• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Violent AI

Lt. General
68 Badges
Jan 27, 2013
1.213
1.102
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Victoria 3 Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I will eventually get both in every single game, because they are that good. The question as to which one to get first is easy:: If you are going to westernize get Humanist first. If you are not westernizing get Religious.
If you are going to westernize, the Admin idea group you should be getting is innovative.
Because after 1650, you'll get this event which will allow you to power level the 5-6 techs you are behind the western nations.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.274
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
You are listing Abrahamic faiths. If you are not, you can't keep up with a decent conquest pace with religious. It's impossible; your BT/time simply outstrips your conversion power, and while vassals are better than before, they're still unreliable for conversion too. Something like Hindu or Confucian just won't have the power to convert all of the provinces you can take (especially not Sunni). The worst by far, however, is pagan. Pagans get nothing from decisions to improve conversion strength, can't take defender of the faith, and only get 1 more missionary if they take Rome.

But humanist offers an alternative. If you can get tolerance to anything over 0 (not exactly 0 due to a bug), all such provinces give 25% unity. You get 50% at 1 and 75% at 2. Thus, if you have 2 tolerance you could own only wrong-religion provinces and still have 100% unity with humanist.

I would say humanist is strictly better than religious for most nations if it weren't for one thing: deus vult. It's available early, it gives a powerful war goal, and it gives tremendous dip cost reductions. Religious is otherwise inferior to humanist for empire stability, but it is for many nations "good enough" without burning 2 groups on ADM.
 
  • 2
Reactions:

Violent AI

Lt. General
68 Badges
Jan 27, 2013
1.213
1.102
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Victoria 3 Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
You are listing Abrahamic faiths. If you are not, you can't keep up with a decent conquest pace with religious. It's impossible; your BT/time simply outstrips your conversion power, and while vassals are better than before, they're still unreliable for conversion too. Something like Hindu or Confucian just won't have the power to convert all of the provinces you can take (especially not Sunni). The worst by far, however, is pagan. Pagans get nothing from decisions to improve conversion strength, can't take defender of the faith, and only get 1 more missionary if they take Rome.

But humanist offers an alternative. If you can get tolerance to anything over 0 (not exactly 0 due to a bug), all such provinces give 25% unity. You get 50% at 1 and 75% at 2. Thus, if you have 2 tolerance you could own only wrong-religion provinces and still have 100% unity with humanist.

I would say humanist is strictly better than religious for most nations if it weren't for one thing: deus vult. It's available early, it gives a powerful war goal, and it gives tremendous dip cost reductions. Religious is otherwise inferior to humanist for empire stability, but it is for many nations "good enough" without burning 2 groups on ADM.

If you're playing Hindu/Confucian, you are likely going to have very high religious unity to begin with because all the nearby lands are same religion. By the time you start expanding into other religion areas,the negative religious unity would be very small due to high BT from provinces of your own religion.

Also, if you're Hindu, tolerance of heretics is a waste of 400 admin

And the single biggest disadvantage of lack of religious unity/intolerance is rebels. If you're expanding fast or have a large empire, you can easily afford a merc stack to deal with this annoyance. Filling your an idea group (especially admin based) just for this is too much!
 
Last edited:

Valynor

Major
89 Badges
Oct 20, 2010
627
83
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Majesty 2
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Reapers Due
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Parklife
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Victoria 3 Sign Up
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Green Cities
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
Unless you're role playing or have early access to future patches :), Deus Vult is the single best idea out there. Only if I play a colonizer I could skip it as first admin idea favoring expansion, and even there with regret.
 
  • 1
Reactions:

Sorellis

Second Lieutenant
3 Badges
Jan 22, 2013
139
0
  • Europa Universalis IV
  • Hearts of Iron III
  • Europa Universalis IV: Pre-order
Humanist is a really strong idea for colonizers or those who do a lot of cross-culture expansion. The BROT bonus is pretty awesome too. I tend to pick Religious still which may be a hold over from previous patches, and I almost always pick up Admin and Economic, so I never have room for Humanist as well. Imo the ideas are really well balanced against each other at the moment.
 

