I am 100% new to grand strategy games besides stellaris. Main tips for dh?

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Allright. After several in game months of intense fighting and multiple stalemates germany has capitulated.
They just... capitulated? How ungerman. At least I would had expected that in this weird scenario it would need soviet tanks as far as Cologne to collect all the victory regions.
On difficulty "very easy" and with Polish help (grin), nevertheless: congratulations. That was quite an impressive learning curve. My bets were on USSR running into a wall and a complete stalemate latest in Austria.

So, what happened? The last time I gave it a look, the Wehrmacht had a lot more of everything. Although most of the units were stationed at the borders to Poland (wondering why no orders for invasions came) and lined along the French borders to invade there as well.
 
So, what happened? The last time I gave it a look, the Wehrmacht had a lot more of everything. Although most of the units were stationed at the borders to Poland (wondering why no orders for invasions came) and lined along the French borders to invade there as well.

I reloaded the save as GER to check.

Division count:
  • Army Group France: 81
  • Army Group Poland: 67
  • Army Group Ukraine: 102
  • Army Group Denmark: 21

The kicker is that Army Group Poland is only a third German. Most of that 67 is allied units.

Basically, once he gets to Vienna, he has taken 145 divisions from Germany.

edit: You are right that the Great-Wall-of-Poland was the MVP of this game. (and also made it a lot of fun)
 
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You probably "broke" the game when Danzig didn't fire. The war in the West is event driven starting with Austria and follows a narrow path. Are the low countries at war? Plus you got to hide behind Poland and the Baltic States, thus creating a narrow path for the German. Not saying you're doing anything wrong, but your game would be a lot more challenging if Danzig had fired.
No the low countries were guaranteed by the UK and never got involved in the war. I kinda wish it was more like hoi4 where it was less scripted. I havent played hoi4(yet) but based on my impressions based on videos i prefer it being less scripted. Someone should make a fangame/mod with the ai and depth of dh but with the multiple paths and flexibility and some of the new mechanics of hoi4.(with focus trees and division templates and stuff but with sliders instead of the hoi4 ideology system but with more sliders and they effect alot more and more govt types(eg anarcho communism, right libertarianism, monarchism, ultranationalism, whacko extremist government). If this was irl then germany would have delcared war on poland and invaded the USSR through it. Also italian poland axis thingy. That existed. And italy actually took greece and made an empire. They werent alliedw ith germany they were neutral. Also witht he ability to actually design tanks and stuff. For example irl the russian BT tank series was as fast as a friccin racecar due to being initally designed by a racecar designer. But in dh they have the same speed of a normal light tank division. actual russian BT tanks would be wierd with the speed of mechanized infantry but as a tank. Regardless the game is quite fun. Also i kinda wish there were dedicated divisions for things like tank destroyers, spgs, heavy and superhavy tanks, rocket artilalry, etc. Whilst keeping the brigades. Because irl tank destroyers were used alot more then as brigades due to being cheeper then normal tanks.

So, how do you like mobile warfare?
Its great. Encirclement and breaking behind enemy lines to do encirclement is fun. You know what they say. The best defense is a good offense.
They just... capitulated? How ungerman. At least I would had expected that in this weird scenario it would need soviet tanks as far as Cologne to collect all the victory regions.
On difficulty "very easy" and with Polish help (grin), nevertheless: congratulations. That was quite an impressive learning curve. My bets were on USSR running into a wall and a complete stalemate latest in Austria.

So, what happened? The last time I gave it a look, the Wehrmacht had a lot more of everything. Although most of the units were stationed at the borders to Poland (wondering why no orders for invasions came) and lined along the French borders to invade there as well.
I took all of their victory points but decided to rp. Due to the very fierce resistantse i assumed that irl they would keep on fighting as a gurrila even if all the victory points were taken and would fight more like the japanese did in otl. So i counqured every one of their provinces and annexed them. Now to sort out bordergore.
 
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Now i might try to do a world conquest on my current save as the ussr. Also im probably upgrading my 11yr old cpu to an 8yr old one that has a way higher clockspeed so im going to actually be able to play into the cold war era. If anyone knows any fixes to make the game faster pls tell me!
 
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Preparing for war with italy and poland. Because i never bothered to build up an actual navy im just going to use paratroopers and plains to supply them. The ussr has the reources.
 
