How would a fanatic authoritarian, xenophile playthrough work?

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Secret Master

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;)
 

Zsrai

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my point is that not everyone will want to be in that state so ultimately it would require the use of force to keep them in it.

How do you actually know that? We're talking sci-fi here. That's also why I used bold with Fanatical; it seems like what you're talking about would be incredibly rare.

For example, you want to leave said authoritarian state or you no longer want to be a peasant it requires the state to use force to keep you in that position which is opposed to pacifism.

Even if force has to be used, that force doesn't have to be military force. It could be indoctrination & reeducation, it could be coercion, it could be plenty of things that Pacifists may not be opposed to.
 

Magnificent Genius

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I love this idea, conquer the galaxy, because you love aliens and want to hug them.
 

Sheriff Godwin Law

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In the same sense authoritarian and pacifist doesn't really work together, an authoritarian state requires force to maintain itself which flies in the face of being pacifist.

Meh, you got your hang ups, that's cool. My disbelief is personally challenged by the existence of technologically advanced snails. Different strokes and all that.

Still though, if you wish to play an idyllic, almost fairy tale-esque take on a feudal monarchy, that government type is available for those who choose pacifism.
 

Ashantai

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We're veering wildly off topic here into real history.

Let's keep it focussed on the gameplay styles, not getting pedantic about what certain words mean.
 

GC13

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I think a lot of people misunderstand what the pacifist ethos is meant to be in Stellaris... Look at the description for the Defensive Wars policy: "Violence is a last resort to ensure the integrity of our nation." Fanatic pacifists have that selected by default, but can still enable Liberation Wars ("We must further our own interests, even when they run contrary to the interests of others.") for only a nominal reduction in happiness for their Pops. Now of course fanatically pacifist Pops will be really mad if you were to go ahead and declare a war, but not even three times as mad as a Pop who didn't care about pacifism would be. (Assuming a baseline happiness of 60%, a normal Pop would drop from 60 to 50 on declaration of war, while an FP would drop from 75 to 35, but you can't fairly count the loss of the extra 15 as meaning the FP Pop is four times as angry.)
 

Diezy

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It means you are very confident that any weird creature you can find in the galaxy can serve you one way or another, just as well as your own species can! :D

Also you're a friendlier and more cuddly of a ruler, even if all your subjects will bend the knee. Or whatever they do to display their submission!


As for my own weird one, it's Fanatic Xenophobe/Individualist. Anyone is free to live as they choose. But xenos are disgusting. But you can't do anything about it. I don't even. Purging is off, Resettling is off, Migration is always on. But the AI somehow plays that ethic combination extremely well!
 

Milten

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"Daddy, these aliens are sooo cool! Can you buy me one?"
On a serious note - caste system. For everyone. As long as you can put your appendages to work for greater good - you are welcome.
 

Stadhouder

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The first thing I thought of when reading the title was Space Ottomans. You have autocratic regime with an absolute ruler who demands total obedience from all his subjects, but is pragmatic enough to have a sort of Ottoman Tolerance tradition that allows xenos to serve the empire in their strength. So a conquered species that are intelligent can live an Utopian lifestyle eventhough the founder species only get welfare living standards, as long as that helps them provide to produce even more valuable research for the empire. Xenos who are talented they can even provide leaders and a war savvy species can provide warriors and perhaps even commanders. If a species lack any specific talent they can serve the empire by being ruthlessly exploited in the mines of Hellhole Prime, not because they are xenos, but because that is how they would serve the empire most efficiently.

In short you'll have a multicultural empire where the rights and living standards of POP's are based on their talents and not on whether they're xenos or not.

An authoritarian pacifist empire is one that values internal order above everything else, personal freedom of it's citizens. They don't like war because war is chaotic, not because they are against violence, as they'll use that freely if that's what necessary to maintain order.
 

Sheriff Godwin Law

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As for my own weird one, it's Fanatic Xenophobe/Individualist. Anyone is free to live as they choose. But xenos are disgusting. But you can't do anything about it. I don't even. Purging is off, Resettling is off, Migration is always on. But the AI somehow plays that ethic combination extremely well!

I do that, but I base it off the Confederacy, enslave the aliens and justify the continuation of the institution in my otherwise freedom loving population via a combination of business interests that depend upon the cheap labor to be competitive, and the bulk of my people having let themselves be convinced that they're doing the filthy, uncultured, and primitive aliens a favor by keeping them in bondage.

I'm actually really excited about the population ethos changes in Utopia because it always felt hollow having no internal strife within my population over this. Now, I'm going to get Egalitarian abolitionists competing with Xenophobic traditionalists.
 

