I believe that as a rule of thumb, it is "Good gameplay" to ensure that the players' actions make or break his success, more or less. Most of the time, Paradox seems to agree.
HTTT has some frustrating diplomatic issues in that light, whereas good behavior on the part of the player is discouraged rather than encouraged as it typically has been in EU3 diplomacy.
Straight to the point: A peaceful nation who cultivates ties and marriages with its neighbors is severely punished in 4.0. Marriages cause large drops in relations because the AI is always claiming the Thrones of everyone else, and the player suffers despite high Legitimacy and no Infamy, just for being married to them. Proposed solutions: Either Claiming a Throne should only damage the relations of the two concerned parties, or it should only damage other relations when the Player, rather than the AI, does it. Either way, the frequency at which the AI claims Thrones should be reduced in 4.1.
Secundo, theres the issue of alliances. The Ai regularly Dows people without CBs now, and this inflicts large stab hits on the player if he allies AI nations. This is, IMO, unacceptable as a game mechanic. The AI ought to either not DoW without a CB, or the player ought to either not receive a call to arms when such a thing happens, or to benefit nontheless from an "Aid an Ally!" CB and get no stab hit. A third option would be to ensure that calls to arms without a CB can be declined without damaging either Relations, Trust, Prestige, nor Breaking the Alliance.
There are other small issues, but these are, so far, my two biggest gripes with the system so far. I think theyre easily fixable and should really not be left as-is past 4.1. I welcome your thoughts.
HTTT has some frustrating diplomatic issues in that light, whereas good behavior on the part of the player is discouraged rather than encouraged as it typically has been in EU3 diplomacy.
Straight to the point: A peaceful nation who cultivates ties and marriages with its neighbors is severely punished in 4.0. Marriages cause large drops in relations because the AI is always claiming the Thrones of everyone else, and the player suffers despite high Legitimacy and no Infamy, just for being married to them. Proposed solutions: Either Claiming a Throne should only damage the relations of the two concerned parties, or it should only damage other relations when the Player, rather than the AI, does it. Either way, the frequency at which the AI claims Thrones should be reduced in 4.1.
Secundo, theres the issue of alliances. The Ai regularly Dows people without CBs now, and this inflicts large stab hits on the player if he allies AI nations. This is, IMO, unacceptable as a game mechanic. The AI ought to either not DoW without a CB, or the player ought to either not receive a call to arms when such a thing happens, or to benefit nontheless from an "Aid an Ally!" CB and get no stab hit. A third option would be to ensure that calls to arms without a CB can be declined without damaging either Relations, Trust, Prestige, nor Breaking the Alliance.
There are other small issues, but these are, so far, my two biggest gripes with the system so far. I think theyre easily fixable and should really not be left as-is past 4.1. I welcome your thoughts.