Thinking of tweaking the game with a mod that makes low hab planets more of a pain to settle, by giving a scaling 100% malus at zero habitability (up to normal at 100%), so that at least non-suitable colonies will take longer to become productive rather than making the optimum strategy to just rush every planet you can regardless. But I can't seem to get it to work.
I thought I'd be able to insert a line underneath pop_habitability in 00_static_modifiers to the effect of pop_growth_speed_reduction = 1, like the reduction for devastation, but it doesn't seem to be applying.
I thought I'd be able to insert a line underneath pop_habitability in 00_static_modifiers to the effect of pop_growth_speed_reduction = 1, like the reduction for devastation, but it doesn't seem to be applying.