This thread is about things that were not that apparent during the time period but could add allot of flavour if represented.
Lets start with huge cannons. During WWI Germany used massive cannons to bombard Paris from miles away (several provinces in game terms) and terrorise French civilians. May be this could be represented by some very expansive artillery units with aerial bomber like capabilities. Also, just like battle ships, they should give some prestige.
Zeppelins: Now I know that historically Zeppelins were a huge flop but bare with me...
To this day a Zeppelin is the most efficient method of "mass" transportation, as a vehicle they had huge potential. And if not for the Hindenburg their industry could have really taken of by the end game. In game this could be represented as a very risky venture, that could end with a Hindenburg like disaster, or become some thing really big.
Talking about the end game, by that time tourism, and civilian shipping have become really big. They had a huge effect on local economies and brought much prestige to related nations. A good example is the British-American rivalry in the field of ocean liners the result of which was the famed Titanic. Speaking of the Titanic, such random disasters, in the form of events, could also bring much flavour to the game.
If you also have an idea for something obscure from the period that could fit in the game, post right ahead.
Lets start with huge cannons. During WWI Germany used massive cannons to bombard Paris from miles away (several provinces in game terms) and terrorise French civilians. May be this could be represented by some very expansive artillery units with aerial bomber like capabilities. Also, just like battle ships, they should give some prestige.
Zeppelins: Now I know that historically Zeppelins were a huge flop but bare with me...
To this day a Zeppelin is the most efficient method of "mass" transportation, as a vehicle they had huge potential. And if not for the Hindenburg their industry could have really taken of by the end game. In game this could be represented as a very risky venture, that could end with a Hindenburg like disaster, or become some thing really big.
Talking about the end game, by that time tourism, and civilian shipping have become really big. They had a huge effect on local economies and brought much prestige to related nations. A good example is the British-American rivalry in the field of ocean liners the result of which was the famed Titanic. Speaking of the Titanic, such random disasters, in the form of events, could also bring much flavour to the game.
If you also have an idea for something obscure from the period that could fit in the game, post right ahead.