Re: Re: Just think of them as regiments!?
I hope in the process of making the game better as usual, you'll still have time to drop in and rephrase the developers intentions a little.
For instance, you've already advised the board to think of armed revolts as simulating non-violent political dissent (despite the presence of elections, the plurality engine, and the militant/consciousness bars) in response to concerns that revolts were happening far too frequently.
Now you've advised the board to think of divisions as regiments because you can raise 700 of them in the 19th century, the equivalent of a 12-14 MILLION man army.
Despite reports that wars become clickfests (yah, its not Vicktoria, its Age of Empires!) because of the huge number of units running around, we're told that betas view this not as a game balance issue, but an aesthetic problem. After all, Victoria is just a game. Ignore the historical events, the accurate country names, the historical maps, the population figures, etc. Its all just an abstraction, and there's no difference between the goals of a Victoria Grand Campaign and, say, the Fantasia scenario in EU.
You could have called this a problem that was being fixed. Instead, you patronized us (which is typical of betas, dating back to EU2) and hinted (perhaps the worst thing of all) that this was not viewed as a problem, but a necessary feature of the game.
Its a concern to me if I'm fighting the Crimea war with more men that participated in the Eastern Front of WWII even if its not a concern to everyone (heck, on this board, known bugs are usually defended as the next great innovation in gaming).
Plenty of people enjoyed HoI 1.00, despite the convoy issue and the poor AI. Plenty of people enjoyed EU2, when the game featured no colonization by Spain. Plenty of people enjoy every version of every Paradox game on these boards. That doesn't seem to amount to much in terms of speaking about over all quality. They are good games, but they are released with problems. It would help if people acknowledged the problems more often than they do. As for throwing rocks from the sidelines, I'm pretty sure that when I pick an issue (be it EU2 or HoI), its something that's not function properly in the game. If people or betas want to tolerate that lack of functionality, so be it. But I'm not going to call it the greatest thing in the history of mankind.
Originally posted by Derek Pullem
Right,
Now just what am I supposed to do, JScott991.
I cannot issue a patch for you. I am not the programmer.
I cannot let you know word for word the discussions going on in betaland. You have not signed a NDA agreement and I have.
The job of the betas is to try to help Johan find the best solution for this issue.
Not to wave a magic wand and make it all better.
You have been around here long enough to understand how Paradox games evolve. And lets remember they are GAMES first and foremost. The large armies issue is not a primarily a game balance issue. It just looks very odd. Plenty of people (who unlike you have the game) seem to be enjoying Victoria. I know I am.
We don't like those large armies. It offends our sense of historical reality as much as it offends you. But the underlying game is still damned good.
I really hate your attitude as much as you hate this board apparently. I will continue to devote my time as usual to trying to make the game better. I trust you will continue to throw rocks from the sidelines

Please don't make assumptions like this. You are wrong.