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Setsuna

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#########################################################################

# Slavery - Yea or Nay?

#########################################################################

event = {

id = 44400
random = no
picture = slavery


trigger = {
slavery = yes
civilized = yes
NOT = { capital = 570 }
NOT = { capital = 582 }
NOT = { capital = 583 }
NOT = { capital = 588 }
NOT = { capital = 1199 }
NOT = { capital = 2462 }
OR = {
AND = {
reform = { type = voting_rights level = wealth }
reform = { type = press_rights level = free_press }
reform = { type = public_meetings level = yes }
}
AND = {
reform = { type = voting_rights level = suffrage }
reform = { type = press_rights level = censorship }
reform = { type = public_meetings level = yes }
}
AND = { reform = { type = voting_rights level = suffrage }
reform = { type = press_rights level = free_press }
reform = { type = public_meetings level = yes }
}
}
OR = {
reform = { type = political_parties level = right_to_ban }
reform = { type = political_parties level = all_allowed }
}
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
}

date = { day = 1 month = january year = 1836 }
offset = 30
deathdate = { day = 30 month = december year = 1920 }

name = "EVT_44400_NAME"
desc = "EVT_44400_DESC"
style = 0

action_a = {

name = "ACTIONNAME44400A" # We are enlightened! Free them!
command = { type = sleepevent which = 44403 }
command = { type = set_slavery value = no }
command = { type = prestige value = 10 }
command = { type = relation which = -3 value = 25 }
command = { type = pop_militancy which = craftsmen value = -1 }
command = { type = pop_consciousness which = craftsmen value = -1 }
command = { type = pop_militancy which = labourers value = -1 }
command = { type = pop_consciousness which = labourers value = -1 }
command = { type = pop_militancy which = farmers value = -1 }
command = { type = pop_consciousness which = farmers value = -1 }
command = { type = pop_militancy which = clergymen value = -1 }
command = { type = pop_consciousness which = clergymen value = -1 }
command = { type = pop_militancy which = slaves value = -2 }
command = { type = pop_consciousness which = slaves value = -2 }
command = { type = pop_militancy which = capitalists value = 1 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_militancy which = aristocrats value = 2 }
command = { type = pop_consciousness which = aristocrats value = 2 }
command = { type = pop_militancy which = officers value = 1 }
command = { type = pop_consciousness which = officers value = 1 }
}

action_b = {

name = "ACTIONNAME44400B" # Their place in our society is set
command = { type = relation which = -3 value = -50 }
command = { type = pop_militancy which = craftsmen value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
command = { type = pop_militancy which = labourers value = 1 }
command = { type = pop_consciousness which = labourers value = 1 }
command = { type = pop_militancy which = farmers value = 1 }
command = { type = pop_consciousness which = farmers value = 1 }
command = { type = pop_militancy which = clergymen value = 1 }
command = { type = pop_consciousness which = clergymen value = 1 }
command = { type = pop_militancy which = slaves value = 2 }
command = { type = pop_consciousness which = slaves value = 2 }
command = { type = pop_militancy which = capitalists value = -1 }
command = { type = pop_consciousness which = capitalists value = -1 }
command = { type = pop_militancy which = aristocrats value = -2 }
command = { type = pop_consciousness which = aristocrats value = -2 }
command = { type = pop_militancy which = officers value = -1 }
command = { type = pop_consciousness which = officers value = -1 }
}
}

#########################################################################

# The Emancipation Retraction

#########################################################################

event = {

id = 44401
random = no
picture = slavery

trigger = {
slavery = no
event = 44400
NOT = { capital = 570 }
NOT = { capital = 582 }
NOT = { capital = 583 }
NOT = { capital = 588 }
NOT = { capital = 1199 }
NOT = { capital = 2462 }
OR = {
AND = {
reform = { type = voting_rights level = none }
reform = { type = press_rights level = censorship }
reform = { type = public_meetings level = no }
}
AND = {
reform = { type = voting_rights level = landed }
reform = { type = press_rights level = state_press }
reform = { type = public_meetings level = no }
}
AND = { reform = { type = voting_rights level = none }
reform = { type = press_rights level = state_press }
}
}
OR = {
reform = { type = political_parties level = none_allowed }
reform = { type = political_parties level = right_to_ban }
}
OR = {
constitution = { type = proletarian_dictatorship }
constitution = { type = presidential_dictatorship }
constitution = { type = monarchy }
}
}

