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Johan

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Its a game..

Its supposed to be fun...

I'd add in Pink Elephants Batallions commanded by the Great Lord of the Dark himself if it would make the game more fun.
 

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Re: Re: Just think of them as regiments!?

Originally posted by Derek Pullem
Right,

Now just what am I supposed to do, JScott991.

I cannot issue a patch for you. I am not the programmer.
I cannot let you know word for word the discussions going on in betaland. You have not signed a NDA agreement and I have.
The job of the betas is to try to help Johan find the best solution for this issue.

Not to wave a magic wand and make it all better.

You have been around here long enough to understand how Paradox games evolve. And lets remember they are GAMES first and foremost. The large armies issue is not a primarily a game balance issue. It just looks very odd. Plenty of people (who unlike you have the game) seem to be enjoying Victoria. I know I am.

We don't like those large armies. It offends our sense of historical reality as much as it offends you. But the underlying game is still damned good.

I really hate your attitude as much as you hate this board apparently. I will continue to devote my time as usual to trying to make the game better. I trust you will continue to throw rocks from the sidelines
:mad:

I for one, and I know a LOT of people, agree when I say that you, the betas, the researchers and the paradox crew, have done a tremendous job with this game!! it´s even better, more fun, more in depth than I thought it would be!! You have brought a whole heap of fun to my cold and dark autumn door step. Thank you once again!

And for the unhistorical army thing...I couldn´t care less. I play for fun, not reenactment .
 

unmerged(12680)

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Fanboys vs. Whiners, the Great Fight!

Anyway, I guess I'll do what I did with HoI when I got it shortly after release, put it down and play EU2 until a few patches come around... So I'm of for EU2 and HoI-land for now.
 

Peter Ebbesen

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Originally posted by Johan

I'd add in Pink Elephants Batallions commanded by the Great Lord of the Dark himself if it would make the game more fun.
I'm ok with the Pink Elephants Batallion (though I prefer Death Bozos from Outer Space), but I thought you said earlier that I would not appear as a commander in the game? :confused:

WOULD YOU BE NAE'BLIS?


(Send answer to D.O. Box 1, Randland)
 

JScott991

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Re: Re: Just think of them as regiments!?

I hope in the process of making the game better as usual, you'll still have time to drop in and rephrase the developers intentions a little.

For instance, you've already advised the board to think of armed revolts as simulating non-violent political dissent (despite the presence of elections, the plurality engine, and the militant/consciousness bars) in response to concerns that revolts were happening far too frequently.

Now you've advised the board to think of divisions as regiments because you can raise 700 of them in the 19th century, the equivalent of a 12-14 MILLION man army.

Despite reports that wars become clickfests (yah, its not Vicktoria, its Age of Empires!) because of the huge number of units running around, we're told that betas view this not as a game balance issue, but an aesthetic problem. After all, Victoria is just a game. Ignore the historical events, the accurate country names, the historical maps, the population figures, etc. Its all just an abstraction, and there's no difference between the goals of a Victoria Grand Campaign and, say, the Fantasia scenario in EU.

You could have called this a problem that was being fixed. Instead, you patronized us (which is typical of betas, dating back to EU2) and hinted (perhaps the worst thing of all) that this was not viewed as a problem, but a necessary feature of the game.

Its a concern to me if I'm fighting the Crimea war with more men that participated in the Eastern Front of WWII even if its not a concern to everyone (heck, on this board, known bugs are usually defended as the next great innovation in gaming).

Plenty of people enjoyed HoI 1.00, despite the convoy issue and the poor AI. Plenty of people enjoyed EU2, when the game featured no colonization by Spain. Plenty of people enjoy every version of every Paradox game on these boards. That doesn't seem to amount to much in terms of speaking about over all quality. They are good games, but they are released with problems. It would help if people acknowledged the problems more often than they do. As for throwing rocks from the sidelines, I'm pretty sure that when I pick an issue (be it EU2 or HoI), its something that's not function properly in the game. If people or betas want to tolerate that lack of functionality, so be it. But I'm not going to call it the greatest thing in the history of mankind.

