
I assume that by "forum" you actually mean "thread"? If you find it annoying don't read it. I think that it is serving a very useful purpose since the system of gaining (or not gaining experience) is definitely unsatisfactory in its present form.

CB

Yes, "thread" is the exact word i meant. I never found it annoying becasue i am the one who created this topic :rofl:
 
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wright1331

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Delor said:
I just want to vent my anger a little bit: :D :D

I saw this thread a few Times but never read it! Yesterday i fought my first larger Battles (Germany vs. USSR) with larger Armys and Corps and after 2 Years of Fighting i noticed that only one of my Mj.Generals and 3 Lt.Generals gained a little bit XP!

Even my Air-Mj.Generals, who bombed whole Provinces on their own got not a single XP-Point!!!

This new XP-System is total Shit!!!! Who at Paradox had this stupid Idea?????????? Why to use Mj.Generals anyway when they won't become better???? In DD Old Guards are now the best Choice! They often are Lvl-III Generals and that's a Level which one a (normal) Mj.General can't reach in 10 Years of fighting. For example Italy: You will ran out of Leaders or you will have a lot of Level 0/1 Generals :wacko:

And no one can tell me that a Mj.General will get no XP at all when he's commanding a Division in Battle for 2 Years!?!?! It's true, that there is always a higher ranking Commander who plots the "big" Strategy but this System is like only Hitler is gaining XP because he is the highest Commander and Manstein, Rommel, Guderian & Co. will still be total morons which learned nothing throughout the War!

I will play Vanilla-Hoi until this silliness is fixed!


AHHHH YES, and another man has been brought to the light ;)

BTW, have we even gotten a real answer to why they made this moronic change to the game? (hopfully someone got fired, well not really, but they still suck)
All i'v read is that is that its not a bug, but i really havent heard an official reason for this? which makes no sense since it wasnt in the change log......
 

wright1331

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btw, sorry for the double :(

Colonel Warden said:
This matter of experience is a minor one - you can still play and win the game. If you play a later scenario like 41 or the headline 45 scenario then you won't even notice it. Contrast this with the current state of MP for Doomsday. This is quite impractical currently because it is not possible to load a saved game when playing in MP mode. Was this showstopper contrived by SP betatesters to give the shaft to MP players? Of course not. Such thinking is hysterical hyperbole.

Andrew


this has nothing to do with being able to win the game... its the fact thats its taken a lot of FUN out of the game.
Me and obviously thousands of other ppl like the old system of being able to train a low mj gen. up to be one the the huge players on the battle field. It kinda sucks when you have to promote ppl like Rommel or Manstien 2-3 times in order to have them gain exp. Why not let them stay low rank and still be able to gain exp in the battles??? They should not have to be promoted up to a Feild Commander in 39' and lose all there skill, just in order for them to gain any exp. (simply a Retarded Idea).

to sum it up, yes we can still win, yes we could play without the old system, but why settle for something thats a few steps back from what we had before??? Its just not as fun anymore and takes away yet another option from the player.


dadus said:
HOI2 is a good game, DD is even better. Fun to play.
People who complains all the time may do something else.

Of course it's not perfect, but some of you exagerate a lot.
Leaders don't gain too much experience?
Who cares really? This is a problem with cgheaters who delete Old guard leaders (purge), not really for others.
As someone noticed, the imortant experience is the unit one.
Playing Japan, after one year of intensive war in China, my TAC all had 100 experience.
So +50% on combat.
Leaders were still level 2, not 4 like in HOI2?
Well, they give +4% on combat, not 8, so 4 loss.
But those 4 are nothing compared to the 50.

This debate should not exist.
Enjoy HOI, HOI2, DD.
Tell me if you find another game worth them.

well i see that this isnt an important topic to you, but DONT say this debate should not exist. First off look at this thread, and tell me how many thousands of views and how many hundreds of post are in it, and prolly about 90% of them are in favor of the old exp system. You have a right to your opinion about what system you like, but dont tell everyone else who posted here how to think and that they shouldn't voice their opinions about what they want in a game. silly silly man :wacko:
 
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Hamminator

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I hate this new system because now my generals gain experience when support attacking but Rommel (LTGen) doesn't get squat.

One question Does an air commander when he ground attacks a territory with land combat gain experience with the land commander or is it limited to whose pic is up top?
 

starve2act

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I have just wasted a staggering amount of time at work reading through this entire thread. Some of it pretty ridiculous, (I hope you know who you are).

So I'll keep it short and just say that I weigh in on the side of changing it back... for what that's worth.
 

RDG

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The whole command structure needs to be reviewed

I would love a design that allows to assign a MajGen to a specific division. Although I will play this game until my last breath, I never really understood the system of placing commanding generals. This never changed from HoI1 to today. I have 3 div, with one MajGen each. Now I want to keep my stack low, for strategic administrative and not least to get a better overview. So I merge the 3 divs to one corps and assign a LtGen. Why do those MajGens instantly get fired and return to the officer pool??? Why arent they allowed to stay at their divisions, as in real life? If I want to attack with 3 divs, I am forced to merge them to a corps, robbing their division leaders or I keep 3 single divs and replace the MajGen of one of these 3 divs with a LtGen... Seriously, does this make sense? Why cant the program keep a correct command hirarchy? Why am I forced to 1st) remember the MajGen and 2nd) search and relocate this guy in the officer pool, to reunite him with his division, after splitting up the corps-stack again? Why must every division of one corps under one LtGen be located in the same province?

I would like a system where your MajGen assigned to one division keeps his job, until you change him. The command structure should allow to form armies with corps within, keeping their LtGens, these corps with MajGens leaded divisions...

I think introducing the HQs was a good idea and the right step to do into the one and only right direction, hopefully it will develop a bit more in the future.

And then the commanding General should gain more experience than their 3 LtGens under their command and those 9 MajGens under them :rolleyes:
In my opinion the MajGen of each division should gain a bit experience too, if they joined the battle, lead by the wise General (or FM...)...

:)
 

Brasidas

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Alerias said:
IMO it should have been hotfixed but by now, theyre probably intent on only patching it. Therefore, we can only hope v1.2 is high on the priority list :(

Or they could be considering other solutions than the old system, such as a differential in the rate of experience gain between the overall commander of a battle and his subordinates. Or implementing differential rates of experience gain between bombing missions and air-to-air missions.

Designing a new dynamic for an existing game is complicated. While I did not enjoy the end result of their new experience gain system, I appreciate that attempts continue to add more to the game. They can always go back to the old system, but I wish them well if they're designing a new one.

It wasn't broken, it didn't need fixing imo (though a tweak to land units gaining significant experience by being bombed seemed appropriate), but if Paradox wants to put effort into improving anything, they're welcome to and I will appreciate their efforts. I just hope that they continue to put time into such issues as fixing events (eg Unholy alliance, GPW, etc), convoy issues (why can't I ship oil to my beachead in europe when there's a surplus of supplies there?), and control issues (thank you for strategic redeployment of allied troops, Paradox!).
 
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