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stnk

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Hunting rebels must be one of the most underused features in this game (maybe after pirate hunting). It deserves some love...

The way it is now I see two main problems:
  1. Money - who wants to pay for full moral when the troops are needed just a couple of times in 5 years or something? It doesn't make sense. In reality I would station them in barracks and mobilize only when needed.
  2. Area limits or rather nonexistence of limits - this kills their usage even when you are rich. Rebel hunting stack going from Sweden to China... That's, ehm, smart. End even worse, it will go there even after other rebel hunting party (that actually was in China) killed the rebels instead of changing target to another one.
So, with the first point, this has been requested many times so once again - give us "mothball" feature for armies. Please. Pretty please

The second point could be solved with region assignment. Say, I want this stack guard Scandinavia and Novgorod region.

Ideally I would want to select my stack, select area to be guarded and confirm. When rebels appears, the troop would mobilize, kill the threat, siege back if needed and go back to playing cards.


Now if only the rebel hunter troops were able to jump on ships and kill rebels on islands in Pacific :) That would be something.
 
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TheMeInTeam

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I use it only sparingly because it doesn't work. If it worked, I would use it much more.

Why doesn't it work? Rebel hunters in Russia will move to kill rebels in China. They will keep going to China, even when the rebel hunters in China have finished their first target and are killing the final rebel stack in China. They will keep going even if there are 0 rebels or occupied provinces left in China, until they reach it then turn back.

Then, you get rebels in Russia, while the Russian rebel hunters are still going to China. They won't turn around, and after the Chinese rebel hunters kill their stuff, they get to their "home" faster and see rebels in Russia, so off they go to hunt rebels in Russia.

As such, stationing regional rebel hunters is a tremendous waste of resources including manpower just moving through tough terrain pointlessly and gives up tons of occupations. It's such a shoddy mechanic that no matter how large your empire is, if you're anticipating multiple rebel stacks putting your auto-hunters centered in your unrest source is more optimal than setting them in relevant regions, despite that this necessarily gives up occupations. Utlimately, it's trash compared to microing against rebels.

But microing against rebels in the mid-late game is a rather textbook case of anti-fun. I'd love it if the rebel-hunt feature were finally made viable.