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Aregorn

HSR Lead Scripter
34 Badges
Jan 6, 2003
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stonyroad.dyndns.org
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Here the new changes. The mod is ready for download thanks to Tjaja :).
To see previous changes to this last vesrsion please check the respective changelogs in this forum.



Changelog Historical Stony Road to War v2.01 (for HOI 2 v1.1)


/Folder
*File
Changes description (Author).


/AI

-Renamed ai files to be added in the HOI folder with the prefix hsr as requested by our release commander Tjaja (Aregorn).
-Modified all major powers ai files to build more Hard Divisions (not for Italy of course) (Aregorn).

*Italy
1- Altered file in order to prevent Italian air units from flying air superiority missions that cannot be overwritten by later AI files. Taskforcetype "Air Superiority" mission parameter for air superiority changed to 'NO'. A later event file reestablishes Italian air unit's ability to fly air superiority after Ethiopian war is ended or Italy is at war with another nation. (Phil K)


/Config

*World_names
1-Changed text string associated with AREA_SYZRAN so rollover and mission box text will still read "Georgia" for the reassigned provinces. (Jpekar)

*Tech_names
1-Added requirements for hard division models beside the tech name on the tech tree (Aregorn).

*unit names and models
1-Added missing string for SS Divisions with heavy tank battalion. (Reported by the Tangyuan team)


/Countries

*Germany
1-Added transport under construction in the OOB (Aregorn).
2-Changed some domestic policies to fit with the new gameplay (Aregorn).


/DB

*Difficulty
-Decreased Diplomacy penalty (Aregorn).

*Misc
1-Slightly decreased mp reinforcement cost (Aregorn).
2-Increased maximum air stacks capacity to make air warfare more significant (Aregorn).
3-Slightly increased exp. Gain for air leaders (Aregorn).
4-Increased leader experience gain by 20% (Aregorn).


*Province
1-Assigned an unused area to provinces 1844, 1845, 1848, 1849 and 1850 so the mission AI will not considering these provinces as part of the Georgia mission area in Southeast US. (Jpekar)
2-Gave more resources to Königberg (Aregorn).

/Events

*Aregorn_Adjustments
1-Eliminated free HQ and SA bonus to Albania otherwise it is to difficult for the Italian ai (Aregorn).

*Aregorn_CHI
1-Corrected wrong command for all add division events . (Reported by theTangyuan team).

*Aregorn_FRA
1-Added Garrison in Metz to cover the fortress when ai France moves to the Benelux area (Aregorn).
2-Corrected wrong command for some add division events . (Reported by the Tangyuan team).

*Aregorn_GER
1-Added Italian offer to join the axis after Paris (Justin and Aregorn).
2-Added significant relation improvement of Germany with the world after the Olympics (Proposed by Dec152000)
3-Added historical event series telling an initial story of the SA and SS to cut the monotony of the initial game years for Germany (Aregorn).
4-Modified the Waffen SS event according to the new SA-SS event series (Aregorn).
5-Corrected trigger typo that was allowing the condor legion to return from Spain even when it was never sent…(Reported in the Stony forum).
6-Added western campaign event series giving Germany a penalty if it starts too soon (Aregorn).
7-Added Airborne operation Norway (Aregorn).

*Aregorn_ITA
1-Added Italian DOW in Greece (Aregorn).
2-Added Italian offer to join the axis after Paris (Justin and Aregorn).
3-Corrected wrong command for all add division events (Reported by the Tangyuan team).

*Aregorn_JAP
1-Added Manchurian annexation once at war to help the Japanese ai, which seems to need help, as was the case in HSR for HOI1, remains to be seen if it helps (Aregorn).
2-Added The Yamashita Report event series (Justin and Aregorn).
3-Added Technological purchase from Germany (Justin and Aregorn).

*Aregorn_misc
1-Increased bonuses and penalties for country specific combat values (Aregorn).
2-Activated leaders killing event that was inactive because of event typo (Aregorn).
3-Added new post winterwar events for finland (Aregorn).

*Aregorn_Occupation
1-Corrected typo in the occupation of Greece event (Reported by Mosquito).

*Aregorn_SOV
1-Added Stalin’s finger event (Aregorn).

*Aregorn_UK
1-Added Churchill as trigger for Blood, Toil, sweat and tears (Aregorn).
2-Changed triggers for British expeditionary force unloaded in France (Aregorn).
3-Added Naval bombers when Benelux is at war to help the RN control de channel (Aregorn).
4-Corrected wrong command for some add division events (reported by the Tangyuan team).