Question. Is there any way to use IC from puppets?
 
also how do i deal with this?
 

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Are you asking about 'Fortress Warsaw'?

I think if you use STRATs to take infrastructure and IC to zero eventually the units waste away, but it has been a while.
Nvm i eventually managed to take the city via repeated attacks and by setting all my air units to ground attack warsaw.
 
Thats probably all im doing for tonight. Tommorow ill try to figure out a way to kill italy(stalemate in the mountans) And go to war with japan proabably. Im getting nukes soon so that might help a bit. Ive decided im probably not doing a world conquest. I dont think i have the cpu for that lol. I might try one in the future tho. My next game is probably going to be socialist usa(if you get really high dissent as the USA there is an event where you can get either a left wing radical or stalinist govt in power)
 
[On what's missing in DH] Also witht he ability to actually design tanks and stuff.
Well, there are always many ways of how to include hundreth of more things but with each addition it gets more complicated and, don't understand this wrong, you have just discovered mobilized warfare and that command max is a thing... there is still combined arms (which you seem to have discovered by now as well), Navy, effective supply capacity, transport capacity, how to properly use brigades and many other things. And so far you have played on "complete newbie" settings, which means with higher settings you have less IC, less combat power which all results in the (real) need for strategical and tactical planning not only for battles but already before how best to enlarge your IC, what army, navy, air composition, how to influence diplo, alliances and the flow of the game etc.
So, it is a bit early IMHO to make it more complicated for you at this stage... later on there is a whole world of mods to play, many of them making the game more difficult, challenging, more units, or focus on other countries, more events, different historic focus or even alternative ones.

If anyone knows any fixes to make the game faster pls tell me!
Not that I know of.
It might help playing with counters instead of animated images for units (but I am not sure). I have an old machine myself. But I use counters because it helps me to better see where defeated units retreat to.
More CPUs don't help, a better one does (DH is not multi-thread)... which means in practice: 2 processors are fine, one for DH, one for whatever else eg firefox...

Is there any way to use IC from puppets?
Only indirectly. They produce units and support you in combat, quite important when you have problems with manpower. As long as they are puppets, they get only 60% of their IC but will transfere all excess resources automatically to you. Puppets get 100% access to IC when you free them from puppets to full independence (they will still be allied to you, start with 200 relations... but they won't transfere excess resources anymore).
Notice: Puppets aren't allowed free diplo, so they can't trade. You are responsibe for them to have enough resources to even use their possible IC. They start with your tech after puppeted and transfering new tech you researched afterwards via diplo is worthwhile.

In general, you have:
  • core regions (those with the red dots in it when you switch on diplomacy map): if you own this regions you get full usage of IC and resources
  • non-core regions but owned: you get only 20% of the shown IC, 90% of the resources
  • occupied regions: 10% IC, 80% resources
Which makes world conquest possible but tricky. And certainly core regions very juicy. You can raise the percentage of foreign IC in regions you control with certain ministers and perhaps also with some tech (not sure about the latter).

[stack of doom in Warsaw] also how do i deal with this?
For the next time:
As you have noticed it is not very helpful to drive all the enemy units into one region where they might also get huge defensive boni (mountain or urban, perhaps even fortresses etc.). So the best way to handle it, is by not allowing this to happen. Especially to avoid is herding all units into a region (like the capital) where units have access to supply.
If it happens nevertheless, usually the best appraoch is to offer them a corridor to leave this region and then to cut them off and defeat them en detail.
Another or additional option is TemporalAnomaly's suggestion, the usage of airforce. With this approach, first destroy the regional AA (otherwise your air gets quite some hits), then infra (which will severly lengthen the process of repairing all buildings as well as regaining org), then IC (that they can't build supplies), then ground support to speed up bringing down the morale of the enemy units. It takes a while but then the "stack of doom" becomes a paper tiger with completly diminished org, hopefully also attrition of strength, and crumbles soon when attacked. And attacks can be done in rolling waves: the enemy is in constant battle and can't reorg but you constantly pull out of battle your units with the least org to recover and resend them into battle after recovery.
 
