How will monarch costs for developing large territories be balanced?

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Had a dad

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Yeah, so much is changing in this patch that it'll easily be the largest alteration to gameplay of any patch/expansion in EU IV thus far. There's some stuff I can predict because I've put a lot of time in but it's impossible to judge it in its entirety because of the sheer number of altered factors and how much tuning them can impact pacing to be slower or faster. I suspect/except we'll be getting some hotfix patches and numbers tweaking on a lot of the new stuff too, I don't see how that can possibly be avoided in this case, should be interesting regardless.
I'm on summer break (old fart working on another degree while working full time) so maybe I should try it again, as it'll be a good comparison, though there were a couple other achievements I wanted to knock off my list. what to do... :)
 

Salje

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Didn't developing provinces also have money cost in the addition of the monarch points? I think it should balance things out pretty nicely considering one province minors are rarely actually that rich without player made shenanigans.
 
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Rain Envy

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Let's not forget the fact that small nations that focus on development and not expansion will save some mana for technology and ideas as well. Growing wide too quickly will make you manaless
 

Denkt

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Didn't developing provinces also have money cost in the addition of the monarch points? I think it should balance things out pretty nicely considering one province minors are rarely actually that rich without player made shenanigans.

Buildings cost money but not the devlopment.
However the cost of development increase with each previous development made in the provinces while coring cost is just 10 times the development.
 

Dr. B

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Hmm, so I guess that having vassals (preferably below 50% liberty desire) who will happily develop provinces for you is the big thing now in 1.12. Diplomatic and especially Influence will go from very good to completely necessary idea groups? If you are looking to make a rather developed nation and not simply conquering everything as usual, that is.
 

dherve10

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Hmm, so I guess that having vassals (preferably below 50% liberty desire) who will happily develop provinces for you is the big thing now in 1.12. Diplomatic and especially Influence will go from very good to completely necessary idea groups? If you are looking to make a rather developed nation and not simply conquering everything as usual, that is.

This is my main worry. I don't want to feel like this is the only strategy to having a developed nation.
 
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Oyubi

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Maybe this is why the Dutch got broken up into OPM minors? Unless GB gets some kind of event or new NI I'm guessing the home of the Industrial Revolution is going to finish the game with some of the worst production values in all of Europe though :O

Then again France is even worse off.... Worth it. Mu ha ha :)
 
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Thrac

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Maybe this is why the Dutch got broken up into OPM minors? Unless GB gets some kind of event or new NI I'm guessing the home of the Industrial Revolution is going to finish the game with some of the worst production values in all of Europe though :O

Then again France is even worse off.... Worth it. Mu ha ha :)
Dont think so... England is blessed with the parliament decision that increses 2 province by 1 BT (thats allmost 2 free development points evry decade) and insted of conquering Scotland/Ireland just vasalize them and let them like that and spend your MP on developing
 

Republic of Mercury

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Dont think so... England is blessed with the parliament decision that increses 2 province by 1 BT (thats allmost 2 free development points evry decade) and insted of conquering Scotland/Ireland just vasalize them and let them like that and spend your MP on developing
You won't be able to take the base tax increasing thing every debate: Your choice of topics to debate in parliament is randomised; you only get to choose from a selection of all the possible choices.

And even if you could, 2 development every 10 years amounts to an extra 0.4 admin points a month, before modifiers. Nice to have, but a bit of a drop-in-the-ocean compared to what a vassal with nothing better to spend points on could achieve.
 

Tweakee

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Yeah, so much is changing in this patch that it'll easily be the largest alteration to gameplay of any patch/expansion in EU IV thus far. There's some stuff I can predict because I've put a lot of time in but it's impossible to judge it in its entirety because of the sheer number of altered factors and how much tuning them can impact pacing to be slower or faster. I suspect/except we'll be getting some hotfix patches and numbers tweaking on a lot of the new stuff too, I don't see how that can possibly be avoided in this case, should be interesting regardless.

Yeah, I'm already planning my first game to be with England or France (for the new achievements), just to make the learning process and any bugs less painful. No matter how much they change or screw up, I figure I can't screw up France. :)
 

happymix91

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One monarch can't manage whole large country same as small country. So you can use vassals to develop your country, and it is reasonable except the fact that we can't get more point at late game when much power of country was given to other people.
 

Evil4Zerggin

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With the numbers shown so far, it looks like blobbing is still going to be favored over any development. Blobbing costs 10 or 20 base monarch power per development (probably 30 if you insist on culture change) and weakens your enemies, while increasing development costs 50 base for the first upgrade, and it only gets worse after that. While in principle buildings could swing the balance towards development, I'm not optimistic about them actually doing so: 10 development per slot makes full-price slots extremely expensive, and it's uncertain whether there are more useful buildings than undeveloped slots, let alone useful enough to justify the huge monarch power cost.

My prediction is that blobbing will still be king and "tall" will not work well as an overall strategy, with development only useful in limited cases:
  • You can't blob for whatever reason (coalitions, too many truces, neighbors you can't beat, regency council, etc.)
  • Using only a few levels to round off provinces to a multiple of 10 development.
  • An alternative MIL dump besides rerolling generals.
 
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ChildeR

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I'm more interested in how the absence of building power cost (and development increases) is balanced when you do *not* have the expansion and thus have nothing to use monarch power on if you aren't expanding. Or even if you are expanding, what do you do with all the extra MIL you have as a western power when you can no longer spam army chain or forts using it?
 

chrnno

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I'm more interested in how the absence of building power cost (and development increases) is balanced when you do *not* have the expansion and thus have nothing to use monarch power on if you aren't expanding. Or even if you are expanding, what do you do with all the extra MIL you have as a western power when you can no longer spam army chain or forts using it?
Keep rolling generals and stay above your leader limit I presume.
 

bbqftw

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I'm more interested in how the absence of building power cost (and development increases) is balanced when you do *not* have the expansion and thus have nothing to use monarch power on if you aren't expanding. Or even if you are expanding, what do you do with all the extra MIL you have as a western power when you can no longer spam army chain or forts using it?
I'm pretty sure the entire development system was a result of Westerners frustrated about 999'ing their MP pools and even after spamming ridiculous amounts of manpower+trade buildings
 

ChildeR

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I'm pretty sure the entire development system was a result of Westerners frustrated about 999'ing their MP pools and even after spamming ridiculous amounts of manpower+trade buildings
I get that, but now those without the expansion will have even less to do with their monarch power, if there's nothing to offset the removal of building MP cost.
 
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