After reading about the religious aspect of Crusader Kings III, I realize that there are many good ideas. However, one concern I wish to express is about how historically, there have been faiths extremely similar to each other. Based on the numbers of doctrines we have to work with, I wish to ask, for instance, how different can the already similar proto-Protestant groups, such as Waldensians, Lollards, and Hussites be compared to each other?
Also, I am concerned that, like for Crusader Kings II, the developers may not add the Hussites of the Bohemian reformer Jan Hus (1372-1415) into the game, who was indeed active during the game's timeline covered (867, to, what I assume is going to be 1453 AD), but if the Hussite faith is absent from the game, and in my efforts to make a faith revolving around historical Hussitism by the route of custom faiths, what if I am instead railroaded to adopt a faith named after the Waldensians and Lollards?
My issue is that these three were already very similar, yet for all of their minor differences when expressed through nuances with how they handled issues, is there room to make way for regionalism in faiths, with different names, even if expressing essentially the same points, which might well be seen as the in-game mechanics they function with concerning doctrines?
All three were, by the late point of the game's time period, more than likely historically aware of each other's existences, at least the leadership and scholarly of the flocks, if not in frequent communication with each other, though Waldensians were known in England and Czechia, and indeed, John Wycliffe and Jan Huss may have been inspired by Pierre Valdo/Vaudès' (Peter Waldo) previous efforts to unite his Waldensian faith under core values that foreshadowed the Protestant Reformation, well before Martin Luther and John Calvin were active.
I suppose it is possible that Paradox could come with some way or few to distinguish these faiths in various ways, but just how different could they be expressed, in game? Correct me if I am wrong, but I think the developers said that when attempting to create one's own faith, if they line up exactly with the doctrines of a pre-existing one, they become that, instead of a new faith with their own distinct name, and as far as I am concerned, potential regional identity, and based on the identity of the principle figure that founded the movement.
Also, I am concerned that, like for Crusader Kings II, the developers may not add the Hussites of the Bohemian reformer Jan Hus (1372-1415) into the game, who was indeed active during the game's timeline covered (867, to, what I assume is going to be 1453 AD), but if the Hussite faith is absent from the game, and in my efforts to make a faith revolving around historical Hussitism by the route of custom faiths, what if I am instead railroaded to adopt a faith named after the Waldensians and Lollards?
My issue is that these three were already very similar, yet for all of their minor differences when expressed through nuances with how they handled issues, is there room to make way for regionalism in faiths, with different names, even if expressing essentially the same points, which might well be seen as the in-game mechanics they function with concerning doctrines?
All three were, by the late point of the game's time period, more than likely historically aware of each other's existences, at least the leadership and scholarly of the flocks, if not in frequent communication with each other, though Waldensians were known in England and Czechia, and indeed, John Wycliffe and Jan Huss may have been inspired by Pierre Valdo/Vaudès' (Peter Waldo) previous efforts to unite his Waldensian faith under core values that foreshadowed the Protestant Reformation, well before Martin Luther and John Calvin were active.
I suppose it is possible that Paradox could come with some way or few to distinguish these faiths in various ways, but just how different could they be expressed, in game? Correct me if I am wrong, but I think the developers said that when attempting to create one's own faith, if they line up exactly with the doctrines of a pre-existing one, they become that, instead of a new faith with their own distinct name, and as far as I am concerned, potential regional identity, and based on the identity of the principle figure that founded the movement.