date = { day = 1 month = january year = 1836 }
offset = 30
deathdate = { day = 30 month = december year = 1920 }

name = "EVT_44401_NAME"
desc = "EVT_44401_DESC"
style = 0

action_a = {

name = "ACTIONNAME44401A" # No, of course not
command = { type = plurality value = -5 }
}

action_b = {

name = "ACTIONNAME44401B" # Yes, this whole "freedom" thing is hogwash
command = { type = set_slavery value = yes }
command = { type = convert_pop_type
which = cultural_minority
value = slaves
when = 22
}
command = { type = convert_pop_type
which = religious_minority
value = slaves
when = 11
}
command = { type = relation which = -3 value = -75 }
command = { type = pop_militancy which = craftsmen value = 2 }
command = { type = pop_consciousness which = craftsmen value = 2 }
command = { type = pop_militancy which = labourers value = 3 }
command = { type = pop_consciousness which = labourers value = 3 }
command = { type = pop_militancy which = farmers value = 3 }
command = { type = pop_consciousness which = farmers value = 3 }
command = { type = pop_militancy which = clergymen value = 3 }
command = { type = pop_consciousness which = clergymen value = 3 }
command = { type = pop_militancy which = clerks value = 2 }
command = { type = pop_consciousness which = clerks value = 2 }
command = { type = pop_militancy which = soldiers value = 2 }
command = { type = pop_consciousness which = soldiers value = 2 }
command = { type = pop_militancy which = officers value = 1 }
command = { type = pop_consciousness which = officers value = 1 }
command = { type = pop_militancy which = aristocrats value = -1 }
command = { type = pop_consciousness which = aristocrats value = -1 }
}
}

#########################################################################

# Consequences of Enslavement

#########################################################################

event = {

id = 44402
random = no
picture = slavery

trigger = {
slavery = yes
event = 44401
NOT = { capital = 570 }
NOT = { capital = 582 }
NOT = { capital = 583 }
NOT = { capital = 588 }
NOT = { capital = 1199 }
NOT = { capital = 2462 }
}

date = { day = 1 month = january year = 1836 }
offset = 30
deathdate = { day = 30 month = december year = 1920 }

name = "EVT_44402_NAME"
desc = "EVT_44402_DESC"
style = 0

action_a = {

name = "ACTIONNAME44402A" # Oh, crumpets. This may take a while...
command = { type = pop_militancy which = slaves value = 10 }
command = { type = pop_consciousness which = slaves value = 10 }
command = { type = revolt which = -2 where = -1 }
command = { type = revolt which = -2 where = -1 }
command = { type = revolt which = -2 where = -1 }
}
}

#########################################################################

# Slavery - Last Chance

#########################################################################

event = {

id = 44403
random = no
picture = slavery

trigger = {
event = 44400
slavery = yes
civilized = yes
NOT = { capital = 570 }
NOT = { capital = 582 }
NOT = { capital = 583 }
NOT = { capital = 588 }
NOT = { capital = 1199 }
NOT = { capital = 2462 }
reform = { type = voting_rights level = suffrage }
reform = { type = press_rights level = free_press }
reform = { type = public_meetings level = yes }
reform = { type = political_parties level = all_allowed }
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
}

date = { day = 1 month = january year = 1866 }
offset = 30
deathdate = { day = 30 month = december year = 1920 }

name = "EVT_44403_NAME"
desc = "EVT_44403_DESC"
style = 0

action_a = {

name = "ACTIONNAME44403A" # I have seen the light. Let my people go!
command = { type = set_slavery value = no }
command = { type = pop_militancy which = craftsmen value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
command = { type = pop_militancy which = labourers value = 2 }
command = { type = pop_consciousness which = labourers value = 2 }
command = { type = pop_militancy which = farmers value = 2 }
command = { type = pop_consciousness which = farmers value = 2 }
command = { type = pop_militancy which = clergymen value = -1 }
command = { type = pop_consciousness which = clergymen value = -1 }
command = { type = pop_militancy which = clerks value = -1 }
command = { type = pop_consciousness which = clerks value = -1 }
command = { type = pop_militancy which = slaves value = -1 }
command = { type = pop_consciousness which = slaves value = -1 }
command = { type = pop_militancy which = capitalists value = 2 }
command = { type = pop_consciousness which = capitalists value = 2 }
command = { type = pop_militancy which = aristocrats value = 3 }
command = { type = pop_consciousness which = aristocrats value = 3 }
command = { type = pop_militancy which = officers value = 2 }
command = { type = pop_consciousness which = officers value = 2 }
}

