• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

konming

Sergeant
104 Badges
Apr 9, 2005
56
0
  • Sword of the Stars
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • Naval War: Arctic Circle
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Heir to the Throne
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Lithoids
  • Commander: Conquest of the Americas
  • Ancient Space
  • Arsenal of Democracy
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
Well, no one is sure that whether this is a bug or not.

Still, I must say, first, it has nothing to do with no attrition. Since all the divisions are staying in nice terrain with good infra, also it is still fall and not a bit of snow can be seen. None of them stays in occupied land either. In short, there is no attrition.

The core of the problem is that actual reinforcement MP requirement is MUCH higher than the suggested one. If you tally all the damage to all divisions, you will find the suggested MP cost is the right figure. Then why on earth it actually takes 2-3 times the actual MP to reinforce?

Also it has nothing to do with your reinforce IC allocation either. If you choose just 1 IC to reinforce, you still find that more MP than suggested are spent in reinforcement. (e.g. daily cost of 0.05 MP yet at the end of the day, total MP need only go down from 30.15 to 30.12, 0.02 MP is lost, for what?)
 

Fawr

Field Marshal
79 Badges
Jan 22, 2003
3.165
1.598
  • Europa Universalis IV: Common Sense
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
The amount of MP used today isn't subtracted off the total amount of MP needed. This happens even in summer before the war starts. This means that the "Total reinforcments" required aren't acurate (you use 2-3 times as much).

I don't know why, but it could be a bug or it could just be the tooltips that are wrong? Its annoying though.
 

unmerged(37475)

Sergeant
Jan 4, 2005
60
0
I wasn't really paying too much attention to my manpower. But I had something on the order of 850-1000 when the SU declared war upon me in late May 1941. By November 4th my manpower was down to 0 and I was winning most of my battles. I was taking some losses in areas, but 850+ manpower down the drain in 5 months. It can't be true. I hope this is a bug.
 

Rogue78

Sergeant
53 Badges
Jan 7, 2003
82
0
Visit site
  • Hearts of Iron IV: Cadet
  • Semper Fi
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Rome Gold
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
...

anyone tried fiddlng with the:

# Reinforcement Manpower Cost Factor

in misc.txt as a hotfix similiar to setting the attrition severity modifier to 0.00 in 1.1 to fix the winterbug?

btw this is really hilarious
 

unmerged(17296)

Captain
May 28, 2003
330
0
Visit site
Well so far I have found the opposite to be true but I will keep an eye on it.

Actually there are a couple of adjustments in 1.2 that dratmatically increase manpower for Germany. So much so that in 1938, when I finally begin to produce ground units, I have 2000+ manpower in the pool which is several hundred more than I have had before (in 1.1.) I stopped a game I was playing that was in 1940 (after Poland, France and yes I took spain as well) where I had kept the reinforcement slider with 20 IC during winter as well (something I would never do in 1.1) and it didn't significantly drain my manpower. I mean I think I still had like 1600+ even after building 24 inf, 6 Mtn, 2 Cav, 4 arm and a lot of combat.

Anyway I'll start paying better attention.
 

Von Thoma

Major
92 Badges
Dec 29, 2004
733
204
  • Pillars of Eternity
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Semper Fi
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Victoria 3 Sign Up
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Commander: Conquest of the Americas
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • King Arthur II
  • Lost Empire - Immortals
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
No I also noticed that MAYBE that what is written on the display is wrong.

It always says something like .... you need XXX Manpower to resupply ALL your units ... and there is the bug.