Originally posted by Derek Pullem
Right,

Now just what am I supposed to do, JScott991.

I cannot issue a patch for you. I am not the programmer.
I cannot let you know word for word the discussions going on in betaland. You have not signed a NDA agreement and I have.
The job of the betas is to try to help Johan find the best solution for this issue.

Not to wave a magic wand and make it all better.

You have been around here long enough to understand how Paradox games evolve. And lets remember they are GAMES first and foremost. The large armies issue is not a primarily a game balance issue. It just looks very odd. Plenty of people (who unlike you have the game) seem to be enjoying Victoria. I know I am.

We don't like those large armies. It offends our sense of historical reality as much as it offends you. But the underlying game is still damned good.

I really hate your attitude as much as you hate this board apparently. I will continue to devote my time as usual to trying to make the game better. I trust you will continue to throw rocks from the sidelines
:mad:



Please don't make assumptions like this. You are wrong.:mad:
 
Last edited:

Derek Pullem

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Re: Re: Re: Just think of them as regiments!?

Originally posted by JScott991


You could have called this a problem that was being fixed. Instead, you patronized us (which is typical of betas, dating back to EU2) and hinted (perhaps the worst thing of all) that this was not viewed as a problem, but a necessary feature of the game.

Its a concern to me if I'm fighting the Crimea war with more men that participated in the Eastern Front of WWII even if its not a concern to everyone (heck, on this board, known bugs are usually defended as the next great innovation in gaming).

Originally posted by Derek Pullem
No - they don't cheat. You too can have seven hundred divisions as the UK or Germany. The AI is VERY good at maximising its troops though by converting POPS and raising mil maintenance.

However, it can be a shock when you think 50 divisions is enough (based on your historical knowledge) only to find that you opponent has 150.

As I said it's being looked at - but don't want to break the war fighting AI at the expense of a realistic "division" count cos its probably the best one done by Paradox. Just call them regiments ;)

What part of IT'S BEING LOOKED AT did you not understand, Mr Scott. As you can see the comment IN CONTEXT was hardly patronising. Yes a smiley rather than a wink would have been in order but I suggest you get a life and let the usual process of bug finding, solving and patching takes it course. Of course you could analyse the problem and help solve.

Oh, I'm sorry. you don't have the game do you:mad:
 

JScott991

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Re: Re: Re: Re: Just think of them as regiments!?

My having or not having the game doesn't seem to effect the fact that nations in Victoria are deploying huge numbers of troops in excess of both historical reality and common sense. But I appreciate the sentiment.

Originally posted by Derek Pullem
Of course you could analyse the problem and help solve.

Oh, I'm sorry. you don't have the game do you:mad:
 

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I still dont consider this such a large problem, more one which is easily fixed and it is being looked at so why are you so upset?
 

JScott991

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Mostly because of Mr. Pullem's response and the fact that it took Emperor of Europe's post to bring this to the forefront. It seems an enormous aberration to allow into the release, and I suppose the shocking comments that they knew about it and kept it in were very upsetting to me. If it takes 700 divisions to make the AI work, then, frankly, the AI isn't working.

But you are right, it probably will be eventually fixed, assuming the view that its a necessary feature to keep the game functioning isn't adopted by more people than seem to hold it now.



Originally posted by azid
I still dont consider this such a large problem, more one which is easily fixed and it is being looked at so why are you so upset?
 

Icecold

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Patric wrote:
I'd add in Pink Elephants Batallions commanded by the Great Lord of the Dark himself if it would make the game more fun.