action_b = {

name = "ACTIONNAME44403B" # I told you the first time NO!
command = { type = relation which = -3 value = -10 }
command = { type = pop_militancy which = craftsmen value = -1 }
command = { type = pop_consciousness which = craftsmen value = -1 }
command = { type = pop_militancy which = labourers value = -2 }
command = { type = pop_consciousness which = labourers value = -2 }
command = { type = pop_militancy which = farmers value = -2 }
command = { type = pop_consciousness which = farmers value = -2 }
command = { type = pop_militancy which = clergymen value = 1 }
command = { type = pop_consciousness which = clergymen value = 1 }
command = { type = pop_militancy which = clerks value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_militancy which = capitalists value = -1 }
command = { type = pop_consciousness which = capitalists value = -1 }
command = { type = pop_militancy which = aristocrats value = -2 }
command = { type = pop_consciousness which = aristocrats value = -2 }
command = { type = pop_militancy which = officers value = -1 }
command = { type = pop_consciousness which = officers value = -1 }
}
}


And in the event_text file,

EVT_44400_NAME;Slavery - Yea or Nay?;;;;;;;;;;X
EVT_44400_DESC;As more and more industrialized nations look down on this practice, we may need to consider joining their ranks.;;;;;;;;;;X
ACTIONNAME44400A;We are not savages! Free them!;;;;;;;;;;X
ACTIONNAME44400B;Their place in our society is set;;;;;;;;;;X
EVT_44401_NAME;The Emancipation Retraction;;;;;;;;;;X
EVT_44401_DESC;The direction our society has been taking as of late may be.. less than compatible with certain decisions that have been made in the past. Shall we roll back certain.. liberties?;;;;;;;;;;X
ACTIONNAME44401A;No, of course not;;;;;;;;;;X
ACTIONNAME44401B;Yes, this whole "freedom" thing is hogwash;;;;;;;;;;X
EVT_44402_NAME;Consequences of Enslavement;;;;;;;;;;X
EVT_44402_DESC;Funny thing, as it turns out, people don't particularly like going from citizens to slaves and uh, aren't exactly taking it that well...;;;;;;;;;;X
ACTIONNAME44402A;Oh, crumpets. This may take a while...;;;;;;;;;;X
EVT_44403_NAME;Slavery - Last Chance;;;;;;;;;;X
EVT_44403_DESC;As our society becomes even more progressive, some among us are starting to wonder if it may have been a mistake to not free our slaves. We are among the last nations of the civilized world that still practices it. Therefore, many are proposing that we join the rest of the world in abandoning this "barbaric" behavior and truly treat all of our citizens as equals. However, as automation increases, the number of workers required decreases significantly. Suddenly releasing so much competition for existing jobs may alienate a large number of the populace while satisfying only an inverse proportion.;;;;;;;;;;X
ACTIONNAME44403A;I have seen the light. Let my people go!;;;;;;;;;;X
ACTIONNAME44403B;I told you the first time NO!;;;;;;;;;;X

Comments?

*EDIT*

I've revised it after numerous failures; I seem to get stuck on Line 44 (The Militancy for Craftsmen in Option A.) Despite checking and double checking existing events, it doesn't like some of those lines at all. What am I doing wrong?

After checking again, it says something about an lhs failure and an unknown command, and then goes on for 4 errors if I Ignore them, one for each part of the aforementioned lined. It has a problem with 'command = {', 'type = pop_militancy', 'which = craftsmen', and then says something about an unknown value for 'value = -1'. What's weird is, there are three commands above that one, and Vic doesn't have a problem with how THOSE are worded! (Simply look above and see for yourself - they're the same!) Or at least not the "command = {' part, anyway. What gives?

*EDIT 3*

Whoops, I'm retarded. Missing brackets. Naturally the game errors don't point out the offending line, but rather the one AFTER it, which I forgot.