Me_

Myself
82 Badges
Jan 14, 2011
9.657
12.535
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
The big selling point of Humanism for me is: less annoyances. Less religious rebels, less nationalists, less coalitions, less every frustration-inducing things.
 
  • 1
Reactions:

Johan

Studio Manager Paradox Tinto
Administrator
Paradox Staff
Moderator
15 Badges
Dec 14, 1999
18.409
38.945
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Magicka
  • Starvoid
Its THE no1 ideagroup picked those who wish to create large empires, where you fight the AI for the first 25-30 years.
 
  • 1
Reactions:

CzechKronner

Thor's Hammer
65 Badges
Dec 26, 2013
826
342
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Battle for Bosporus
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III Referal
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
The big selling point of Humanism for me is: less annoyances. Less religious rebels, less nationalists, less coalitions, less every frustration-inducing things.

Same here. With Humanism, I never have to click thorugh annoying Rebel screen (which also burns MIL points pretty quickly).
One of my favorite ideas for sure.
 

StatikShocker

General
68 Badges
Sep 13, 2013
1.855
270
  • Crusader Kings II
  • Semper Fi
  • Hearts of Iron III
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Victoria 2
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Cities: Skylines
  • Stellaris: Ancient Relics
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
I think its the worst ADM idea tree. Tolerance of the True Faith and religious conversion is simply superior. You're not going to accept any cultures if you have a half decent sized empire, so that goes in the trash.
Get Religious:
convert more provinces, faster to your religion.
get tolerance of the true faith to quickly get massive -provincial unrest, and you may never see a revolt. convert first, then core.
Orthodox with max PA meshes with this wonderfully.
And culture convert for cheaper when applicable.

I guess its just for Poland players, and I don't play those OP nations.
 
  • 5
  • 2
Reactions:

hauptman

General
9 Badges
Apr 18, 2008
2.395
192
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis: Rome
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Its THE no1 ideagroup picked those who wish to create large empires, where you fight the AI for the first 25-30 years.

Says who?

I think I've taken it once since it was introduced... hated it. Still had to (wanted to) convert provinces, so it was thousands of papermana for one single idea. as stated before,the BROT idea.

Taking a good idea,ad moving it to a crappy idea set, wont make the set good. I now just make up for it with MORE milsets. Coalitions be darned. Annex those that wish to coalition you is a lot easier than waiting on AE to degrade. I have better ways to spend that adm.
 
  • 6
  • 1
Reactions:

Hellbooze

Second Lieutenant
5 Badges
Dec 31, 2012
194
6
  • Crusader Kings II
  • Europa Universalis IV
  • Warlock 2: The Exiled
  • 500k Club
  • Hearts of Iron IV Sign-up
Says who?

I think I've taken it once since it was introduced... hated it. Still had to (wanted to) convert provinces, so it was thousands of papermana for one single idea. as stated before,the BROT idea.

Taking a good idea,ad moving it to a crappy idea set, wont make the set good. I now just make up for it with MORE milsets. Coalitions be darned. Annex those that wish to coalition you is a lot easier than waiting on AE to degrade. I have better ways to spend that adm.

Well, if you convert all provinces anyway, then yes, it's not a very good ideaset. But why would you do that if you've taken humanism?
 
  • 5
Reactions:

Violent AI

Lt. General
68 Badges
Jan 27, 2013
1.213
1.102
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Victoria 3 Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Its THE no1 ideagroup picked those who wish to create large empires, where you fight the AI for the first 25-30 years.

I like my idea groups to provide benefit over medium and long term, considering the MP cost and the opportunity cost (taking slot of another possible idea group). Most of the humanist ideas directly affect rebels. If you have 1 army stack full of mercs, dealing with rebels is just an annoyance and nothing more. Wasting an idea group on that is not worth it. And besides, if people create large empires, dealing with rebels is not hard, it's just an annoyance that must be dealt with.
In my games, I barely get rebels after the first nationalists in provinces I take, only exceptions being events or where I manually reduce autonomy and get something 15 years later when WE is high or legitimacy is low.
 
