I've always felt it's too easy to have huge armies fighting too far from owned provinces, which I think may be partially addressed by the upcoming forts mechanics/Zone of Control. I think big armies deep within enemy territory for a long time should have more attrition or something.
But I feel this is especially true overseas. Europowers Transporting 20-60 thousand soldiers to East Asia, America etc. by 1550 and having them disembark and fight all over the territory like it's nothing, crushing less advanced nations... I don't know. Correct me if I'm wrong, but I don't think any of that would have been plausible during most of the game's timespan.
The colonization of the Americas, etc was not the imperialistic wars of the 19th C. These countries didn't have that much capacity at the time logistically and otherwise. The colonization of North America and wars against the tribes in a massive way only exploded after US independence, the Spanish colonies gained their independence and it's not like Spain had the capacity to send a hundred thousand troops overseas to prevent that (and it was already late 18th-early 19th C.) For the Opium Wars, for instance, GB mobilized a maximum of 50.000 men... and it was 1850+ already, and the British dominion in India was well established.
...I've seen Portugal and Castille attacking Manchu by 1600, with 25.000 men each like it's no big deal.
I don't know how to implement this in-game, some kind of penalties to attrition or embarked troops, depending on distance from supply lines, ships taking damage in coastal overseas provinces when in war, more penalties when fighting overseas.... I don't know, but I'd definitely welcome something like that in "common sense 2"
Ugg not this ahistorical dreck again.
No the imperialism in the Americas resulted from a very simple fact that the colonizers were able to take out entire empires with under a regiment. Cortez and Pizarro both established Spanish hegemony with a fraction of the soldiers need to crush the
weakest native state in EUIV. The travesty is not the Europeans running around with 25k troops in America - it is that they can't shellack the place with a tenth of that (supplemented by the
universal ability of the Europeans to bribe, cajole, and threaten masses of locals into their service). The Dutch stopped Koxinga while outnumbered 20:1 (with worse artillery ratios and no source of fresh water at hand) and only lost because: 1. reinforcements weren't sent and 2. the flag ship hadn't managed to torch off its own magazine. Yes the Americas/East Asia should be an afterthought - because the Europeans should be trouncing everyone there if even a 10th of their forces were employed.
How about logistics in general? Well let's look at history (those interested are encouraged to read
Supplying War: Logistics from Wallenstein to Patton). Armies of the EU era needed a few things to fight:
1. Weapons
2. Ammunition
3. Powder
4. Clothing
5. Food
6. Water
7. Pay
If you intended to use artillery you also needed:
1. Draft horses (mules, oxen, elephants)
2. Massive increases in powder.
3. Tools
4. Horse fodder
Okay so from the top:
Weapons: lasted literally centuries and were
carried on the backs of the men. The logistical burden of weaponry is
identical in home territory or overseas.
Ammunition: this is an era of cast lead shot (in the early eras you had stone shot, arrows, and bolts). All of this was reusable. As long as you won, you go find the spent shots, heat up a crucible, and pour the lead into a mold (which could be little more than a hole in sand). The logistical burden of ammunition was virtually identical in home territory or overseas. You could march a little bit faster if you could rely of magazine stored munitions, but this was a convenience, not a necessity.
Powder: This had a real logistical burden - but only if you
fought. Armies (and navies for that matter) did not do so much in the way of live fire training. Yes it was hard to replace powder once expanded at the far side of the world ... but that is why everyone freaking set up powder mills in the early Caribbean colonies.
Clothing: could be looted from the peasants, everywhere
Food: could be looted from the peasants, everywhere
Water: only an issue for extreme length voyages (e.g. crossing the Pacific) or in desert terrain. Even in the later, you normally could get enough to get buy without too much trouble.
Pay: could be looted from the peasants, everywhere (most armies of the era
were not paid wages and instead signed on for the privilege of looting peasants).
As long as you were fighting on land with lots of peasants that hadn't been pillaged recently, infantry were arguably cheaper to maintain in the New World than the old (at least that is what the actual surviving records indicate). In every single war, it was always cheaper to fight on someone else's land than on your own (peasants being easier to pillage then).