Excellent that's what I want to hear keep the AI as strong as you can......I'll be looking for those elephants in 1.02 though;)

Cheers, Ice
 
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Originally posted by Icecold
Patric wrote:


Excellent that's what I want to hear keep the AI as strong as you can......I'll be looking for those elephants in 1.02 though;)

Cheers, Ice

Pst. Guy with alien avatar=Patric
Guy with Scandinavian avatar + sig that says "Johan Andersson, Lead programmer for Hoi, EU/EU2 and Vicky= Johan.
:p
 

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Originally posted by JScott991
Mostly because of Mr. Pullem's response and the fact that it took Emperor of Europe's post to bring this to the forefront.

Trust me i think the developers have been discussing this for a while, they read all of the things on the boards or hear about them one way or another. If they didnt these games wouldnt be as good as they are. Just give them some time!
 

JScott991

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Indeed. I agree with you partly. And when they read that people don't care about 700 division armies deployed by the UK, how does effect the chance for a patch?

Usually these types of issues linger and never go away. At least the issues I've crusaded on. Turkey still never becomes a great power in EU2. Russia hardly ever forms in the same game. The AI in HoI still doesn't conduct marine assaults, or at least didn't in the latest full patch I have. Paradox is decent about releasing patches to bring their games up to standard, but they aren't perfect. The boards, I think, usually give a completely different impression of the game than actually playing it would give.

Originally posted by azid
Trust me i think the developers have been discussing this for a while, they read all of the things on the boards or hear about them one way or another. If they didnt these games wouldnt be as good as they are. Just give them some time!
 

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I dont really agree with you there 100%, sure every game has its flaws but you also have to be aware of the fact that these games have to find a balance between reality and alternate history and so everything cant be perfect for everyone.
I just want to say that my impression of victoria so far is that it is excellent, the 12 million army doesnt really bother me as I was allied to germany HAHAHHAHA... sorry i had to release some tension. But i promise you this is being looked at and its not that hard to fix many things in this game have to be tweaked for good results.
 

cihset

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Originally posted by azid
Trust me i think the developers have been discussing this for a while, they read all of the things on the boards or hear about them one way or another. If they didnt these games wouldnt be as good as they are. Just give them some time!

Indeed true, this is what really make Paradox differ from most of the gaming companies out there, they actually take time to assess what the players thinks is wrong and then act upon it.
I remember when Henrik Fåhraeus (aka Doomdark) among with other fans of EU thought EU1 lacked historical leaders and they took upon theirselves to gather all this historical info and then grade it and put it into their own mod of the game. Nothing unusual there, happens in many other games.

What really made my day though, was when the next patch arrived, with this information of the leaders included.

Mark my word, the times that a gaming-developer software company includes work from a fanbased community in an official patch, can be counted on the fingers of a zookeeper who likes to dip his hands into a aquarium filled with bloodthirsty piranhas.

From that time on, Paradox has always impressed me with their close connection and exchange of ideas from and to the fanbase community, which in that time lacked the trolls you usually see on forums everywhere (though I'm sorry to see that this is not the case anymore).

I just hope that all the negative criticism doesn't take it's toll out of the crew and stop them from doing just what makes this team so great.
 

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Originally posted by cihset
Indeed true, this is what really make Paradox differ from most of the gaming companies out there, they actually take time to assess what the players thinks is wrong and then act upon it.
I remember when Henrik Fåhraeus (aka Doomdark) among with other fans of EU thought EU1 lacked historical leaders and they took upon theirselves to gather all this historical info and then grade it and put it into their own mod of the game. Nothing unusual there, happens in many other games.

What really made my day though, was when the next patch arrived, with this information of the leaders included.

Mark my word, the times that a gaming-developer software company includes work from a fanbased community in an official patch, can be counted on the fingers of a zookeeper who likes to dip his hands into a aquarium filled with bloodthirsty piranhas.

From that time on, Paradox has always impressed me with their close connection and exchange of ideas from and to the fanbase community, which in that time lacked the trolls you usually see on forums everywhere (though I'm sorry to see that this is not the case anymore).

I just hope that all the negative criticism doesn't take it's toll out of the crew and stop them from doing just what makes this team so great.

This is what makes them so special and unique in todays "All Your base Are Belong To Electronic Arts" world.

Go paradox!