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klopkr

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Chinese and Korean contact with Japan were largely based on one way cultural transmitions going from China to Korea, and then Japan. The only time Japan has any significant military contact with China and Korea outside of pirating was in the 1592 war, which is outside of the CK2 timeline.

The only part of Indochina China actually had any military influence over was northern Vietnam, so I would consider that important to a China focused expansion, but the rest of Indochina and SEA were only relevant in a trading capacity.

In terms of assessing the most important map additions for a China focused expansion that's not actually part of China proper, I would list the following in descending order of importance:

1. Mongolia - self explanatory. It has Mongols. You can't conquer China as the Mongols if there is no Mongolia.

2. Tibet - The Tibetan Empire was at one point a major contender in influence and power with the Tang dynasty, held all of the Tarim Basin at one point, and even sacked the Tang capital Chang'an. I would add this area for its historical significance and military contact with already existing areas on the current map, as well as its conflicts with China. Also, it would be really weird to have a large black area between the middle east and China.

2. Northern Vietnam - Was a core part of the Tang dynasty.

3. Korea - Had several conflicts with the Tang dynasty but these petered out in the CK2 timeline. However Korea had significant military conflicts with nomads such as the Mongols, Khitans, and Jurchens.

4. Manchuria - Jurchens

5. Japan, Indochina, SEA.
What about when the mongols invaded Japan? They were China at the time.
 

DàbiànLājīdàrén

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What about when the mongols invaded Japan? They were China at the time.

True, but the invasion actually had rather limited contact with Japanese forces. Two thirds of the invasion force were obliterated by a typhoon. The bigger problem is how to represent Japan, because even though Japan is rather small, it took a very long time for a centralized power to unite all of it and project military influence to other areas. So it's geographically small, yet to really prevent an early centralization of Japan, it would require many provinces. Of course Japan could be included with less provinces as a place mainly for the east to conquer, but that would be kind of lame. And frankly, in early medieval Japan, Japan as a whole was only beginning to formulate as a distinctive Chinese influenced culture that would eventually become what we would today recognize as Japan. Simulating Japan prior to the medieval period would be very hard unless Paradox just decides to make it a general feudal realm or general Chinese government type realm.

Also, with a China/Japan expansion, I hope we get a future expansion focusing on natural disasters as well, aside from epidemics that is. Floods, earthquakes, famines, that sort of stuff would be great for not only the east and the rest of the world as well.
 

tuareg109

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A China DLC? It would look like very bad, choppy claymation.
 
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klopkr

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True, but the invasion actually had rather limited contact with Japanese forces. Two thirds of the invasion force were obliterated by a typhoon. The bigger problem is how to represent Japan, because even though Japan is rather small, it took a very long time for a centralized power to unite all of it and project military influence to other areas. So it's geographically small, yet to really prevent an early centralization of Japan, it would require many provinces. Of course Japan could be included with less provinces as a place mainly for the east to conquer, but that would be kind of lame. And frankly, in early medieval Japan, Japan as a whole was only beginning to formulate as a distinctive Chinese influenced culture that would eventually become what we would today recognize as Japan. Simulating Japan prior to the medieval period would be very hard unless Paradox just decides to make it a general feudal realm or general Chinese government type realm.

Also, with a China/Japan expansion, I hope we get a future expansion focusing on natural disasters as well, aside from epidemics that is. Floods, earthquakes, famines, that sort of stuff would be great for not only the east and the rest of the world as well.

I don't agree that the Typhoons that hit makes it count as limited contact since there was some ground battle during the second invasion and the mongols effect on general chinese military was revolutionary for the island. If the Typhoons had never struck, which could be totally possible in an alternate timeline, Japan might have even been part of the same empire as china and never left it. I also think that modeling the centralization of japan is a particularly big problem for ck2 as well. You don't need provinces to represent it just its own set of laws and religious rules. I think a Chinese style government for Japan until the creation of the Shogunate is a perfectly reasonable solution to japanese governance since they did model themselves after the Chinese form of government until it all fell apart. Actually I think that the Byzantines and the Japanese could both do with an improved system to show the gradual shift from a centralized empire into a feudal empire.
 

