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Gihren Zabi

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If you create this brigade does it affect other divisions or simply the one that it is attached to? Is this like HOI2 where one can influence other nearby armies?
 
Dec 29, 2004
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My interpretation is that they only affect the unit they are attached to, no one else. I dont know though whether when calculating organisation effects of a stack the lowest or highest value is used. I do know that the unit with the highest morale tends to dictate when the unit breaks, so as the HQ unit has a faster increase in morale, in prolonged war your units attached wont break so early. Though when HQs become available whether morale really has much use anymore.... Org also affects dig in speed, but again, whether that is dictated by the highest or lowest org I dont kno.
 

unmerged(106891)

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I always hear of people saying about if you have more of X brigade in a stack compared to your enemy you are fighting, then you get a bonus. What is the bonus though??

Also, I think this bonus is applied for artillery, guards and HQ (maybe every brigade? I don't know?). However, as I say, I'm not exactly sure on what the bonus is all about?
 
Dec 29, 2004
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You mean the battle modifyers? Artillery add something like +1 to your battle odds or whatever that percentage is, and each unit with artillery adds more. So it adds to the whole unit, until the unit withdraws or is destroyed, then it vanishes. However, having looked at WWI and attacked using a 47 stack with 2 HQs, there was no obvious modifyer.
 

unmerged(106891)

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You mean the battle modifyers? Artillery add something like +1 to your battle odds or whatever that percentage is, and each unit with artillery adds more. So it adds to the whole unit, until the unit withdraws or is destroyed, then it vanishes. However, having looked at WWI and attacked using a 47 stack with 2 HQs, there was no obvious modifyer.

Yeah that's what I mean... what are these battle mods/percentages or whatever about? Do they actually raise stats, or is it something that increases/decreases attrition in your enemy/yourself (respectively) ??

I don't often take much notice of the apparent 'bonuses'; I just send units in... if I don't defeat them... I send some more! Haha!

Generally speaking, though, I tend to play the smaller countries where keeping your population is essential. For this reason, I keep quite a small, well equipped army. I use this force to go for lightning warfare with fast units to take the ground before the enemy gets there, and then powerful units to come up later to hold the ground when the enemy finally arrives after my rapid conquest. Usually I'd go on to batter them into high war exhaustion levels by wearing them down with highly dug-in troops, before going into negotiations and getting what my country wants.
 
Dec 29, 2004
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I think they modify attack defence values (prob fire/shock and defense). So a unit dug in 100 will confer a 100% decrease on the enemy, terrain does something similar etc etc. Basically I usually check to make sure the odds are in my favour (eg being attacked by a larger stack of units with 4% modifyer against my dug in smaller units with 110% modifyer I can say I have a very good chance to win. Otherwise I will retreat my units before they get destroyed.

And that is a good tactic I use too. Batter them down using dug in troops unitl they get high war exhaustion and then get a very nice peace even though I only have a low war score.
 

JoeGiavani

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Engineers are VERY valuable, as they double the defence of your division, meaning they take less casualties, meaning there'll be more men, meaning in the long term you'll have far more firepower.
Regarding HQs, late-game they get dug-in at 100% in a day...very useful for holding territory.
 

coco2

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You mean the battle modifyers? Artillery add something like +1 to your battle odds or whatever that percentage is, and each unit with artillery adds more. So it adds to the whole unit, until the unit withdraws or is destroyed, then it vanishes. However, having looked at WWI and attacked using a 47 stack with 2 HQs, there was no obvious modifyer.

Artillery adds, ontop of its organic fire/shock increases, a modifier of sqrt(no friendly art - no of enemy art) to the whole battle (not stack).

I was under the impression that hq's give an org bonus to the corps rather than just division, but I've never actually looked.