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unmerged(15260)

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Disclaimer: These observations, come only from the forum, HOI and the HOI 2 demo.

Analysis:
Right now a HQ will give a benefit to nearby units. Needs to be staffed by a GN or FM. This is a good idea, but right now has the following limitations:
1.There is no distinction if its a high skill or traited leader, so why use the best leaders. Just use any leader with high enough rank.
2. The HQ which should coordinate attacks etc. does not use the high level leader in command of the HQ for the overall command limit/overstacking penalty if the HQ is not physically involved in the attack (movement to attack), but instead the abstracted double command limit (if used no bonuses for skill/traits applied which makes it a bit unsuable)
3. The HQ of army group level (XXXXX) has the same effect as Army level (XXXX)=only better ESE for all purposes.

A cool and realistic "enhancement", but a little difficult to implement could be something like this (suggestions very much appreciated):
Definition: Unit= military formation that can move and function by itself
1. All units get a leader= DIV (XX) normally a MJGN, corps (XXX) LTGN, Army (XXXX) a GN and the FM for the army group.
2. It is possible to combine DIV into corps like we do now, but the corps can be combined into a army and so on. This raises some issues like does the army have to be in the same province? I propose that corps is in same province, but a army can have its component Corps in neighbouring provinces and army group has even larger range of its armies.
3. The leader will give skill/trait to units under his command, so now a good FM will give benefits to all DIV in his command. Of course the bonus should be smaller, like only half the bonus when corps commander, but now to many more units.
4. The cool HQ units which have been introduced with HOI 2, now can be selected to function at three levels (XXX, XXXX or XXXXX).
At the different levels the HQ shows up as one of the underlying components, alongside the other DIV, if corps or corps if army etc. The HQs will still have values, but will less often attack/defend than the combat units perhaps modified by events like breaktrough etc. The more damaged the HQ is the lesser benefits it gives.
5. A Army or army group level HQ does not need to attack alongside the combat units, but can stay back, while the GN/FM still leads/commands the action for stacking penalties etc. If a army is ordered to attack all the underlying corps attack the province=easier to order attacks form multiple directions or with many small formations.
6. Interface, this is important and difficult! i propose something along the Start menu, where if u select the higher HQ to do something all underlying units do the same. If u only want to move a corps u use the dropdown arrow to select the relevant one. All level units should be able to be moved(command-wise,) into other formations. Perhaps even a corps into a army group (for historic purposes).

Well writing this, i find it difficult to explain, just think of how an army is organized in real life, this it "nearly" it ;-)
Benefits:
1. More historic/real life feel
2. Autonaming of units is easier. No more "5. corps" with 12 Pz units in it. The game looks at underlying DIVs and level (eg XXX or XXXXX) and selects a "historic" name when u press autoname button. This enhances command and control=easier to manage.
3. Now there is finally a use for all the MJGNs.
4. Reason to promote leaders and give them high level command.
5. Perhaps even some bonuses for units fighting in formations, so first days of re-arranging gives penalty (both move and combat), while some time together will give small bonus (simulate teamwork established). Throwing a hasty defense together from units not in same formation, gives some penalties eg. one corps from 8. army and one from 3. army
6. REALISTIC

Issues:
The AI needs to able to handle this or will give severe bonus to human player
The design needs to good or will give player severe headache. But could be much better than controlling 30 individual DIVs... Now all have leaders!

Xtras:
If a non historic leader is used, he can gain exp. he never gets picture, but can progress in skill/rank. Great for the small countries with to few historic leaders.
Relevant traits can be aquired, perhaps at 0,1% chance pr. skill point aquired, must have at least 25? exp to have chance. Eg attacking with Pz->pz leader, commanding Mtn Inf chance of Commando etc.

Well whats ur thoughts? Looking for solutions, not flaming :)
Maybee to difficult until HOI 3...
 
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markpalm1

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POJC said:
A cool and realistic "enhancement", but a little difficult to implement could be something like this (suggestions very much appreciated):
Definition: Unit= military formation that can move and function by itself
1. All units get a leader= DIV (XX) normally a MJGN, corps (XXX) LTGN, Army (XXXX) a GN and the FM for the army group.

All units should receive orders from and be assigned to a MJGN, LTGN, GN and FM; like they do in real life. All these officers would have to be located in the same HOI2 area or region (equivalent to Army Groups in the German nomenclature).
 

unmerged(15260)

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I see now that there is a linked corps function. This remedies some of my issues, but still i want someone to command my linked corps! Whats the use of high level/traited leaders when stuck in HQ. I want them to give benefits to ALL troops.
 
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unmerged(15260)

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markpalm1 said:
All units should receive orders from and be assigned to a MJGN, LTGN, GN and FM; like they do in real life. All these officers would have to be located in the same HOI2 area or region (equivalent to Army Groups in the German nomenclature).
Yes Exactly! Except that it should be possible for a lower than normal level leader to command a unit eg. a MJGN commanding a corps (just like real life). There should be a penalty but not like the overstacking penalty -75%. More like 10-30%, but to all UNITS in corps showing commander can't effectively control all units.
 

markpalm1

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POJC said:
There should be a penalty but not like the overstacking penalty -75%. More like 10-30%, but to all UNITS in corps showing commander can't effectively control all units.

Would be nice if each FM or GN had a staff of 4 LGN and 12 MGN that were autoassigned. More realistic. Its not like in real life whatever our role is in HOI2 (what is the role that we are supposed to be playing anyway?) would be telling the army which general to put where.

Each FM or GN would command a front or an army group. Units in an army group could not move beyond 1 province of HQ.
 

iBaLkiD

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markpalm1 said:
Would be nice if each FM or GN had a staff of 4 LGN and 12 MGN that were autoassigned. More realistic. Its not like in real life whatever our role is in HOI2 (what is the role that we are supposed to be playing anyway?) would be telling the army which general to put where.

Each FM or GN would command a front or an army group. Units in an army group could not move beyond 1 province of HQ.

Hmmm, that HQ limit would truly create stagnant play. What would be the point of having better tech'd unit that could strech a offensive line farther then a technologically inferior foe.

It would make the battle system more cumbersome, less intuitive. Encirclements and the like would be seen with less frequencey, and the stagnat defensive line of HOI would be back, dominant as ever.


It would seriously hamper Germany in Bararossa, or any tech heavey nation.
 

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Realism Note

I'm all for this system. Just a note that nations tend not to have both a Corps (XXX) and Army (XXXX) level of command. They are effectively the same, eg Cold War NATO Corps and Soviet Army is about the same in terms of level of command.

In other words, the next level of command (XXXXX) would comprise of a number of Corps (NATO) or Armies (Soviet). This can cause confusion if you are thinking of trying to fit a number of Corps into Armies!

Yes I realise that this had been done historically, this is a question of names for the different levels, not what they represent. All I'm saying is that you're actually dealing with three levels, not four, regardless of what you call them:

XX - Divisional
XXX and XXXX - Corps / Army
XXXXX - Army Group (Groups of Corps or Armies)

Hope this makes sense... I'm happy to reword if it doesn't!
 

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POJC said:
Range limit could be 2 or three. But only for getting bonus, it should still be possible to move etc. Uits could like up to 5 DIV for a corps, 3-4 Corps pr army and 2-3 armies for an army group= FM commands/influences 60 DIVs

And you would still have some independent MG and LG, but others would be on staff of a G or FM.
 

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POJC said:
Range limit could be 2 or three. But only for getting bonus, it should still be possible to move etc. Uits could like up to 5 DIV for a corps, 3-4 Corps pr army and 2-3 armies for an army group= FM commands/influences 60 DIVs

And you would still have some independent MG and LG, but others would be on staff of a G or FM.
 

JASGripen

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vimhawk said:
I'm all for this system. Just a note that nations tend not to have both a Corps (XXX) and Army (XXXX) level of command. They are effectively the same, eg Cold War NATO Corps and Soviet Army is about the same in terms of level of command.

In other words, the next level of command (XXXXX) would comprise of a number of Corps (NATO) or Armies (Soviet). This can cause confusion if you are thinking of trying to fit a number of Corps into Armies!

I have demanded this kind of system before and I really like the idea. Even if some nations didn't have both corps and army levels, some had. Germany is one example, they didnt have brigades on the other hand. SU had "Front" instead of "Army", so it can in some cases just be a matter of what the levels were called. But I don't see nation specific characteristics to be needed.

But again, give us a command tree, now. I hate for example to have a FM commanding a division just to have him there for his leadership.
 

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POJC said:
I see now that there is a linked corps function. This remedies some of my issues, but still i want someone to command my linked corps! Whats the use of high level/traited leaders when stuck in HQ. I want them to give benefits to ALL troops.
I am not quite sure what you mean by linked. Can you be more specific? btw I am all in favor of some kind of command structure, both for flavor and for realism.
 

unmerged(15260)

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Linked units are explained somewhere on this forum.
Short version is. Select units for linked group, press ctrl+ a number. Next time u select the number the units selected can be given orders. Makes life a little easier when u use 1 DIV corps to use Maj Gns... But still no substitute fot the real thing!!!
 

unmerged(15260)

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Ok thought some more on this system.
iBaLkiD said:
Hmmm, that HQ limit would truly create stagnant play. What would be the point of having better tech'd unit that could strech a offensive line farther then a technologically inferior foe.

It would make the battle system more cumbersome, less intuitive. Encirclements and the like would be seen with less frequencey, and the stagnat defensive line of HOI would be back, dominant as ever.


It would seriously hamper Germany in Bararossa, or any tech heavey nation.
No HQ limit! Instead a Corps can be between 1 to lets say 5 or 6 DIVs(commanded normally by a LT GEN, he does not get overstacking penalties even with 5 or 6 DIVs). Maybe the Corps can get the attachment HQ BRG, which helps combat events and small bonus to effenciency maybee a small supply bonus.
Only a Army level unit needs the HQ unit from the game. This unit can have 1-4 corps attached.
About same stuff for the army group unit, which has a number of armies under its command. (a Corps can also be added to an army group, mostly for historic purposes).
So the corps becomes the basic troop unit which the player will move around. There will be no reason to create 1 DIV corps to train low level leaders, but of course if the player wants it, he could do it.
This will definately reduce micromanagement, GREAT!
 

unmerged(15260)

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vimhawk said:
I'm all for this system. Just a note that nations tend not to have both a Corps (XXX) and Army (XXXX) level of command. They are effectively the same, eg Cold War NATO Corps and Soviet Army is about the same in terms of level of command.

In other words, the next level of command (XXXXX) would comprise of a number of Corps (NATO) or Armies (Soviet). This can cause confusion if you are thinking of trying to fit a number of Corps into Armies!

Yes I realise that this had been done historically, this is a question of names for the different levels, not what they represent. All I'm saying is that you're actually dealing with three levels, not four, regardless of what you call them:

XX - Divisional
XXX and XXXX - Corps / Army
XXXXX - Army Group (Groups of Corps or Armies)

Hope this makes sense... I'm happy to reword if it doesn't!

Well youre not perfectly rite. During WW2 the germans were organized this way. DIV=XX, corps=XXX with up to 5 divisions, Army (1st PanzerArmee for example)=XXXX with some corps in it. And highest field command was the armygroups=XXXXX which had several armies, so all in all a army group could be more than 30 DIVs. The next level was OKW/OKH. The US and british used the exact same system. In europe Badley was CO of the US army group and Monty of the Britsih/commonwealth one.
Its true that no army group commands exist anymore, but thats because no country needs them (maybee China). The US has 10 active component divisions. To quote:US Army: *All other organizations larger than a Corps are generically termed “Army”. *An Army has three levels, all dependent upon the size and scope of the conflict. *These levels are a “Theater Army”, a “Field Army”, and an “Army Group”. *An Army is normally commanded by a Lieutenant General (0-9) or “full” General (0-10) and assisted by a Command Sergeant Major (E-9) and a large staff. *There are currently three standing Armies * the First, Third and Fifth U.S. Army. **A Theater Army is the ranking Army component in a unified command, and it has operational and support responsibilities that are assigned by the theater commander. *The theater commander and Theater Army Commander may order formation of a Field Army to direct operations of assigned Corps and Divisions. *An Army Group, composed of two or more Field Armies under a designated commander, is the largest tactical formation used in combat operations. *However, formations of this type have not been employed since World War II. **(General Schwartzkopf commanded a Field Army during Operation Desert Storm; during Operation Iraqi Freedom, the Corps was the largest Army organization employed.)

There has been no 5 star general(same as FM) in the american army since MacArthur, but the grade still exits.
 

unmerged(3221)

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Shortcut keys can be used to create linked corps where one leader commands one div and which still allows for a properly led formation (command capacity) within the game rules.

Ex. Germany has an old guard Pz div who commands one pz div. Then 8 other Major Gen Pz leaders can be set up to work with him. Hit one key and all nine div move as one. You could put Lt Gen in a few Pz div to simulate the proper chain of command.
Since you have a General as overall commander, you have a proper command structure and all 9 div leaders gain experience.

To set these linked corps up:
put all div in the same province. You probably should rename the corps to something like Pz Seven div 1 so that you know what div goes with that shortcuty key. Then hold control and pick a number from the keyboard. To use them you hit a number and the corps or the three div linked by the ShortCut Key are all selected at once. (manual pg 62 shortcut section)

As Germany I start out with two linked Pz corps led by Hausser and Von Kleist. Hoth gets the next one. I then use the old guard Pz leader for subsequent formations. Rommel et al get one Pz div each in the hopes that they can reach skill level 6 as a Major General and then be promoted to General rank skill 4.