Blademaster, with Krolm's Beserker spell (and perks) can take capitol in two turns. Alone.
Blademaster, with Krolm's Beserker spell (and perks) can take capitol in two turns. Alone.
Flying Goblin Archer could kill any number of Blademasters without suffering any damage. Specific situations aren't much helpful for understanding the general course of war.
Anyway, there is a reason why Hella temple is next to Krolm, fire support.![]()
Cutthroats are really underrated. You don't just look at their naked stats and say, meh! That's not how it works. First you have to consider the fact that they're really easy to mass produce, seeing as you can get them from every gold city, and they're cheap to upgrade.
Secondly due to how the upgrade line is structured. Cutthoats will have two upgrades, that really improve their abilities, straight out of the gate. Those being Drilled and Fine armor. Astute players can combine this with coatl training for a rather beefy, spammable high damage unit that comes out before turn 20. They also benefit from one of the best perks in the game which is the Silver weapons, which only affects fighters and ranged (so no luck for you caster vamps or creature trolls/werewolves). This is always an ultra high priority for human players to get early in the game, and an abundant resource, so a pretty safe bet that it can be obtained early. This will easily make your already rather beefy, spammable unit also rather deadly. Also it might be just me but it seems like fighters in general have the best access to upgrade perks?
Thirdly, and this one is important, cutthroats have movement 5, straight out of the gate. What this does is to help you get your units where you want them quick, and most importantly it helps in picking off focus targets. Did I also mention that they are also dirt cheap?
Now of course one-on-one they will lose to vamps and trolls, but they should never be one on one, and they're only a placeholder unit untill temple units anyway. And if you go the Lunord route, you also have access to several leveled up assasins straight away, which is yet again one of the benefits for humans. UD can't upgrade any units into temple units, so they all start at level one. Monsters are a bit better at this, but for them the temple units are more of an expensive side-grade so one questions the point of it. Also no old troll upgrading so SOL there. Also fun fact, monsters and UD only produce temple units from the temple city, humans? every gold city can make assasins, and if you want, the ability to produce Krolm/Dauros units only requires one bulding available straight from start.
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Everyone speak of template units. What should humans do if they need to go to war before gaining access to the first holy ground?
Everyone speak of template units. What should humans do if they need to go to war before gaining access to the first holy ground?
Invest in perk heavy buildings, perk upg. spells and resources hexes that build merc units.
Right, resurrected unit level is the same, they keep their level perk. Nice point 2Coats.
Once those experienced Cutthroats are resurrected, they can be upgraded to experienced assassin too.
A note on dead units.... not a problem once you get the ELEM resurrection spell, then any unit can essentially become a fodder unit IF you have the mana reserves to reanimate them.
Against AI this is true, but do you think your units will survive very long in a muliplayer scenario? I mean old trolls are pretty beefy, but regen does jack against focus fire. Which is what cutthroats excel at as a side note. Any units you make, you have to be prepared to lose. Things is, some units are easy to replace, some are not. Also 5 gold isn't that much, and the really nice thing is that it's almost all gold. Which mean you can just plunk down more gold cities instead of having to produce a balance of all three resources. And if you ICS with motly gold cities, you really won't run out of gold as a human.You don't need to mass produce units, which survive. Upkeep reaches limits quite fast (the Cutthroats, for example, require 5 gold per turn each). The only reason I see for cutthroats to be mass produced is what they die to easy on the front line.
Thing is though, the two upgrades I mentioned don't require any external resources and are on the building chain that is required to build cutthoats anyway, so no wasted buildings. Smithy and Barracks really should be the first 2 human buildings built in almost all cases anyway. The two you mentioned need external resources, though rather abundant ones admittedly, and are not buildings you naturally build in your first cities, unless you specifically want the perk, so they're comparable to the silver weapons I mentioned...except i think I'd rather have the silver weapons...The same applies to Veterans and many of the other other units. Speaking of Monsters, they have wonderful creature upgrades like Hil-O-Win blessing. And Vampires have magical transformation. Not an advantage.
If we compare Cutthroats with other human units, they are just support - they die on front line immediately. Comparing with other races - Ratman Pirates have the same movement and reduced movement penalties.
Hunters and Rangers are waste.