• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

Trin Tragula

Design Lead - Crusader Kings 3
Paradox Staff
28 Badges
Aug 1, 2003
6.536
13.795
  • Victoria: Revolutions
  • IPO Investor
  • Paradox Order
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • 200k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II
The state was certainly unstable but by no means a horde, it was built up around the control of the indo-european trade and should probably be a trader nation (I've modded national trade policy as their first NI, fits a lot better than the generic conscription NI that all muslims get).
 

Trin Tragula

Design Lead - Crusader Kings 3
Paradox Staff
28 Badges
Aug 1, 2003
6.536
13.795
  • Victoria: Revolutions
  • IPO Investor
  • Paradox Order
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • 200k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II
Succession wars where extremely common in the mughal and persian empires and I don't think anybody would argue that they where tribal (or rather, they did start out that way but their respective states where not tribal in the eu3 sense later on). In the mughal empire atleast the oldest sons as a rule would revolt against their father when he was getting old and fight him, as well as eachother for the throne.
Foreign inheritances however seem extremely unlikely for the eastern monarchies as they often had 60 - 80 sons with their many wives. There where plenty of successors, they almost allways fought eachother (and their fathers) for the throne however.

If the above empires aren't tribal in eu3 I don't see why the mamluks should be (and if they are then atleast they shouldn't get the horde version of tribalism as they where not bent on expansion but rather the control of the trade flow). This control was in fact the very thing the existence of their state rested on.

Ideally I would love for internal succession struggles to be more common in muslim and hindu empires however and for foreign inheritances to be much less likely.
 
Last edited: