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popolvar

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Hello everybody , I play as Germany and I attacked poland and now I am in war with the alliance. (Even Switzerland but whatever) However my problem is that in every army I have (with some armor unites) is HQ too fast. When I attacked a province the HQ divison go first and meanwhile the rest of armies/divisions are moving the HQ is already in fight and horribly lose... what to do ? How to slow down HQ to speed of slowest brigate in divison?
 

Conch

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Dont let HQs fight maybe?
I mean... why on earth would the General with his radio operators and his General staff fight on the very front?

If you WANT to make your General ready his rifle and fight at the very front, stick some fighting brigades to your HQ units, like an infantry or motorized unit.
 

Ted52

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Do never move HQs to the frontline. Keep them in the province behind their division if they are corps. If they are armies, keep them between their corps, if they are army groups or supreme commands, you might as well send them to Berlin.
 
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unmerged(715229)

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My rule of thumb is keep an Corps HQ one province, an army HQ two and a Armygroup HQ a couple of provinces behind the frontlines.
This is for Europe and most other areas with decent spreadout.
Areas with a larger spreadout (bigger provinces e.g. Afrika) demand a different approach of course.
 

was1262

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Either fill the HQ's with infantry units so they can join the fight (and move at the same speed as the rest of the infantry units) or keep them back a bit and just select all the divisions under it's command to move forward into the attack.
 

Kovax

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HQs can fight, and do damage, if you attach a front line brigade to them. The main advantage to attaching a line brigade is that the commanding officer will gain experience not only through the combats of his subordinate divisions, but through the direct actions of his own HQ division as well. A secondary consideration is that it provides one more division to the Corps, giving you more divisions on the map without requiring more commanding officers and HQs. The tertiary effect is that it slows the HQ down to match the rest of the Corps.

I consider the attached units as "Corps Assets" (recon, snipers, additional AT and ART, communications, and other specialists of various sorts), not that the HQ staff personnel are taking turns on the front line. The HQ has actual attack values (both Hard and Soft attack), which can be further boosted through doctrines in the mobile group, so by keeping it behind the lines, you're paying the manpower, officer ratio, and supply costs for a unit that never uses its firepower.

The "reorganize" command doesn't work directly on lone HQs, but you can select the HQ and a brigade you wish to attach, and press the "r" key to bring up the reorganization screen, or else select it and a division with more than one brigade. Freshly built brigades can be assigned to the HQ from the deployment screen as well. Once you have another brigade attached to the HQ, the "Reorganize" command functions normally.
 

Snow Wolf

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HQs can fight, and do damage, if you attach a front line brigade to them. The main advantage to attaching a line brigade is that the commanding officer will gain experience not only through the combats of his subordinate divisions, but through the direct actions of his own HQ division as well. A secondary consideration is that it provides one more division to the Corps, giving you more divisions on the map without requiring more commanding officers and HQs. The tertiary effect is that it slows the HQ down to match the rest of the Corps.
They also gain traits :)
 

was1262

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Sometimes I do as Kovax says, adding combat units to the HQ's and use them as another combat unit and sometimes I use the HQ's as storage bins in that I put AT, Art, Eng, etc brigades in them and then detach them and add them to my nearby combat units as the situation calls for. Once no longer needed they are re-stored back into the HQ. I consider this divisional and corps assets instead of adding tons of brigades to each combat division, if I'm going for a bit more realistic play through.
 

Pugmak

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It's not the perfect use of IC or manpower or officer pool, but what I do is put a single militia brig in each corps HQ.

I do this so I can use the HQ card itself to select all those divisions in that corps and issue orders without having to remember to remove the HQ card from that list before doing so. The HQ, then, does not outrun the divisions and does not end up in the contested province before the divisions do.
 

Steelers1990

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I find the easiest way to deal with Corps HQ's is to make them into weaker fighting divs. I find it easier to keep my Corps together and in range if I do that. It is a personal choice and how you play the game.
 

unmerged(180647)

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I do the same. Though, they are no much weaker than regular divisions. My Inf corps HQs will look like HQ/Inf/Inf/AT/(Art), and the armoured corps HQs are made of HQ/Kav/TD/AC/(HArm); the brigade in brackets is added after superior firepower is researched.