Yes, you are likely correct, but this example is not the example I responded to.
The original question was, if you have a CoC and give Army X (consisting of corps A, B, C, D) a certain target, can you then easily give corps B and C new orders.
My response was that the AI will probably not acknowledge subgroups like corps.
For all we know the Ai is not coded with any kind of CoC in mind.
There are only Ad-hoc-units under the command of a general.
Whether you choose to make all those Ad-hoc-units in corps size or in army size is up to you.
But as the "Ad-hoc-army" doesn't consist of corps, but only individual divisions - as far as I understand - there will not be any easy way to give order to a specific corps.
You would have to select a bunch of divisions in that army, making them a NEW Ad-hoc-unit, give them a general, pretend that they are a corps and give them new orders.
I don't say that this must be a bad thing.
But somehow, when you think about it...
Ad-hoc-armies or even Ad-hoc-army-Groups must be the norm on the Eastern front.
Having all your forces organized in ad-hoc-corps, without any CoC, is hardly less micro compared to HOI3.
Again, there is no indication that there will be any setting of "certain targets" for groups in hoi4, where groups then take any path to reach that target á la hoi3. A core feature of hoi4 is the battle planner where the player makes plans consisting of of player-made paths, to which the player then allocate defined groups of divisions. So you could assign Army X to one long attack arrow, and know that it will follow this arrow. You could have this arrow split off in four, where you then want corps A, B, C & D to follow one path each. The units you allocate to these arrows would not go somewhere else. AI nations could make this allocation easy, but a player might not want to sort out divisions from a larger group, and instead have ready subgroups to swiftly allocate.
We know for a fact that the AI isn't/won't be coded with any CoC in mind. And it doesn't have to be. It'd just be a "Division selector & overview tool" for those 500+ divisions on a front. "Where do i have my [2x Arm, 1x L-Arm, 2x Mot] breakthrough group? Oh right, in X army group, Y army."
Indeed. Without any hierarchy, defined groups of 4-10 divisions as a smallest effective unit would be a hassle. Likewise, having to select individual divisions from larger groups/creating new groups/merging groups when plans change or new plans are made will hardly be less micro compared to hoi3 neither. That is why this thread keeps on going. Current speculated on design seems likely to make detailed operations needlessly microintensive, and i'm certain a player isn't expected to only make 6 arrows and put a bunch of large groups on these paths through the USSR.
@tommylotto:
I don't see how this is more than a general issue. The assumption that a random distribution along a front would only be a problem if you have subgroups is weird; You would still want specific divisions at specific places, so it would again only be more micro if no subgroups were present. Additionally, if the system regardless of subgroups is made to only work well with selection boxing of random units close to a new vector then there will undoubtedly be playability issues. Subgroups or not, i imagine the final game having an automatic preparation phase where divisions put themselves into place prior to executing a plan.
If you're executing a battle plan it wouldn't make any sense, subgroups or not, if the divisions wouldn't adhere to given vectors and thus stay rather coherent. On a stale front yes, but it would only seem fitting & realistic if a stale front preparing for an offensive operation require some time re-shuffling of units.