The Guard Count HUD was more useful when it only accounted for regular guards given the amount of general purpose tasks they carry out (or at least provide a game option to return to this behavior). Even so, it displays more guards that are actually available since patrolling dog handlers do not subtract from the amount. See attached example. Only five dog handlers are actually available. In this example, I also don't see how 7 regular guards are available; shouldn't it be 5 (45-31-1-5-3)?
I'm on <the_glasshouse_1.03> on PC.
I'm on <the_glasshouse_1.03> on PC.
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