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TheMeInTeam

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Humanist is way over rated; it is nice but only as maybe the 5th or 6th choice to unlock up to the -2 unrest.

I find it pretty lackluster unless you're one of those nations that can literally ignore converting anything ever if you have it. Even then, not a great thing because +3 heathen tolerance is pretty deep in it but it's still nice if you're going more relaxed.
 

Santoes

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Both are pretty decent. If I'm going to be swamped in lots of territory that is a different religion I'd consider religion. Taking advantage of devoutness is the tie breaker for me. So normally I'll pick that if I go catholic/reformed.
 

Freudia

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I find it pretty lackluster unless you're one of those nations that can literally ignore converting anything ever if you have it. Even then, not a great thing because +3 heathen tolerance is pretty deep in it but it's still nice if you're going more relaxed.

I find it more of a convenience group than anything. If you're not looking to push the game to its absolute limits (ergo you're doing a more laid back campaign), then I think it's fine to take it. It's fun and has some solid events and an amusing gimmick associated with it (the event that changes a province to a random heresy can enable some otherwise unfeasible campaign scenarios; ergo coptic Burgundy or something like that).
 

AndreasPhokas

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Religious as reformed. GG
 

pgroves

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Ok
Humanist is way over rated; it is nice but only as maybe the 5th or 6th choice to unlock up to the -2 unrest.

Although if you pick it quite early (e.g. Third idea group) you get more benefit out of the -10% idea cost and also the 50% accepted culture bonus is likely to be more useful. If wanting to go Protestant it also makes the reformation more likely in your nation, I think. Anyway, it's great for Poland :)
 

Nikolaz72

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Religious is really good for theocracies and Byzantium and Spain/Papal States.

Byzantium/Theocracies/Spain/Papal States with Religious can convert Sunni provinces in like 8 months and get +gazillion stability. It makes for a very stable empire.
 

Santoes

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Ok

Although if you pick it quite early (e.g. Third idea group) you get more benefit out of the -10% idea cost and also the 50% accepted culture bonus is likely to be more useful. If wanting to go Protestant it also makes the reformation more likely in your nation, I think. Anyway, it's great for Poland :)

Poland also likes the Religion idea group. With the right setup they are looking at a very low stability cost, giving them some great benefits.

Nihil Novi 10%
The Niezsawa Privelige 20%
Imperial Integrity 10%
Suffragan Bishop Act 8%
Declare Statute in Restraint of Appeals 10%
Church Attendance Duty 25%
=83%

There are a couple of policies to boost it further too.
 

unmerged(229158)

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Humanism and Religious has pretty good RP value if you wan't to play no conversion game or its opposite.

+1 for role playing

As Venice, I'm using Humanist Ideas. It suits role playing Venice's relatively "modern" and tolerant society and also, as a Merchant Republic, I do not need to blob vast swaths of land anyway so I do not need Deus Vault. Humanist is great, I get virtually no revolts as it brings down unrest across the board (not just in heathen provinces). Basically do not ever have to worry about converting religions and cultures.

Of course, you should pick other NI's which complement this style of play....such as Plutocratic and Innovative. Very powerful in combination.
 

Santoes

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Poland may do even better with humanism becuase of their culture acceptence + heretic tolerance.

I disagree because you are in the situation where you either have a lot of cultures tolerated with humanism, or you have everything converted with religion. In that sense both are equal; albeit humanism has a little better boost with culture, but not by much. You can also do some fun things with the religion idea; like go reformed.
 

Denkt

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I disagree because you are in the situation where you either have a lot of cultures tolerated with humanism, or you have everything converted with religion. In that sense both are equal, albeit humanism has a little better boost with culture, but not by much. You can also do some fun things with the religion idea; like go reformed.

You can very well go reformed with humanism to, you get 10% conversion strength then you convert to reformed + maybe a CoR which will help.
Religious however allow for a more aggresive playstyle with the cb against other religions while humanism allows for a bit more relaxed game.
 

Santoes

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You can very well go reformed with humanism to, you get 10% conversion strength then you convert to reformed + maybe a CoR which will help.
Religious however allow for a more aggresive playstyle with the cb against other religions while humanism allows for a bit more relaxed game.

Why would you pass up religion if you go reformed? That wouldn't make sense :laugh:
 

Denkt

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Why would you pass up religion if you go reformed? That wouldn't make sense :laugh:

Depends on what game you want to play, not all times are about conquering everything, sometimes you don't even have a spot for religious/humanism.

In my Norway game that is very trade focused I went reformed without religious or humanism because that is the only Christian religion that really help trade.
 

Santoes

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Depends on what game you want to play, not all times are about conquering everything, sometimes you don't even have a spot for religious/humanism.

In my Norway game that is very trade focused I went reformed without religious or humanism because that is the only Christian religion that really help trade.

True, depends on what you want to do.
 

Denkt

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Someday I need to do the jihad as a Shia religious-humanist Najd by conquering sunni provnices with religious cb for in the end convert back to sunni and succed with the jihad:p