At weekend I played Russia with 1.2 and it was okay, because I always let this slider at 0 ... so till 1942 I had 3500 Manpower, as I have choosen all ministers which increase the manpower output.
So already had war with Germany since 1940 but it was only frontline war, as I built a defending line (Forts 4+) all along the border after the Ribbon Pakt.
Anyway that status told me I would need 950 Manpower to fill all losses. So after my first Counterattack, I decided in Summer to fill that losses, as I was still close to my own territory ... BUT ALREADY THAT TC Capacity was up to 2500/650 and there I think is the MULTIPLIER ... so I changed the slider to FULL replacement and wooooshhh all 3500 has gone after 4-5 days ... in my opinion the bug is, that this TC Capacity makes the error not to make it only slower but also that you have to pay for every surplus day.
WHAT IS STUPID, as they don't die when they are transported to the front (maybe some, when you have too much to transport)

So please PARADOX could you have a look in that ... as I couldn't prove it, as I am not able to turn out that overuse of the TC Capacity ... but it is how I think what is the reason, because as long as I was in the green (TC), it was okay.

THE ONLY THING I AM SURE IS THAT THIS BUG STILL IS THERE ...

(Maybe also that information is wrong of the amount you need to fill all Troops ?)
 

Wijnand

Corporal
67 Badges
Apr 11, 2005
35
0
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Battle for Bosporus
  • Europa Universalis III Complete
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
I can confirm something is wrong...

I had 150 manpower as the Netherlands and it said : You need 80 to reinforce your entire army, so i dumped all my IC on it because I just conquered Berlin and suddenly my meter dropped from 150 to 0 in 2 days . Something is wrong with the MP pool, and for me it was a crippeling blow because i wasnt able to build the 3 divisions of infantry i needed to keep on pushing forward and closing gaps.

Although in general the Manpower poor got nerfed for the netherlands in the patch which wasnt completly correct because the Dutch indies did deploy indonesian troops at some point but that isnt really bad, because overall the dutch have become much beter to play with with the 2 tech team additions and the more flexible MP pool manipulation.

Although i am kinda worried the reinforcement meter is screwy :S
 

unmerged(39100)

Corporal
Jan 31, 2005
29
0
Same problem here with Romania - reinforced 9 divs (the most damaged of them lost some 20 str, so it was around 80 str left, the others 85 - 96 ) + 1 interceptor @ 90 str.
Needed some 20 IC, allocated ~40 IC. Reinforcement occured in the summer (june - still afraid of the bad attrition bug :)), on friendly front (Beltsy & Chisinau), all inf techs regarding attrition and TC modifiers researched, enough TC available - ~50/150. Said I needed ~10 MP to reinforce, lost some +60 MP (10 new inf divs) :eek: .
Same thing in 1944, when I had some 20 divs in need of reinforcements, some +300 MP in the pool, needed some 40 MP, and lost all MP I had . . . funny thing, I still needed some 4 MP when it dried me out . . . still summer, but on occupied teritory.
Done some experimenting and it seems though that the drain is smaller when you allocate the exact amount of IC it needs to reinforce your army to full str. It`s even smaller when you set the IC slider less than required.
BUG, imho . . . :eek:
 

Ozy

Second Lieutenant
51 Badges
May 20, 2003
110
19
Visit site
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
Good lord, this is a real show-stopper if true. Hopefully Paradox will be able to get a quick-fix for this - or some of the modders can work out what setting in the files is causing the problem.

Can anyone confirm that the AI has this problem too - if true, this would rapidly drain all AI countries of available manpower.
 

unmerged(39100)

Corporal
Jan 31, 2005
29
0
Can anyone confirm that the AI has this problem too - if true, this would rapidly drain all AI countries of available manpower.

