How you play as ME ?? Tall or Wide.

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djmatipl

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How many planet you colonize?? My tactic on start is 1 planet fast and resettle some pop from capital till 10 and then another planet. After this i just stop resettle pop from capital.
You take many planet or only couple - 2 planet, fill them to 10 pop and then another planet? You create alot of energy planet or some energy and mineral?

What tact you have... i play normal ME.
 

Little Red

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I don't play as ME. They are currently way too broken and underpowered compared to fleshbags.
 

Chthon

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I don't play as ME. They are currently way too broken and underpowered compared to fleshbags.
The new update seems to have benefited them greatly. They get a Tech-drone job for every housing unit you build which helps them offset the cost of filling the housing unit, especially on planets where don't have energy districts.
How many planet you colonize?? My tactic on start is 1 planet fast and resettle some pop from capital till 10 and then another planet. After this i just stop resettle pop from capital.
You take many planet or only couple - 2 planet, fill them to 10 pop and then another planet? You create alot of energy planet or some energy and mineral?

What tact you have... i play normal ME.
I do something similar to you, I always try to have one colony in construction, while I populate another one. Once I have 2-3 full planets, I try to get one of my planets to 40 people so I can upgrade to planetary administration to boost it's growth rate again, and then choose another to do that with while still shuffling people over.

It takes about 50 years, but I'm now quickly overtaking the others in the game. Machine Empires have a problem early game, but if you can manage to avoid too much war early and expand to 6-8 planets you will start to become competitive economy wise compared to organics.

This statement is rated for AI play on Captain difficulty, which is how I rate my organic play as well. It is not meant to be rated vs. actual humans, as they are unpredictable jerks who love to watch everyone burn.

Edit: Just remembered the title, I don't think tall is really feasible as machine empires at this point. I'll have to try it sometime, but they feel like they need the bonus to economy that going wide presents.

Edit: Also, I'm playing on 2.2.4 where the AI seems to rely on the market much less, and I've never seen favorable prices to sell food. It's always 0.5 credits or below per unit of food.
 
Last edited:

Wenla

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Wide.

And if you ask why, I can tell you that I haven't learned (yet) how to play tall. I mean that I have tried, but without any success…

(I hope that now (after 2.2) I can learn it).
 

Chthon

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I wouldn't play ME atm, they still need a *lot* of changes to compare to normal empires, let alone hives
I don't think it's quite that bad on 2.2.4 now. There problem disappears if you leverage their strengths by about 50-75 years in if you don't get into early wars over nothing. Then again, this statement isn't rated for multiplayer where other players love to keep you down.
 

Defiler99

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problem disappears if you leverage their strengths

Which aspects of MEs do you think are strongest? I would have said it was the ability to colonize everything from the start of the game, but that's now easy to come by for biological empires.

I guess they're the only type of empire that can get a direct bonus to Engineering research. To me they seem like a "challenge mode" at the moment, and are worse than hive minds at everything in particular.
 

Chthon

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Which aspects of MEs do you think are strongest? I would have said it was the ability to colonize everything from the start of the game, but that's now easy to come by for biological empires.

I guess they're the only type of empire that can get a direct bonus to Engineering research. To me they seem like a "challenge mode" at the moment, and are worse than hive minds at everything in particular.
Machine empires have the fastest growth rate in the game if you know how to work your colonies.

Colonize each planet you can get to in turn, pushing it to 10 pop by transferring extra pops over, while slowly raising your other planets to 40 when you get planetary administration. Once you have a dozen planets this way, you'll find yourself around 350 population, higher than the fallen empires and able to really boom economically.

However, the second a biological blocks you, you get screwed.

I will admit, this is the most micro I have ever done in the game ever, but it works.
 

Bouchart

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Machine Empires have 100% habitability everywhere so they should go wide and colonize everything. Population growth is key and they need help in that department, so the more planets they control the better.

Machine Empires can make good use of habitats for research or energy production.
 

Chthon

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Machine Empires have 100% habitability everywhere so they should go wide and colonize everything. Population growth is key and they need help in that department, so the more planets they control the better.

Machine Empires can make good use of habitats for research or energy production.
Remember, Population growth rate is the following for Machine Empires: (with 10%/20%/30% bonus)
Colony outpost only: 100 months per pop. (91/84/76)
Colony outpost plus Robot assembly (5 pops): 50 months per pop.(46/42/39)
Administration (10 pops): 34 months per pop. (rounding issues) (31/28/26)
Planetary Administration (40 pops): 25 months per pop. (23/21/20)
Highest level administration (80 pops): 20 months per pop. (19/17/16)

For my play I was using the 20% faster build speed robots, and I quickly got the +10% build speed tech. With 5 planets, 4 at Administration and 1 at Planetary, It takes me no more than 52 months to build up another planet to 10 pops. That planet will also produce exactly 1 pop on it's own before it's done. At 2075 where I'm at, I have 12 colonies producing 123 populations every 130 months.

Early game, you pretty much have to become a factory for building robots in order to make it. As I said, any sort of war can really set you behind by decades. It's not optimal, but the possibility exists.

Edit: I must have done my math wrong on how quickly you make populations, in my game I'm clearly exceeding that population growth. As I said, I'm at 359 populations at year 2275.

Edit 2: I found my error, it's every 130 months, or about 11 years, not 130 years. I blame that on fatigue from work.
 
Last edited:

icon41gimp

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ME is "okay" if you're playing SimCity with nothing that threatens you nearby.

The minute you have to address any aggression towards you your resources will not be able to support the expansion.
 

Chthon

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I managed to go 75 years before a major war, Icon. 75 years of sim city has placed me in a superior economic position compared to everyone else in the galaxy save the fallen empires.
 

Desolator_X

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Machine empires have the fastest growth rate in the game if you know how to work your colonies.

False, Hive minds can easily break 7 growth at the start. Every colony they have can start with 3, jumping to 6-7 after as well, this far outstrips any growth ME could have, all without any micro.

Anyone who says that more colonies = more better for MEs, yeah you're right, but that goes for any other empire as well *and* they have better growth on top of that...

I managed to go 75 years before a major war, Icon. 75 years of sim city has placed me in a superior economic position compared to everyone else in the galaxy save the fallen empires.

*ANY* empire that has 75 years of simcity has a superior economic position compared to everyone else....
 

Chthon

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False, Hive minds can easily break 7 growth at the start. Every colony they have can start with 3, jumping to 6-7 after as well, this far outstrips any growth ME could have, all without any micro.

Anyone who says that more colonies = more better for MEs, yeah you're right, but that goes for any other empire as well *and* they have better growth on top of that...



*ANY* empire that has 75 years of simcity has a superior economic position compared to everyone else....
Hive minds can't colonize everything around them like Machine Empires can. Sure you get 6-7 growth level eventually, but machine empires get 3-5 times the number of planets to use without penalty.