I think we might be approaching what possibly will become the truth - and i could live with that.
I don't think we're hearing it because they initially planned on no CoC. Maybe they've changed their minds.Well, it would be easy for Podcat or someone on the Hoi4 dev team to chime in here with a "guys, HOI4 will feature a command hierarchy that involves corps, armies, and army groups -- it won't be identical to HOI3 and will be streamlined, but it is in there" --
Would be great to get that kind of official reassurance ...
We'll make a dev diary about this stuff when we feel like everything is ready. It wont be the next one.
Thank You!
That answer tells me a lot.
1. It is still being developed.
2. The team knows the various views on the subject (for & against).
When the subject comes up I will put fourth my views & supporting reasons. I am no longer wishing the Devs would just confirm this is in or out.
I don't think we're hearing it because they initially planned on no CoC. Maybe they've changed their minds.
I think there is a pretty strong concensus here that almost all would like to keep some form of multi-tiered command structure, even if it is a much simpler implementation than HOI3. The differences in opinion are mainly in the details.
plasticpanzers,
I really like the idea of corps assets. I not sure that the development team has a good way with the game engine they are using to have corps assets other than some sort of independent brigade (which would just be another division).
Well to adapt the current COC into Theatre provides target; Army Group supplies replacements, food, supply; Army supplies basic
attack orders; Corps (leaders plus assets) conduct attacks. This way the higher you go the more 'Army Politica' HQs become in being
distanced from combat.
For any who have been following this thread:
Podcat just answered a laundry list of questions under the thread titled RPS Preview. One of those questions was about this topic. He did not directly answer the question, but the way he didn't answer it tells us a lot, in my opinion. I would say it is good news, but without details.
4. In the demo, you assigned a huge number of divisions to a single commander. But will there be corps/army/army group level in OOb? just yes/no?
4. I cant just answer yes or no because it requires a big explanation I dont have time to write now. future diary
The question is more of "will there be only as single commander for any given division in structure?".If you guys recall the early days of HOI3, the AI didn't create a chain of command. It instead lumped all it's divisions into the theater command, aside from the starting OOB. I think getting the AI to both create effective hierarchies and then use them effectively is even still a big problem in TFH.
I imagine this was taken into account quite early in the HOI4 planning stage. The evidence of no chain of command, for me, is the division command limits we see that leaders have. Which is very HOI 1 and 2 like. With a divisional command limit for all ranks (seen in the demo video as: 5, 10, 25 for Mj. Gen, Lt. Gen, Gen, respectively) it is reasonable to assume that there are no HQ units to be commanded by generals at any tiers. Combined with the lack of divisional commanders, combined with what we've seen in the demo, I'm inclined to believe the CoC was cut in the planning stage. Perhaps they are now considering their options for a simpler CoC for HOI4.