*EDIT 4*

D'oh, now there's another problem around the clergy lines! I'm not sure if there's a problem with the clergy lines or the ones above them! Argh!

*EDIT 5*

Ah, it's "clergymen."

Now to try again and see what else is probably wrong! :p

*EDIT 6*

Well, I don't get errors on startup anymore, but it's not activating. Anyone know why? I'm 99% sure the country I'm playing as has met the set conditions.

*EDIT 7*

There! It came up almost right away this time. I guess the "NOT" trigger really was messing it up, although the way I understand it, I, well, still don't understand why it didn't work before! If you have it set to "NOT", doesn't it mean the event will trigger so long as that is not the case?

*EDIT 8*

Added the additional events.
 
Last edited:

Setsuna

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Does anyone see any problems with the trigger conditions? For the life of me I cannot get this event to trigger.
 

tombom

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Setsuna said:
Does anyone see any problems with the trigger conditions? For the life of me I cannot get this event to trigger.
Does it trigger by doing F12, event 44400? If so, you will need to look at the trigger. Somebody more experienced should help you.
 

Setsuna

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tombom said:
Does it trigger by doing F12, event 44400? If so, you will need to look at the trigger. Somebody more experienced should help you.

..nope. Hmm.

Also, I did put the generic date and offset in, but that didn't help.
 

tombom

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I think your problem is that:
reform = { type = political_parties level = none_allowed }
means greater than level none allowed. So it will only trigger for people who have political parties at none allowed. Also make sure to keep checking Havard's website.
 

Setsuna

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tombom said:
I think your problem is that:
reform = { type = political_parties level = none_allowed }
means greater than level none allowed. So it will only trigger for people who have political parties at none allowed. Also make sure to keep checking Havard's website.

But I have that set to NOT, which means it should trigger only for countries without that condition.

I have been checking Havard's website and other tutorials out though. I'm still baffled.
 

Setsuna

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Ok! I've got it working. Now we can get down to the business of refining it - both its trigger conditions (More stringent? One time only? Multiple events in case you want to change your mind?) and its actions.

Oh, and could a mod change the title for me? Just add the phrase "(Now actually works!)" at the end. :)

*EDIT*

D'oh! The relation clause isn't working! (Or at least it doesn't say it is..) Little help?
 

Setsuna

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By changing the NOT = { reform = { type = political_parties level = none_allowed } } to two ORs. Like I said, I don't really understand how the NOT condition works.
 

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Ironfoundersson said:
Isn't the USA eligible for this event at the start of a GC?

That's probable. I would like to add a NOT clause to all of the countries that have their own specific events, (Offhand I can think of the USA, CSA, and Brazil), but after the trouble I've already had with the NOT trigger..

Well, I can give it a try, I suppose. Is there a list of countries that have their own slave freeing events?
 

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Okay, I'm spicing things up a bit by working on some additional events. Soon, you'll be able to change your mind either way you go. Now the Emancipation Retraction will be more than a hoax! :rofl:
 

Setsuna

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Progress is going well on the additional events, but I've run into a problem. Does anyone know anything about slaves being automatically freed after the first day in all scenarios except the GC? Is this a bug, or what? It's making it difficult to test an event that doesn't happen until 1866..
 

Setsuna

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Well, despite the apparent bug wherein slaves are released the world over after one day in all scenarios except the GC, I was able to test the final event.

So here they are! The extra events, and the vaunted Emancipation Retraction. :D

As usual, comments are welcome and even encouraged. I also plan on starting a second thread of events that allows countries that didn't have slaves in the first place to legalize it.
 

Donnie D

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Where are these events to be addded ?
 

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Sorry for the late reply, I've had a lot going on and such.. also right now the files are on a HD I can't access, and that doesn't really help. :(

To repeat what I did, just add the events to a text file called slaves.txt. Put that in the db/events directory. Then (Make a backup of this file first) link to that in the events.txt file in the db directory (I put mine near the generic civilization event, but I don't think it matters where.) Then, and make a backup of this file first, go to the config directory and open the event_text file. Add EVT_44400_NAME;Slavery - Yea or Nay?;;;;;;;;;;X and the rest somewhere in there. And then you should be set!

Note that if you want this to apply to a current savegame, I believe you can do that by looking through the savegame file and finding the current event text files, and then adding slaves.txt into that. Otherwise you'll need to start a new game.