Hunting rebels must be one of the most underused features in this game (maybe after pirate hunting). It deserves some love...
The way it is now I see two main problems:
The second point could be solved with region assignment. Say, I want this stack guard Scandinavia and Novgorod region.
Ideally I would want to select my stack, select area to be guarded and confirm. When rebels appears, the troop would mobilize, kill the threat, siege back if needed and go back to playing cards.
Now if only the rebel hunter troops were able to jump on ships and kill rebels on islands in Pacific
That would be something.
The way it is now I see two main problems:
- Money - who wants to pay for full moral when the troops are needed just a couple of times in 5 years or something? It doesn't make sense. In reality I would station them in barracks and mobilize only when needed.
- Area limits or rather nonexistence of limits - this kills their usage even when you are rich. Rebel hunting stack going from Sweden to China... That's, ehm, smart. End even worse, it will go there even after other rebel hunting party (that actually was in China) killed the rebels instead of changing target to another one.
The second point could be solved with region assignment. Say, I want this stack guard Scandinavia and Novgorod region.
Ideally I would want to select my stack, select area to be guarded and confirm. When rebels appears, the troop would mobilize, kill the threat, siege back if needed and go back to playing cards.
Now if only the rebel hunter troops were able to jump on ships and kill rebels on islands in Pacific
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