icedt729

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The bigger problem is how to represent Japan, because even though Japan is rather small, it took a very long time for a centralized power to unite all of it and project military influence to other areas. So it's geographically small, yet to really prevent an early centralization of Japan, it would require many provinces. Of course Japan could be included with less provinces as a place mainly for the east to conquer, but that would be kind of lame. And frankly, in early medieval Japan, Japan as a whole was only beginning to formulate as a distinctive Chinese influenced culture that would eventually become what we would today recognize as Japan. Simulating Japan prior to the medieval period would be very hard unless Paradox just decides to make it a general feudal realm or general Chinese government type realm.
Really Japan ought to have a fairly large number of provinces anyway, since it was as populous as France by the end of the CK2 timeline. And tribal presence in the early start dates (definitely the Emishi, and possibly southern Japanese as well) would slow down blobbing. But I think what's most important is for there to be a mechanic for switching between an emperor-dominated administrative state and a military-dominated semifeudal state. Japan famously was military-dominated for most of the timeline but so was Korea for several centuries and the Tang after An Lushan.
 

frolix42

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Even an actual ban on Paradox games in China would mean very little because frankly Steam isn't popular in Asia at all with the exception of maybe Russia and Korea. As far as I know, the Dota client doesn't even run on Steam in China and they have their own browser clients.

I think Steam is getting more popular in China but by definition we can't have statistics on something that doesn't officially happen. There is an indisputable market for legal games in China, which is going to make it worse then the Eye of Sauron finally descends.

When I was stationed in Korea I could buy the game Homeland from Steam while my KATUSA friends could not because that game was banned in the ROK.

Joke was on me because that game was not worth full price.

What about when the mongols invaded Japan? They were China at the time.

CK3's 1st major DLC adds China. 2nd major DLC adds naval mechanics, including combat. 3rd major DLC adds Japan and SE asia.

4th major DLC adds playable Theocracies.
5th major DLC adds playable Barony level titles of all types.
...this could be a fun thread of it's own;)
 
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klopkr

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2nd major DLC adds naval mechanics
If naval battles aren't already in ck3 from the start I will be very salty. It's in literally every other pdox game i can think of. They even have a game all about boats!
 
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frolix42

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If naval battles aren't already in ck3 from the start I will be very salty. It's in literally every other pdox game i can think of. They even have a game all about boats!

Would that be sea salt? We have at least one more major DLC for CK2, though it may be a very long time before CK3. For future CK3 I personally just want them to focus on making a solid foundation that is coherent and playable at release, unlike another recent PDS title I could name:(
 

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no
 
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tywinzo

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What areas would or wouldn't be playable? How would religion, culture and laws work? Who would be important characters in various bookmarks?

A mysterious haze that can never be explored, far off the edge of the map. Religious, culture and laws could be represented as "rumours from the east". Once every 100 years a random courtier pops up and tells you a story of what he has seen, and you get an event for that.
 
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Rath12

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Buacracy should be represented by characters having to take the tests, and getting asigned a position by the council. Each position should give the realm a very minor bonus, but in aggrate they should be significant.

Like this:
-1 Marshall
-4commanders
-10 captains or somesuch under each commander.

The even more minor titles should be visible in another council tab.

This should depend on realm size and the technologies.

Military organization
Trade practices
Ect.
 

Rath12

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Also, a landed character with a 'unique' title should sometimes push to make it heridetary. If a powerful persons kid doesn't make it, he should pressure you about it.
 

DàbiànLājīdàrén

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Buacracy should be represented by characters having to take the tests, and getting asigned a position by the council. Each position should give the realm a very minor bonus, but in aggrate they should be significant.

Like this:
-1 Marshall
-4commanders
-10 captains or somesuch under each commander.

The even more minor titles should be visible in another council tab.

This should depend on realm size and the technologies.

Military organization
Trade practices
Ect.