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Well, there are always many ways of how to include hundreth of more things but with each addition it gets more complicated and, don't understand this wrong, you have just discovered mobilized warfare and that command max is a thing... there is still combined arms (which you seem to have discovered by now as well), Navy, effective supply capacity, transport capacity, how to properly use brigades and many other things. And so far you have played on "complete newbie" settings, which means with higher settings you have less IC, less combat power which all results in the (real) need for strategical and tactical planning not only for battles but already before how best to enlarge your IC, what army, navy, air composition, how to influence diplo, alliances and the flow of the game etc.
So, it is a bit early IMHO to make it more complicated for you at this stage... later on there is a whole world of mods to play, many of them making the game more difficult, challenging, more units, or focus on other countries, more events, different historic focus or even alternative ones.


Not that I know of.
It might help playing with counters instead of animated images for units (but I am not sure). I have an old machine myself. But I use counters because it helps me to better see where defeated units retreat to.
More CPUs don't help, a better one does (DH is not multi-thread)... which means in practice: 2 processors are fine, one for DH, one for whatever else eg firefox...


Only indirectly. They produce units and support you in combat, quite important when you have problems with manpower. As long as they are puppets, they get only 60% of their IC but will transfere all excess resources automatically to you. Puppets get 100% access to IC when you free them from puppets to full independence (they will still be allied to you, start with 200 relations... but they won't transfere excess resources anymore).
Notice: Puppets aren't allowed free diplo, so they can't trade. You are responsibe for them to have enough resources to even use their possible IC. They start with your tech after puppeted and transfering new tech you researched afterwards via diplo is worthwhile.

In general, you have:
  • core regions (those with the red dots in it when you switch on diplomacy map): if you own this regions you get full usage of IC and resources
  • non-core regions but owned: you get only 20% of the shown IC, 90% of the resources
  • occupied regions: 10% IC, 80% resources
Which makes world conquest possible but tricky. And certainly core regions very juicy. You can raise the percentage of foreign IC in regions you control with certain ministers and perhaps also with some tech (not sure about the latter).


For the next time:
As you have noticed it is not very helpful to drive all the enemy units into one region where they might also get huge defensive boni (mountain or urban, perhaps even fortresses etc.). So the best way to handle it, is by not allowing this to happen. Especially to avoid is herding all units into a region (like the capital) where units have access to supply.
If it happens nevertheless, usually the best appraoch is to offer them a corridor to leave this region and then to cut them off and defeat them en detail.
Another or additional option is TemporalAnomaly's suggestion, the usage of airforce. With this approach, first destroy the regional AA (otherwise your air gets quite some hits), then infra (which will severly lengthen the process of repairing all buildings as well as regaining org), then IC (that they can't build supplies), then ground support to speed up bringing down the morale of the enemy units. It takes a while but then the "stack of doom" becomes a paper tiger with completly diminished org, hopefully also attrition of strength, and crumbles soon when attacked. And attacks can be done in rolling waves: the enemy is in constant battle and can't reorg but you constantly pull out of battle your units with the least org to recover and resend them into battle after recovery.
Allright! before my next game i am going to read quite literally everything you have suggested to me. I kinda wana play as a minor power next. Any good minors for new players?
 
also wish soviet bt tanks were faster. This would be super unbalanced but irl they had a top speed of like 72 kmh or somthing lol. That speed would make blitzkreig in germany look like ww1 trench warefare.
 
also wish soviet bt tanks were faster. This would be super unbalanced but irl they had a top speed of like 72 kmh or somthing lol. That speed would make blitzkreig in germany look like ww1 trench warefare.
Check and see if any of the Soviet ministers increase the speed of land units like Hitler does. But you have to keep in mind that this is a strategic game and not a tactical one like Steel Panthers. Sure those BT tanks were faster than a PZ IV, but were they prone to breaking down after 50 km? Did the engines need maintenance after 100 km? Plus the model names are just for flavor. The game would be boring if every medium tank is called a Medium Tank 41.
 
Check and see if any of the Soviet ministers increase the speed of land units like Hitler does. But you have to keep in mind that this is a strategic game and not a tactical one like Steel Panthers. Sure those BT tanks were faster than a PZ IV, but were they prone to breaking down after 50 km? Did the engines need maintenance after 100 km? Plus the model names are just for flavor. The game would be boring if every medium tank is called a Medium Tank 41.
Yeah but as i said yous hould be able to design tanks. Basicly unlociking new techs would unlock new tank parts and hulls. And you could customise them, choose quality quantity or a mix of both and stuff like that. But still the current system is fine.
 
