You mean corps assets? We don't even know if corps are in the game.If so that would be sad and a crippling loss to ground combat. Your talking at almost 10% of your combat ability beyond the
riflemen that make up the mass of combat units. Non divisional support units are the sticky stuff that holds divisions together
in combat. A divisions is not an island in a sea of war all on its lonesome. No sieges woule be possible without them so forget
Leningrad, Stalingrad, Sveatserpol, Bastogne. No Anzio, Salerno, Gothic line or any line in Italy. You take it by knife or by tank.
Back to the age of Napoleon.
Well to get a grip on what would be left out if they are not there were just for the USA:
238 Independent Field Artillery BATTALIONS (that's about 12-18 guns generally per) in the ETO by wars end.
16 Independent Field Artillery Battalions in the Med Theatre
53 Independent Field Artillery Battalions in the Pacific
these range from 2-3 gun 240mm Superheavy guns to 75mm pack howitzers. The majority are 105-155 guns and howitzers.
That does NOT include the Commonweath independent artillery and all other allies.
This does not include all the independent tank, tank destroyer, assault guns, SP AAA, and 600 Engineer units. All Battalions.
This does not include the German Nebelwefers (all independent), TIger battalions, RR guns, and all the above and all their
allies
That's one heck of a lot of folks to be missing from WW2 and why I am so disturbed over the vibes I am getting on this.
If so that would be sad and a crippling loss to ground combat. Your talking at almost 10% of your combat ability beyond the
riflemen that make up the mass of combat units. Non divisional support units are the sticky stuff that holds divisions together
in combat. A divisions is not an island in a sea of war all on its lonesome. No sieges woule be possible without them so forget
Leningrad, Stalingrad, Sveatserpol, Bastogne. No Anzio, Salerno, Gothic line or any line in Italy. You take it by knife or by tank.
Back to the age of Napoleon.
Age of Napoleon and him specifically were really famous for good use of mobile artilery.If so that would be sad and a crippling loss to ground combat. Your talking at almost 10% of your combat ability beyond the
riflemen that make up the mass of combat units. Non divisional support units are the sticky stuff that holds divisions together
in combat. A divisions is not an island in a sea of war all on its lonesome. No sieges woule be possible without them so forget
Leningrad, Stalingrad, Sveatserpol, Bastogne. No Anzio, Salerno, Gothic line or any line in Italy. You take it by knife or by tank.
Back to the age of Napoleon.
However there are a few disadvantages as well as first glance :
- Realism takes a hard hit in the jaw. We might have at last proper TO&E within division at the micro scale, but no more OOB at a the macro scale.
- Most generals won't see the war, seeing how the invasion of poland took 2 generals, a player might use more than a handful of them for the entire war but that's about it
- Not being able to organize the hierarchy means you can not use the different bonuses of the various generals at different levels.
Now let's be honest. Setting up the OOB each time and keeping it up to date during the war was a micro-management hell but here i fear we are losing a big part of the larger, macro game.
To me removing divisional leaders was enough, there is no need to remove the corps/field armies/army groups.
I'm surprised there is no thread about this yet but let's talk about the elephant in the room :
From what we've seen in the Gamescom demo, there are no more HQs on the Map.
Instead you seem to assign a general to a selected group of divisions to create an army.
There doesn't seem to be any hierarchy between armies either. Each army has one leader and is "independant" from the others.
There seem however to be a limit of divisions a single general can handle, according to rank. So a Von Rommel would not be able to command as much units as a Von Rundstedt
If what i say is wrong or incomplete please correct me.
I can see the advantages of such a system :
- First, it's much simpler to handle both for the player and the AI
- Second, it's very fluid and tie in nicely with the new battleplans
- Third, each leader become much more important
- No time lost on setting up an orderly OOB.
However there are a few disadvantages as well as first glance :
- Realism takes a hard hit in the jaw. We might have at last proper TO&E within division at the micro scale, but no more OOB at a the macro scale.
- Most generals won't see the war, seeing how the invasion of poland took 2 generals, a player might use more than a handful of them for the entire war but that's about it
- Not being able to organize the hierarchy means you can not use the different bonuses of the various generals at different levels.
Now let's be honest. Setting up the OOB each time and keeping it up to date during the war was a micro-management hell but here i fear we are losing a big part of the larger, macro game.
To me removing divisional leaders was enough, there is no need to remove the corps/field armies/army groups.
As for plasticpanzer's request for Corps Assets, I too would like to see them,.. ... Then you would have to assign that template to a given division, then available TD's would flow from stockpile to that division in some as yet undisclosed manner to fill out the new template. Unanswered questions also include splitting and merging divisions in the field.
Smaller units in the game should be easy to implement. All units will be "divisions" but you can have brigade sized, or even regiment sized, or who knows even battalion sized, "divisions" on the map. Then you could name it whatever you want. Of course, each division type will require its own template, and if you do not start with the appropriate template, then experience will need to be expended to create it.
How can not having something we never had before be either a loss or a simplification?