Now what about artillery? Well yes, artillery sucks up a huge logistical train. You need draft animals to pull the guns that either need huge amounts of fresh grasses to eat (and that slows down march) or you need fodder with you. Fodder follows a rocketry equation (more fodder requires more draft teams which requires more fodder) ... except for the cases where you were fighting near the ocean and could use ships to do the heavy hauling. This defined the logistical burden of the EUIV era - oceanic shipping was the
cheapest way to keep the guns supplied. England could more easily support artillery in
Australia than it could in Bavaria. If you couldn't ship your guns & their powder by ocean going ships then your next best option was riverine transport - that is why every campaign in the 30 years war followed one or more waterways. That is why Gustavus Adolphus would surrender the initiative and snake his way through odd bits of Germany while leaving allies to die. Rivers were that damn important. Lastly you had the direct overland option. This was the most expensive and had the highest logistical burden; it was the most common because the other options often had these pesky navies or river forts blocking their use.
Take an historical example: the Ottoman Empire. The OE broadly fought in three main theaters: the Mediterranean, the Balkans, and Persia. In the Mediterranean they sent their forces the furthest from the Ottoman heartland (e.g. Malta) but did so
cheaply and
easily. In the Balkans, they handily overwhelmed the Hungarians, Austrians, and Poles (sometimes combined) with their superior logistics. Some of this was a better system ... but a lot of this was that they could use the Danube as a massive super highway to move men and material to all their major points of entry. While maybe 10x as expensive to move goods per mile, the Danube was a cheap way to mass men and artillery. In Persia, there were few major riverine networks for the OE to exploit. Moving overland was terrible. Not surprisingly, the OE had the greatest difficulty moving men in this theater - even though it was closest to the Anatolian heartland from where the bulk of the military was drawn.
Historical logistics would thus be easiest on the coast
anywhere in the world, then following rivers, then going overland. France should have a hard time marching through Switzerland than attacking Mexico. Yes there was a high capital cost to building ships, but once you had those, you couldn't beat them for marginal costs.
What about manpower? This is not an era of undying national loyalty. Everyone had mercenaries who would join people who promised them a chance to loot. It was routine for the effective military strength of colonial powers to
grow as campaigns went on. Yes you might be replacing 20 European musketeers with 300 natives with bows ... but success is the mother of all recruitment tools.
So why didn't Europe just take out the rest of the world wholesale? Because they were too busy killing each other. Spain freelanced half their conquests because sending real line infantry would have invited France to come take what was perceived to be more valuable real estate. EUIV is completely unsuited to this dynamic. We have freaking truces that last a decade which if you violate them makes
everyone hate you (your own populace through WE/stab, and everyone remotely in the area through AE). It is, and always will be trivial for the Spanish AI to send 90+% of its troops to some distant land when it can rest safe in long truces against the French or can rely on its allies Austria and Poland to fight to the last man against France.
If you want to model the real limits on European conquest of the RotW, you need to make European conquest more valuable and easier so shipping off the army is downright dangerous. Further if we want real logistics then we need to start PTIing a good bit more of the map. There is no way in hell any army is going to transit the Rockies in game era. The Frazier could barely support fur trade, marching even 1000K soldiers through is a death sentence. Marching armies from West to East Africa was likewise suicidal and the only trans-Saharan military campaign of note followed the old line strip of land for a reason. The Himalayas need a lot more PTI; you really could hold the passes against armies there. The Great Plains should be unpassable off the river network - walking between rivers in this era was a death sentence (when the conquistadors did it they had to pre-arrange food caches for even a few hundred men). It is hilarious to me that everyone wants to be settle every strip of land that ever had two fur traders working it and be able to march 20,000 men through ... but then gets irate because, quite historically, the Europeans are able to take out the RotW and use ships to do it.
Adding in a bunch of ahistorical costs for regiments in foreign territory is BS. This isn't WWII where you need a logistics train to carrying food, jacketed bullets, industrial ammunition, spare parts, fresh soldiers, and above all fuel. These were armies that mostly consisted of marching men with simple weapons that could forage off the country side (and could continue to do so up until Sherman). Fighting outside of Europe should be cheap and easy ... right up until a competing power (France, Spain, Netherlands, OE) makes it a lot harder.