I feel that the existing research tree just hits a brick wall as soon as you research everything to the point that you instantly demolish all of your Research Labs/Hawking Institutes and never look back. Sure there are two techs that give you infinite research but they each have diminishing returns and typically at that point in the game you don't need funding at all.
I was thinking there should be a system in game that allows you to do something with research in the end game. Something to chase after. Something that leaves me wanting more research - not less.
I have an idea for that, but I'm not sure it's a very good idea. Maybe some of you could come up with a better one or improve upon what I've come up with so far.
Before I explain my idea...
Another thing that's always bothered me are how some playthroughs are defined by the Breakthroughs that you get. Sure some of them are amazing but others are next to completely useless - looking at you Plasma Rocket.
But I also like the idea of only having a limited number of Breakthroughs in every run. It gives the game some much needed replay-ability and helps make each playthrough feel more unique. So I don't want to raise or lower the total number of Breakthroughs that you have access to. But on that note, I would like a system that helps you to manipulate the Breakthroughs that you have available.
So I'd like to see a system that costs an obscene amount of Funding and Research to be able to replace one of your Breakthroughs.
No idea on the numbers (I mean balancing them when I say this) but when I say "obscene" I'm thinking something along the lines of like 20~50 billion in funding and 150~500k in research. I figure the more you do it, the more it should cost.
But its cost could also be bound to the base research cost - i.e. replacing a Breakthrough you got earlier on in the game would cost you less which would give you more and more chances to get the one you wanted.
I figure whichever one you just replaced should go to the bottom of the list of breakthroughs that are generated by the map.
Story-line wise your Sponsor could be selling/outsourcing the technology you acquired from the breakthrough you got in order to develop something they believe would be more "beneficial" to the colony.
Of course, some Breakthroughs should not be allowed to be replaced - once you get it, you're stuck with it.
So what do you guys think - would something like this be beneficial to the longevity of the game?
I was thinking there should be a system in game that allows you to do something with research in the end game. Something to chase after. Something that leaves me wanting more research - not less.
I have an idea for that, but I'm not sure it's a very good idea. Maybe some of you could come up with a better one or improve upon what I've come up with so far.
Before I explain my idea...
Another thing that's always bothered me are how some playthroughs are defined by the Breakthroughs that you get. Sure some of them are amazing but others are next to completely useless - looking at you Plasma Rocket.
But I also like the idea of only having a limited number of Breakthroughs in every run. It gives the game some much needed replay-ability and helps make each playthrough feel more unique. So I don't want to raise or lower the total number of Breakthroughs that you have access to. But on that note, I would like a system that helps you to manipulate the Breakthroughs that you have available.
So I'd like to see a system that costs an obscene amount of Funding and Research to be able to replace one of your Breakthroughs.
No idea on the numbers (I mean balancing them when I say this) but when I say "obscene" I'm thinking something along the lines of like 20~50 billion in funding and 150~500k in research. I figure the more you do it, the more it should cost.
But its cost could also be bound to the base research cost - i.e. replacing a Breakthrough you got earlier on in the game would cost you less which would give you more and more chances to get the one you wanted.
I figure whichever one you just replaced should go to the bottom of the list of breakthroughs that are generated by the map.
Story-line wise your Sponsor could be selling/outsourcing the technology you acquired from the breakthrough you got in order to develop something they believe would be more "beneficial" to the colony.
Of course, some Breakthroughs should not be allowed to be replaced - once you get it, you're stuck with it.
So what do you guys think - would something like this be beneficial to the longevity of the game?
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