  • 1
Reactions:

josh127

Field Marshal
23 Badges
Aug 13, 2013
2.814
846
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
Its THE no1 ideagroup picked those who wish to create large empires, where you fight the AI for the first 25-30 years.
It's only something you even need to consider if you're non-abrahamic. Even then, I probably won't be taking it in any Hindu game anytime soon.

It does have its merits though. After all rebels are designed to be a threat yet add zero entertainment value, so taking it to remove them and let you focus on the real enemy at least makes the game more entertaining. Take it for what it provides though, don't take it as a choice of "religious or humanist". Most likely if I'm taking it I'm also taking religious.
 

Violent AI

Lt. General
68 Badges
Jan 27, 2013
1.213
1.102
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Victoria 3 Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
It's only something you even need to consider if you're non-abrahamic. Even then, I probably won't be taking it in any Hindu game anytime soon.

It does have its merits though. After all rebels are designed to be a threat yet add zero entertainment value, so taking it to remove them and let you focus on the real enemy at least makes the game more entertaining. Take it for what it provides though, don't take it as a choice of "religious or humanist". Most likely if I'm taking it I'm also taking religious.

If rebels were a threat than being an annoyance, there may actually be value to this idea group.
 

zdlugasz

Field Marshal
46 Badges
Jan 30, 2006
3.698
1.136
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Europa Universalis III Complete
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Darkest Hour
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
You are listing Abrahamic faiths. If you are not, you can't keep up with a decent conquest pace with religious. It's impossible; your BT/time simply outstrips your conversion power, and while vassals are better than before, they're still unreliable for conversion too. Something like Hindu or Confucian just won't have the power to convert all of the provinces you can take (especially not Sunni). ...

With Hindu you can get the following modifiers +1 advaita, +1 deity, +3 burning, +3 religious, +2 inquisitor, that is +10 added to base + stability. For wrong culture sunni you get -4. Still, a lot of strenght left IMO (9 = 18 tax). You can also release Hindu Najd etc. The only problem might be low number of missionaries (if you want to convert world).
 

Zelius

Lt. General
93 Badges
Mar 18, 2015
1.691
2.045
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
I think its the worst ADM idea tree. Tolerance of the True Faith and religious conversion is simply superior. You're not going to accept any cultures if you have a half decent sized empire, so that goes in the trash.
Get Religious:
convert more provinces, faster to your religion.
get tolerance of the true faith to quickly get massive -provincial unrest, and you may never see a revolt. convert first, then core.
Orthodox with max PA meshes with this wonderfully.
And culture convert for cheaper when applicable.

I guess its just for Poland players, and I don't play those OP nations.

Get Humanism:
- Take >80% OE worth of provinces with long coring times, still may never see a revolt.
- Annexed a vassal? Lower autonomy in half the provinces immediately. More if you don't plan on going to war.
- Can avoid Religious Turmoil disaster by taking 1st Humanist idea, DOTF and converting, if you aren't too big.
- Unholy stack with government type, e.g. Humanist Horde Oirat is a great vassal to feed., though probably overkill since nomad tech, + Constitutional govts.


Basically, what I see is:
Religious: Very good for Catholic and Orthodox. Have +TTF / + missionary strength.
Humanist: Very good for Protestant and Reformed. Protestants can also sit on >100% religious unity as long as you don't take too many heathen provinces, by enacting Declaration of Indulgence and not having low legitimacy. Bit wasted on Catholics since their negative tolerance of heretics makes getting +2 heretic tolerance hard.
 

MrParadux

Lt. General
86 Badges
Feb 17, 2007
1.313
955
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2 - Signup Campaign
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Victoria: Revolutions
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
I like it a lot with additional heathen tolerance ideas as it lets you ignore religion entirely. Plus if you don't blob or colonize too hard, the 50% reduced threshold for accepted cultures can get incredibly - even more so if you stack it with more of the same modifiers, since they stack additively
 

hauptman

General
9 Badges
Apr 18, 2008
2.395
192
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis: Rome
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Well, if you convert all provinces anyway, then yes, it's not a very good ideaset. But why would you do that if you've taken humanism?


Because better, is always better.

7C3zRCi.png


that's 2 less revolt risk, even with humanism.

Then of course, there is the reduction to tax rate because "not same religion".