It would be nice to see a modified Council system where the ruler doesn't get to pick the council, but the council members are chosen by an examination system, that should also be given some prestige mechanics as well. It was very prestigious for family members to pass imperial examinations. There could also be a dynamic between military provincial ministers vying for power with the academia oriented council bureaucracy chosen through exams. The emperor should also be able to overrule exam results, but at the cost of prestige. Or at least that's the basic gist of my idea for how to incorporate the Chinese style bureaucracy. Not sure how to make eunuchs relevant though, even though they were.
 

icedt729

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It would be nice to see a modified Council system where the ruler doesn't get to pick the council, but the council members are chosen by an examination system, that should also be given some prestige mechanics as well. It was very prestigious for family members to pass imperial examinations. There could also be a dynamic between military provincial ministers vying for power with the academia oriented council bureaucracy chosen through exams. The emperor should also be able to overrule exam results, but at the cost of prestige. Or at least that's the basic gist of my idea for how to incorporate the Chinese style bureaucracy. Not sure how to make eunuchs relevant though, even though they were.
I was thinking these offices could work on an appointment basis, but there would be a system of becoming 'qualified' for higher tiers. Promising young candidates were sent up from the provinces annually to take the exams, so the first step would be getting singled out as one of these local talents (a xiucai or shengyuan). You could do this through a mix of performance in exams (Learning, Stewardship), leveraging relationships (Diplomacy), cheating or blackmail (Intrigue) or through the military exams (Martial) so different education types all have an avenue to promotion. From there a character could work through higher degrees in the same way until they're able to be appointed as a provincial governor (basically a king-viceroy) or part of the Emperor's council. And these council positions would have to carry large salaries and prestige yields since they were considered often preferable to a territorial office.

So this still leaves the question of how you keep that pool of elite families alive to produce candidates, and work out succession systems that wouldn't force players into unexpected Game Overs or unwanted inheritance when an accomplished character dies without high-ranking offspring. I don't know if this is best done by having hereditary counts (ahistorical, but at least it gives you a spread-out, provincial upper class) or adapting the Republic patrician mechanics and having say, 5 or 6 clans based in the capitol who compete for these offices.
 

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China and Indochina should be included. Japan probablyshould not, unless even more serious optimization than what we just got is done, but that may be a bit problematic for the map. A number of new laws would need to be introduced allowing for a more centralized rule. Some serious palace sheming - new plots and events to make power play at absolutist courts challenging. New Religions would certainly be needed, but I'm unsure which or how they shuld work. Perhaps Buddhism would need to be reworked. The trade route system would need to be at least expanded, if not reworked.
 

DàbiànLājīdàrén

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I was thinking these offices could work on an appointment basis, but there would be a system of becoming 'qualified' for higher tiers. Promising young candidates were sent up from the provinces annually to take the exams, so the first step would be getting singled out as one of these local talents (a xiucai or shengyuan). You could do this through a mix of performance in exams (Learning, Stewardship), leveraging relationships (Diplomacy), cheating or blackmail (Intrigue) or through the military exams (Martial) so different education types all have an avenue to promotion. From there a character could work through higher degrees in the same way until they're able to be appointed as a provincial governor (basically a king-viceroy) or part of the Emperor's council. And these council positions would have to carry large salaries and prestige yields since they were considered often preferable to a territorial office.

So this still leaves the question of how you keep that pool of elite families alive to produce candidates, and work out succession systems that wouldn't force players into unexpected Game Overs or unwanted inheritance when an accomplished character dies without high-ranking offspring. I don't know if this is best done by having hereditary counts (ahistorical, but at least it gives you a spread-out, provincial upper class) or adapting the Republic patrician mechanics and having say, 5 or 6 clans based in the capitol who compete for these offices.

There are still land owning elites and most of the examinees were descended from these families, so I don't think it's really much of a problem. I also don't think every character needs to take the examination route, if they choose to implement such a mechanic. I highly doubt they would alter gameplay to such a high degree since adding China would already be such a massive amount of work, so it's all conjecture in the end. For a hypothetical China expansion, I'd be happy if China got the same amount of content India did, which I am satisfied with, but it's not wholly different from other playstyles like nomads are from feudal.