Huge problem: Galactic habitable zone

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Brian Bóroimhe

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We have three types of FTL, 1000-star galaxies, psionics, spacefaring foxes and platypuses, space amoebas, extragalactical and extradimensional invaders, and anomalies that could be taken straight out of the Hitchhiker's Guide to the Galaxy.
And cold fusion. Which would really wind me up if I didn't have the capacity to recognise that this is a science fiction computer game.
 
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Wizzington

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And cold fusion. Which would really wind me up if I didn't have the capacity to recognise that this is a science fiction computer game.

Good point! I'll change it right away.
- Renamed Cold Fusion to Reheated Leftovers Fusion That Came Out Sizzling Hot On The Outside But Ice Cold In The Middle, I Told You That We Need A New Microwave But You Just Had To Spend The Money On Your Stupid Space Games Instead, Where Are We Supposed To Keep This Life-Sized Blorg Plushie Anyway?
 
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Brian Bóroimhe

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Good point! I'll change it right away.

- Renamed Cold Fusion technology to Reheated Leftovers Fusion That Came Out Sizzling Hot On The Outside But Ice Cold In The Middle, I Told You That We Need A New Microwave But You Just Had To Spend The Money On Your Stupid Space Games Instead, Where Are We Supposed To Keep This Life-Sized Blorg Plushie Anyway?
:D
Oh thank god, now that's fixed I suppose I will buy the game after all!
 

Murmeldjuret

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And cold fusion. Which would really wind me up if I didn't have the capacity to recognise that this is a science fiction computer game.
My personal selling point is Tachyon Lances. I remember Freelancer's "Tachyon weapons are good vs Molecular Shield and bad vs Positron Shields" :eek:???

tachyonlances.jpg
 
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VI Imre

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Will there be a Paradox race added to the game before release?

So. About that platypus....

you really thought they would miss the opportunity?
 
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der_butschi

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Based on theory of Galactic habitable zone it is very unlikely to find intelligent life in spiral arms of galaxy because they might have been very easily wiped away turning their evolution by near by SuperNovas. Because star systems are closer to each other in Spiral Arms then because of that it much more likely that near by Super Nova could reach your star system and make your planet inhabitable. Sadly in Stellaris most of the generated star systems are in Spiral Arms and thus there should be very few Star Empires in game (of course not true in current build).

Also problem is that based on this theory it is far more likely to see empires closer (but not too close) to the center of galaxy than closer to the edge of Galaxy. Near the Edge there is not enough material for creating habitable planets for those future Star Empires. Even when those planets are created they will still circle around Brown Dwarfs or other types of small stars that again might work against the creation of a Star Empire. Sadly in current build it seems to be that Empire spawning is as likely when star system is closer to center compered to when star system is closer to the edge

Summery: Very unlikely to see Empires on spiral arms
......................Very unlikely to see Empires further away from the center.
......................Stellaris doesn't follow nether of those ideas and thus is scientifically very strongly wrong.

The problem with those "scientific" (btw I'm a physicist myself) definitions of habitability - be it on galactic or star system level - is that they are almost always based on life as we know. In itself this is not too bad. It still is the only thing we can do more about than guess. But having met no other life than what we encounter on planet earth doesn't mean it is the only form of life possible. And this is where Stellaris being a video game comes in. It is based on imagination. Life could be mind bogglingly different from what we know so far, even from a scientific point of view.

In science, you cannot prove a theory, you can only falsify it. So, there is a fundamental difference between habitability zones based on our currently best estimates and having actually ruled out the possibility (or even probability) of life outside of that zone. There might be forms of space fungi that thrive on high radiation and thus be more likely to find closer to the galactic core (looking at the Blorg that seems entirely plausible to me...). Maybe this is not the carbon based life we are familiar with. But it would be unscientific to rule it out based on what we know so far.
 
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The light from the Astrophysics Signal has only just reached me (I assume it was sent in the distant past).

I hope everyone's having a good day! I'm in the pub waiting for kickoff time for the protest against Mr Piggy Bank.

Everything here seems to be in hand, but there's a few comments that I think I would like to make.

Based on theory of Galactic habitable zone it is very unlikely to find intelligent life in spiral arms of galaxy because they might have been very easily wiped away turning their evolution by near by SuperNovas. Because star systems are closer to each other in Spiral Arms then because of that it much more likely that near by Super Nova could reach your star system and make your planet inhabitable.

This is not true. In fact, it is the opposite of true: stars are denser in the core and sparser in the spiral arms. This is especially true for large stars which may cause problems like supernovae or gamma ray pulses.

This doesn't mean that it's a bad thing that you wrote this post. People get their science wrong and get corrected all the time. In every one of the astroknowledge threads I've posted, someone has corrected my science. I'm glad they did: I would not have wanted to continue in my wrongness. There is no dishonour in being corrected.

But they are selling it as most scientifically currect Space 4x game until this day. I think that the developers themselves want to make it as scientifically correct as possible..

I don't think the devs are selling it as the most scientifically accurate Space 4X out there. This is not a claim that they have made.

It is, however, a claim I think they could fairly make. This is not because Stellaris is especially hard-science but because the competition is far, far worse. Many Space 4X games don't even have a realistic galaxy shape or classify stars according to the OBAFGKM main sequence system. Being slightly less wrong than other games is not exactly a high bar to clear.

It doesn't matter, of course. Realism is not necessary. Being an astrophysicist is rewarding, but not nearly as fun as watching spaceships fire pew-pew lasers at one another.