Seems to but I am not certain . . . as soon as I encountered the problem in 1943 (allied with GER and at war with USSR) the ideea crossed my mind. But I didn` t check until `44, when the German attack ground to a halt near a defensive russian line stretching from Leningrad to the Sea of Azov (the provinces beyond Krivoi Rog).
There were no more divs being deployed to Berlin (seems that the GER AI puts the some newly constructed divs in the capital, and keeps them there untill it runs of out divs for the fornt, and only them it decides to send the 6-10 pz and mot divs to the front line). Also, canceled a lot of agreement it had with me, where I traded supplies for stuff, and started to give me free money )turns out all available IC were put in consumer goods :)).
Note that GER lost only 5 divs so far (encircled befeore I took military control in `44), and now has some 130 divs total (+ around 15 airplanes, dunno how many were lost). Exited and loaded GER - 4 MP (1 MP/day) . . . loaded USSR - 8 MP (2 MP/day), around 190 divs.; UK - 3 MP (~ 0.90 mp/day), some +80 divs; USA - 7 MP (~1,2 MP/day), some +100 divs. and so on . . .
Funny thing both GER and USSR needed desperatly some 150 MP each to reinforce . . .
Haven`t played GER or any other major country for a long time, I stick to the minors, so I can`t tell for sure whether or not this is the result of divs building, or the bug , i.e run out of MP because used it all for building, or it went down the drain.
Also, GER waged war only with POL and FRA+BEL+HOL+LUX (all fell in 1 month), and since early 1940 did not get into any other land based combat.
Yet, as Romania I have some 80 divs in `44 (+12 planes and stuff) , all w. brigades and +300 MP (350 or somthing) that add up to a minimum of 30 inf divs (more divs if I build armoured and mec). All add up to 110 divs.Compare this with the number of the majors and keep in mind that USSR so far held the line and did not get encircled by the GER AI (same with UK and USA). I know this since I`m axis since 1939 :) and watched the AI actions of my allies closely (only the french lost divs big time). Also take in account the fact that I`m making a meager 0.36 MP/day (all techs researched, hawk all the way, +25% bonus from the right minister)
 

Johan

Studio Manager Paradox Tinto
Administrator
Paradox Staff
Moderator
15 Badges
Dec 14, 1999
18.408
38.945
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Magicka
  • Starvoid
Ozy said:
Can anyone confirm that the AI has this problem too - if true, this would rapidly drain all AI countries of available manpower.

Yes, they use the same formula. And yes the bug is confirmed and adressed.
 

Permanganate

The Gibrataltor
Nov 29, 2004
4.383
0
EternalOptimist said:
when you say the bug is addressed do you mean in 1.02 or in a future patch ? :)

Er, it's in 1.2...he must mean that the latest beta version of HoI2 going around the Paradox offices fixes the problem, and it'll be in a future patch. :) Nice to know it's already been found and fixed, at least.
 

unmerged(19946)

Sergeant
Sep 22, 2003
60
0
Visit site
Impact of this bug

I have just ran a few months of a minor (Switzerland) with one unit at strength 30 in v1.02. It took 42 days to get to stength 100. (all other units elimmed)

weather good
infra 100%

actual manpower cost 9.26 (should have been 7.0)
IC required fell by 0.066/day (seemed to work ok)
MP reqd tooltip 5.6 (should have been 7.0)
daily drain .22 (worked but should have been 0.167)

intersesting relationship - ic reqd is 0.5 of manpower reqd

The bottom line is that reinf model is working but costs seem to be about one third higher than they should be.

I am going to run it again in the winter. :)
 

unmerged(11496)

Defender/Avenger
Oct 31, 2002
973
0
Visit site
kirkpp said:
So, have you confirmed this yourself, then? This sounds like description of of the infamous Winter Attrition Bug from 1.1, but more than one poster has tested and asserted that this has been fixed in 1.2. Are you saying then that in fact this has not been fixed for 1.2?

Maybe the fix was to make it a summer attrition bug? :D
 

Risa

Lt. General
92 Badges
Mar 2, 2005
1.242
278
  • Semper Fi
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Heir to the Throne
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Surviving Mars: First Colony Edition
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • East India Company Collection
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
Good to see Johan comfirmed the bug.

I don't have the code, but judging from my experiences, I guess the problem is at the newly introduced factional IC cost of reinforcement - there is nothing wrong about the tooltip, either daily cost or total remaining cost. The reinforce IC alocation module correctly assigns factional IC and to each understrength division, while divisional strength replenish module still use full reinforce IC cost to calculate effort put into reinforcement. So that division strength doesn't replenish at expected rate. In other words, the reinforce progress is slowed and many of your IC and precious manpower are just gone.

If that is the case, it will be a code bug and cannot be cured by text database modding.