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Yeah but as i said yous hould be able to design tanks. Basicly unlociking new techs would unlock new tank parts and hulls. And you could customise them, choose quality quantity or a mix of both and stuff like that. But still the current system is fine.
I admit, that would be awesome. :D
 
I admit, that would be awesome. :D
Yeah it would be kinda like hoi4's naval designer or stellaris's ship designer but more in depth then the later.
 
I will probably do a mix of both as tactical bombers have longer range but strategic ones can drop nukes and are better. Basicly use tactical ones behind enemy lines and strategic ones closer to the frontlines. Idk tho. Also are rockets worth it?(Tech rushing rockets as ussr)

PS naval bombers will probably be my "navy" Basicly use naval bombers to clear the waters and then use transports and invade with a mix of marrines and tanks in the rare instance i have to naval invade as the USSR.(Maybe i could do some fancy stuff in the medeteranian or baltic seas. I could try to d-day denmark or somthing and march to berlin.
I am pretty sure TACS have a shorter range than STGS, Fighters defiantly have more range than Interceptors which makes the former more viable for the USSR. The game reward the player for focusing on fielding a select number of plane types otherwise all suffer tech and doctrine shortcomings. As for using NAVs as a fleet, that may have been practical years ago back when NAVS were really OP, and while they still pack a punch, it isn't enough to replace a fleet; I'd recommend investing in a fleet overbuilding NAVS. The USSR has enough old ships for a bombardment fleet and going down the carrier line for cheap light carriers to act as transport escorts and gives you some offensive fleet power, it also opens up bigger carrier construction in the future. Submarines are also cheap enough to build in land powers.

I think it is much more efficient and effective to invest in missiles for that. Strategic bombing in DH is frankly something only the US can truly afford to do with perhaps the UK another option for it. It only works if you use it to carefully dismantle enemy IC, which is a feat of micro-managing I'd recommend for advanced players and generally speaking is far less efficient than simply supporting an army on the field with more wings of tactical bombers to take over the terrain. Strategic bombers practically cost you three times over in research for the planes, research for STG specific doctrine, and the huge IC cost for the planes themselves (not to mention the equally huge reinforcement cost when they inevitably get intercepted.) The missile line is not only necessary for more advanced planest from 44 onwards, but it also offers much cheaper bombing options in V1s and nuclear options in V2s that not only end up with more range but also cannot be intercepted.

Frankly, STGs exist in DH as more of a player challenge than a practical unit to play. Rockets are both cheaper and more effective. Always remember that there is a finite amount of IC and time between the start of the game and the onset of hostilities, anything you invest in one thing comes at the expense of something else. In that sense, both paratroopers and STGs, while they can do a lot in the hands of experienced players, are more liable to leave more basic parts of a beginner's army exposed due to cost overruns. Start by getting accustomed to your basics; infantry, tanks + motorized, TACS and INTS, carriers/submarines. Then branch out.
 
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I think it is much more efficient and effective to invest in missiles for that. Strategic bombing in DH is frankly something only the US can truly afford to do with perhaps the UK another option for it. It only works if you use it to carefully dismantle enemy IC, which is a feat of micro-managing I'd recommend for advanced players and generally speaking is far less efficient than simply supporting an army on the field with more wings of tactical bombers to take over the terrain. Strategic bombers practically cost you three times over in research for the planes, research for STG specific doctrine, and the huge IC cost for the planes themselves (not to mention the equally huge reinforcement cost when they inevitably get intercepted.) The missile line is not only necessary for more advanced planest from 44 onwards, but it also offers much cheaper bombing options in V1s and nuclear options in V2s that not only end up with more range but also cannot be intercepted.

Frankly, STGs exist in DH as more of a player challenge than a practical unit to play. Rockets are both cheaper and more effective. Always remember that there is a finite amount of IC and time between the start of the game and the onset of hostilities, anything you invest in one thing comes at the expense of something else. In that sense, both paratroopers and STGs, while they can do a lot in the hands of experienced players, are more liable to leave more basic parts of a beginner's army exposed due to cost overruns. Start by getting accustomed to your basics; infantry, tanks + motorized, TACS and INTS, carriers/submarines. Then branch out.
Thks. Only build them when nukes are needed, got it.