It's not impossible. A star near the galactic core is not GUARANTEED to get zapped. It just gets progressively more likely the further in you get, but it never reaches 100% guaranteed natural exterminatus. Just like metallicity drops off the further out you go, but you are never GUARANTEED to be a metals peasant even in the galactic halo; it's just more likely.

This is true but I think Oscot has misunderstood a little: The halo stars are principally either in the "dark" area beyond the outside of the spiral, or else are above and below the galactic disc. Pretty much everything on the lit-up portions of the disc - that is, the two-dimensional Stellaris map - may have enough metals to have rocky planets. The "metals peasant" factor is what means that Stellaris doesn't have to represent systems which are significantly above and below the disc, and so aren't on the map. Metallicity does increase towards the core, but not as much as we thought decades ago.

This is very convenient, although I doubt Hendrik et al knew it when they drew their map.

There is a theory which states that too much metallicity will increase the chances of gas giants dominating star systems rather than rocky planets, which will make star systems less likely to be habitable by rocky-planet dwellers like us. This is another reason why the metal-rich bulge may be a bad place to be.

Although I will say that I think you have been unfairly maligned by everyone else commenting; these effects are good things to be aware of, and all the people shrieking "ITS A VIDEOGAME I DON'T CARE ABOUT SCIENCE" need to be locked in a room with a rabid Neil deGrasse Tyson for a week or so.

I agree that he's been maligned, and disagree that being locked in a room with Dr Tyson is a bad thing. (It might be for Dr Tyson though, the dude has work to do and doesn't need me fanboying all over him.

Also, nothing is ever "just" a videogame. Videogames are art, and art is commentary upon the universe. This one more directly than many, perhaps.
 
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macd21

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Good point! I'll change it right away.

- Renamed Cold Fusion to Reheated Leftovers Fusion That Came Out Sizzling Hot On The Outside But Ice Cold In The Middle, I Told You That We Need A New Microwave But You Just Had To Spend The Money On Your Stupid Space Games Instead, Where Are We Supposed To Keep This Life-Sized Blorg Plushie Anyway?

Wait - LIFESIZE BLORG PLUSHIE!?!?!? IWANTIWANTIWA- oh wait you just stuffed some cushions into three bin bags and taped them all together.

Never mind.
 
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Bladrov XII

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While I sympathize with the desire for scientific accuracy, the game takes much more sweeping liberties with current scientific theory than what you described. And while it does have objective scientific inaccuracies put in for the sake of playability, it still remains one of the more scientifically accurate space 4x games. Or, to be more precise, the least inaccurate.

Also, nothing is ever "just" a videogame. Videogames are art, and art is commentary upon the universe. This one more directly than many, perhaps.

I regret that I have but one vote to give for this superb post.
 
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Krize

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I don't know why you guys are all talking about stellaris being scientific correct, since we all know that everything in stellaris is based on a conspiracy of the government and the earth is obviously flat.
 
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Alucardex

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Good point! I'll change it right away.
- Renamed Cold Fusion to Reheated Leftovers Fusion That Came Out Sizzling Hot On The Outside But Ice Cold In The Middle, I Told You That We Need A New Microwave But You Just Had To Spend The Money On Your Stupid Space Games Instead, Where Are We Supposed To Keep This Life-Sized Blorg Plushie Anyway?

WAIT A SECOND! As a dev you can't simply talk about Blorg plushies without being legally obligated to add them to your store!
Make it so!
 
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TempusxX

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To the op they the devs have never said that this game would be scientifically correct and you saying that they did is wrong and secondly this is a video game and doesn't matter one bit if it is scientifically correct or not
 
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Urcinza

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As faar as I've seen the game, the galactic center isn't accessible and few civilizations live on the outside. And: Habitable planets grew fewer on the outside. Given the condition, that a normal galaxy has billions of stars, the "relevant" star count keeps at 1000 I think its pretty scientific. Obviously the game has a starting condition, that 0.0003% of the Stars in a galaxy are relevant for "Galactic Politics and Warfare", so every thought about a "scientific accuracy" about habitable zones and everything are out of order anyway. Just have fun and play.
 

Asdfreak

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The light from the Astrophysics Signal has only just reached me (I assume it was sent in the distant past).
This is not true. In fact, it is the opposite of true: stars are denser in the core and sparser in the spiral arms. This is especially true for large stars which may cause problems like supernovae or gamma ray pulses.

In their defense, they might mean "in the spiral arms" more in the sense of "inside one of the spiral arms (where the bones in the arm are)" than in the sense of "inside the general region of the arms".

There is a theory which states that too much metallicity will increase the chances of gas giants dominating star systems rather than rocky planets, which will make star systems less likely to be habitable by rocky-planet dwellers like us. This is another reason why the metal-rich bulge may be a bad place to be.
Which seems likely, given that extrapolating from the exo planets we found in our galactic neighborhood, our star system seems to be a rare outlier. Almost all system we have observed so far had massive gas giants and heavy planets closer than mercury and the small planets on the outsides of the systems. Granted, we can't really measure planets smaller than earth's size at the moment, but it's like that in the majority of systems in our neighborhood.
 

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It's a game. I get that some places are more habitable than others, for example in EU4 you can't go into the Arctic or Antarctic, but if you're going to portray a galaxy, you just have to spread the stars out all over the map.
A) You will note that the Stellaris galaxy has 1,000 stars instead of 100,000,000,000. Perhaps you should infer that the ones you can visit in Stellaris are just the subset of systems that aren't supernova-scarred wreckage.
^^also this.
 
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