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unmerged(136527)

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since all annuled treaties apparently cost 15 ws, they can be used as an exploit to easily quit a war one is losing (i.e. by offering to annul several treaties, which the AI will accept). my suggestion is to weigh the ws cost according to how significant it is. for example military access to an OPM should be worth very low
 

sprites

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well you can quickly guarantee two random nations and offer to annul that to get out of a war
same , if you make an AI annul treaties they will often re-make them right away
 

Sute]{h

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Really the problem here is that the AI doesn't understand which treaties are worth annulling and which arn't. It probably never will. So my suggestion of solving this is quite simple: The AI should refuse every peace treaty in which the losing part offers to annul treaties.
 

unmerged(17893)

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where is the beta patch notes?

They were in the beta patch thread. It was taken down because patch had a CTD bug :D Everytime you clicked a province, the game crashed.
 

Profane

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talking about peace deals, i had to turn down a 153 warscore offer from novgorod cause it had a nasty 41 infamy price tag on it, felt like the ai was being overly generous in hopes of me choking on it :rofl:

But honestly should the ai really be making that high offers ?
 

sprites

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i got a 220% from england , but i think the AI will give all it got in 4.0c to gt out of the war (well , not opm vassal's province ... , treaties or such)