Well the point I'm making is that army quality is the most important thing in this game, bar none. Since religious gives you two polices that boost your army quality, it's better. Economic also boosts your army quality, and you can keep unrest down by raising autonomy which is recovered quickly with the passive autonomy reduction it gives you, compounded by more advanced governments.
I'm not saying humanism is bad, I'm saying that because it does not improve the quality of your armies it is suboptimal when compared to the other two admin groups I mentioned. Taking humanism in multiplayer will put your armies at a significant disadvantage compared to anyone who takes economic or religious instead.
Asserting that army quality is the "most important thing, bar none" in this game is flat out wrong. Even in MP it's not entirely true (but it's certainly more important in MP), but that statement is a complete farce for SP, arguing from that premise is flawed from the start.
That Taungu game above involved a fight (several, actually) against Russia and Prussia combined. Both had superior discipline by 10% or more, Prussia had superior morale also. Here's what that "army quality" means in SP:
That superior "army quality" nation was riding -3 stab and got forced out inside 2 years, getting to enjoy internal conflicts. Russia got a dose of non-existence. Ikkiks mentioning -25% attrition resistance is quite relevant; that policy opens up some options that work much better and faster with them than without.
Like I said earlier in the thread, most nations prefer religious because deus vult opens at religious 1 while imperialism opens in the late 1600's. However, when you never have to convert anything, suddenly humanist starts looking pretty good, to the point where you can take 100% OE (in addition to feeding vassals), not raise autonomy, and have no unrest.