*Aregorn_US
1-Chance for the US joining the allies if Germany invades the British islands (Aregorn).
2-Corrected wrong command for some add division events (reported by the Tangyuan team).

*HOI2
1-Include significant relation improvement in the anticom. and tripartite events.

*Poland
1-Modified eastern Poland to the soviets event. Not only needs Warsaw but 80% of VP lost (Aregorn).

*Germany
1-Added Vichy as a trigger for Vichy France (Aregorn).
2-Added Daimler as a tech team for Germany after a successful Anschluss (the Tangyuan team).

*USSR
1-Added non aggression pact to the Molotov-Ribbentrop pact (Aregorn).

/GFX

*Event_Pictures
1-Picture for 1936 Olympics event series (Steffele).
2-Picture for the occupation of France (Mosquito).

*Map
1-Further modified the counter strip, also correcting Paradox mistake of misplacing BC and CL, now works as intended (Aregorn).

*Models
1-Added interface land sprites for Australia (Aregorn).
2-Added interface land sprites for Canada (Aregorn).
3-Changes to all naval interface sprites (Aregorn).

/Tech

*Armor
1-All models scraped after the discovery of the respective new version (Aregorn).
2-Gave +1 HA bonus for land units when obtained to improved anti-air brigade because of the 88mm anti-air gun (the Tangyuan team & Aregorn).

*Industry
1-Changed technology types for the computer category (Aregorn).

*Naval_doctrine
1-Increased bonuses for wolfpack doctrine adding also small naval attack bonus (Aregorn).

*German teams
1-Corrected spelling mistake for von Richthofen’s name. (reported by… )

/Units

*BB
1-Decreased sub detection capability (Aregorn).

*CA
1-Decreased sub detection capability (Aregorn).

*CAG
1-Decreased sub detection capability (Aregorn).


*CL
1-Decreased sub detection capability (Aregorn).

*CV
1-Increased IC cost to all models (Aregorn).

*DD
1-Decreased sub detection capability (Aregorn).

*Hard Division attachment
1-Corrected soft attack values (Aregorn).
2-HD 39’ requires infantry 39’, early tank destroyer, basic antitank, basic artillery and early SP artillery (Aregorn).
3-HD 41’ requires infantry 41’ basic tank destroyer, improved antitank, improved artillery and basic SP artillery (Aregorn).
4-Corrected typo on allied HD 45’(Reported by the Tangyuan team).

*SS attachment
1-Increased morale and organization (Aregorn).
2-Increased time and mp cost (Aregorn).
3-Increased combat bonuses (Aregorn).

*Submarine
1-Significantly decreased visibility (Aregorn) (modification was mistakenly not added in the previous release. Not sure if it is going to revert the current worthless status of the vessel though).

/HOI 2 1.1 Bugs identified

• Gorund_defense command does not work
• When at war with Denmark, no fleets other than transports can reach the Baltic even from Baltic ports. I expect this serious bug relates to every strait in enemy hands (in this case Copenhagen) of the world map (e.g. Gibraltar or the Suez channel). The possibility of using transports in this situation I imagine is another mistake willing to represent submarines…
• Air bases are supporting more than their maximum limit (actually any air base can support any number of air units so no need to improve existing air fields) naval bases seem to have the same problem although not sure how they were intended to be used.
• A.I. Air attacks once a war is initiated seem to start only after reload…
• The unit name command does not work as a trigger.

/Wish list for Paradox

1. Increased dissent penalty for Minister changing (2-3).
2. Give dissent penalty for change on domestic policy.
3. Increase the maximum speed level at least to the one HOI 1 had.
4. Leader skills and traits of a leader commanding a HQ should have an effect on subordinate units affected by the HQ.
5. Optional possibility to upgrade. This not only increases game flexibility but also would be of use for modding new division types. The best would be to have a box like the one use for priority of reinforcement which when ticked will allow upgrading (ai should be always upgrading by default).
6. Random technology command which could be also defined by tree (so the random technology will be limited to a specific tree and not any random tech).
7. Money as a trigger command.
8. Country specific auxiliary file (to be able to have country specific brigade sprites).
 
Excellent, cannot be better :cool: :)
 
Nice Aregorn, please email when you have future updates prior to release so I can make sure I get this up on the TRP website at the same time you post it up this way you can add mirror sites to your list.
 
Lothos said:
Nice Aregorn, please email when you have future updates prior to release so I can make sure I get this up on the TRP website at the same time you post it up this way you can add mirror sites to your list.

Thanks Lothos, just in case consider that we are always running and in the past we even forgot to make the update here :).
 
Hey, I tried to play the thing and it said to please install the latest milestone. What does that mean?