I was doing well as Germany, beating Russia to a pulp....then some rebels took Berlin whilst I was too busy at the front. According to this event
Only ONE of these events - Berlin not in GER hands, War Exhaustion 7%, 30% natl provs in enemy hands, or Kaiser falls flag = 1.....then this will fire! I strongly suspect the OR = { } should be AND = {}. Kaiser falls, AND Berlin falls, AND 30% natl provs in enemy hands. It's silly to see my armies doing so well and because of one rebel pop I lose the war or have +3 militancy everywhere!
Also, I had beaten Britain, France and Russia - and then Austria surrenders! For no reason! I suspect this event fired before Britain made peace with me -
Austria is at war with Britain. War exhaustion is 5% or more and so on...again, the OR = { } should probably be AND = { }
#########################################################################
# The Treaty of Versailles (Germany still at war with Russia)
#########################################################################
event = {
id = 28512
random = no
country = FRA
trigger = {
war = { country = FRA country = GER }
OR = {
desperation = { country = GER data = 30 } # 30% (was 3%) or more national provinces in foreign hands
war_exhaustion = { country = GER value = 7 }
flag = { name = flg_KaiserFalls value = 1 }
NOT = {
control = { province = 342 data = GER } #Berlin fell
}
}
NOT = {
OR = {
event = 28519
event = 28569
}
}
}
name = "EVT_28512_NAME"
desc = "EVT_28512_DESC"
style = 0
date = { day = 1 month = august year = 1915 }
offset = 10
deathdate = { day = 30 month = december year = 1925 }
action_a = {
name = "ACTIONNAME28512A" # Let us redraw the map of Europe!
command = { type = trigger which = 28513 } # GER
}
action_b = {
name = "ACTIONNAME28512B" # We shall fight on to total victory
command = { type = pop_militancy which = soldiers value = 3 }
command = { type = pop_militancy which = farmers value = 3 }
command = { type = pop_militancy which = labourers value = 3 }
command = { type = pop_militancy which = craftsmen value = 3 }
command = { type = prestige value = -10 }
}
}
Only ONE of these events - Berlin not in GER hands, War Exhaustion 7%, 30% natl provs in enemy hands, or Kaiser falls flag = 1.....then this will fire! I strongly suspect the OR = { } should be AND = {}. Kaiser falls, AND Berlin falls, AND 30% natl provs in enemy hands. It's silly to see my armies doing so well and because of one rebel pop I lose the war or have +3 militancy everywhere!
Also, I had beaten Britain, France and Russia - and then Austria surrenders! For no reason! I suspect this event fired before Britain made peace with me -
#########################################################################
# Austria Surrenders (Russia Still in the war)
#########################################################################
event = {
id = 28515
random = no
country = AUS
trigger = {
OR = {
war = { country = AUS country = RUS } #Russia still in war
war = { country = AUS country = ENG }
}
atwar = yes
OR = {
desperation = { country = AUS data = 25 } # 20% (was 3% or more national provinces in foreign hands
war_exhaustion = { country = AUS value = 5 }
flag = { name = flg_German_Loss value = 1 } #German surrenders
NOT = {
control = { province = 752 data = AUS } #Vienna fell
}
}
NOT = {
OR = {
event = 28519
event = 28569
}
}
}
name = "EVT_28514_NAME"
desc = "EVT_28514_DESC"
style = 0
date = { day = 1 month = august year = 1915 }
offset = 10
deathdate = { day = 30 month = december year = 1925 }
action_a = {
name = "ACTIONNAME28512A" # Let us redraw the map of Europe!
command = { type = peace which = ENG value = 1 }
command = { type = peace which = USA value = 1 }
command = { type = end_satellite_mastery which = SER }
command = { type = end_satellite_mastery which = ROM }
command = { type = prestige value = -1450 }
command = { type = leave_alliance }
command = { type = setflag which = flg_Austria_Loss value = 1 }
command = { type = pop_militancy which = 100 value = -3 }
#Galicia & Krakow to Russia
#command = { type = trigger Which = 28547 }
#Trento and Istria to Italy
#command = { type = trigger Which = 28545 }
#Transilvania to Romania
#command = { type = trigger Which = 28546 }
#
#command = { type = independence which = U20 } #Czechoslovakia event 28608
#command = { type = independence which = MON } #Montenegro restored event 28606
#command = { type = independence which = SER } #Restore Any Serb Lands event 28605
#command = { type = secedestate which = SER value = 910 } #event 28607
#command = { type = secedestate which = SER value = 913 }
#command = { type = secedestate which = SER value = 907 }
#command = { type = secedestate which = SER value = 909 }
#command = { type = secedestate which = SER value = 907 }
#command = { type = secedestate which = SER value = 906 }
#command = { type = secedestate which = SER value = 756 }
#command = { type = secedeprovince which = SER value = 754 }
}
action_b = {
name = "ACTIONNAME28512B" # We shall fight on to total victory
command = { type = prestige value = -10 }
command = { type = pop_militancy which = soldiers value = 3 }
command = { type = pop_militancy which = farmers value = 3 }
command = { type = pop_militancy which = labourers value = 3 }
command = { type = pop_militancy which = craftsmen value = 3 }
command = { type = setflag which = flg_AUSFightsOn value = 1 }
}
}
Austria is at war with Britain. War exhaustion is 5% or more and so on...again, the OR = { } should probably be AND = { }
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