Jerev

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I always ban slavery in my collectivist empire, because my collectivists want to bring order to the universe. Conquered aliens are reeducated to see reason. It is a state in which everyone works for a greater good even the aliens who get all the rights. Only races that endangered the empire are purged because of the threat that they pose for the galaxy.
I would choose spiritualist over xenophile for getting a better ethic divergence. This should translate to 1.5 as Wiz said in stream that spiritualists like to spread their faith.
 

Sheriff Godwin Law

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I have been thinking up new empires for my next playthrough when Utopia comes out, I'm not sure how you could roleplay fanatic authoritarian/xenophiles... You LOVE making aliens slaves?

Okay, I'm going to take another pass at this. The respective ethos' receive as bonuses..

Fanatic Authoritarian:
Allows caste system species policy.
Connot use democratic government forms.
Can displace aliens.

Empire Modifier:
Slave Unrest : - 20%
Resettlement costs: -50%

Xenophile:
Can always give aliens full citizenship.
Increased opinion to other species.
Cannot use full native interference policy.
Cannot use the no refugees species policy.

Empire Modifier:
Trust Growth: +25%
Diplomatic Influence cost: -25%

I'm still seeing this as a dynasty focused feudal monarchy, like the Hapsburgs. Your government exists in the form of competing noble dynasties that are more than willing to marry into the households of aliens in order to forge alliances, business partnerships, and land rights. Their willingness to do this and the additional opportunities it presents accounts for the increase in trust growth and the reduction of diplomatic influence cost. The non-ruling upper class tend to be valued retainers of the nobility, picked for their skill and abilities, the ones hired by the royal family would be your leaders, your governors would be the heads of great family's with enough influence to sway and control the actions of the world or sector they govern. There is very limited social mobility, owing to the authoritarian structure of your society, but it all still runs well enough. Your lower castes are land-bound serfs, your energy merchants and scientists mostly live in large urban centers where the ruling class are still nobility, but the rules are a bit different owing to a wealthier and better educated underclass.

To take on a vassal is to grant a minor title to the leader of some foreign land in exchange for his oath of fealty. In most cases, it's a handpicked leader of some nation you conquered that didn't used to even have a monarchy or had foolishly done away with theirs some time ago. You incorporate him when your society has put in enough influence and effort to make it inconceivable for the leadership of your vassal to maintain control of their society without being the sworn subject of your great kingdom.

Playing like this, only directly conquer or vassalize other authoritarians. For others, use the liberate planet option to create vassals that share your ethos, and if you can't do it all in one chunk, add the rest of that nation to your vassal in subsequent wars. Only incorporate your vassals once their populations have settled down enough that taking them over won't give you a huge supply of spiritualists, or militarists, or some other group of undesirables that will destabilize the crown.
 

anomanderus

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Imagine your species considers other intelligent species fascinating. Your species also needs workers for their colonies and your species considers itself to have a responsibility to save less advanced species from the predations of more advanced species. You also believe less advanced species will hurt themselves if left to their own devices.

So you invade medieval worlds, enslave the inhabitants for their own protection and put them to work advancing the interests of the empire.
 

Shatterfury

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I was thinking of going authoritarian xenophile militarist or authoritarian xenophile spiritualist.

We will have to see how if militarist provides anything else other than a flat damage boost, if not spiritualist would be far better.

For the Greater Good !
 

AvalancheZ250

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I have been thinking up new empires for my next playthrough when Utopia comes out, I'm not sure how you could roleplay fanatic authoritarian/xenophiles... You LOVE making aliens slaves? I wonder how all the modifiers would work in that setup.
Any more odd combinations people can think of?? Maybe chuck some odd trait combinations in too.
Authoritarian simply means they believe in a rigid social structure, and are not necessarily accepting of slavery. That said, it was given a slavery bonus which made it a really bad match with the Xenophile ethos, which I believe was a terrible decision. Each ethos should be more or less exclusive from each other, bar their direct opposites. Otherwise it limits playstyles, what happens if I prefer an Emperor but despise slavery?
 

terrycloth

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Authoritarian simply means they believe in a rigid social structure, and are not necessarily accepting of slavery. That said, it was given a slavery bonus which made it a really bad match with the Xenophile ethos, which I believe was a terrible decision. Each ethos should be more or less exclusive from each other, bar their direct opposites. Otherwise it limits playstyles, what happens if I prefer an Emperor but despise slavery?

Be neither authoritarian or egalitarian? A militarist spiritualist xenopile can have an emperor.
 

AvalancheZ250

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Be neither authoritarian or egalitarian? A militarist spiritualist xenopile can have an emperor.
I meant a rigid authority system, like a certain government type. For instance I prefer the Despotic Empire starting government type but I don't like slavery because slave factions are really annoying. I loved it when they changed the Despotic Empire's bonus from slavery bonuses to border bonuses, but that'll all change soon anyway.