How will losing cities affect manpower?

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Wimpola

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In Hearts of Iron III the manpower was kind of "broken" in a way because you could lose all of your provences except just a few and you would still have all of your manpower that you started the war with. In Hearts of Iron 4 if you lose a large city such as London if it will remove any manpower, like 50k? I would think that each city has its own amount of manpower and if lost you lose all the manpower located in that city and so you lose manpower.or will it be like the other hearts of iron games where you can lose all provences but still have manpower?
 

Vukodav

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I doubt it, it was never like that. The game takes it as all military ready manpower retreats to a free zone while the rest of civilians remain in the city. That would be mostly historical - if a town is about to fall, all people fit for service would go away.

Well, not all. Depends on your politics that is shown in the laws section.

For instance, as Germany you have strong constriction laws that give you more manpower. So when Koenigsberg falls, more people would flee than it would be if Germany had weaker laws.

After all, manpower only represents a military reserve population, not the population of a province. And that military reserve will not stay in an occupied province.

That is as far as your manpower goes.

But loosing a province will damage your manpower growth rate - as it did in all previous games. So if Berlin falls, you will no longer have its population contribute to the next month manpower growth. But the manpower you have gathered until then will not fall if a city falls.

It all makes sense on a level. Yeah, sure, you can argue that not all army ready (not all, but the ones you would get by the law anyway) manpower would retreat, but that is amount of detail and nitpick I think is not realistic for this game. Take it like I have said - army ready population retreats, civilians, factories, resources stay. After all, as Germany you have, what, 3 million manpower while the population is 60+ million? I don't think that a fall of a city would take that away from your total manpower, at least not to a degree that would impact a game so much that it had to be in.

At least that is what I think. You can always mod it in for big cities if you want. There are already events like "Fall of XXXXX" for major cities so you can add a manpower hit in there.
 
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adam_grif

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In response to my question on manpower to Johan after a few weeks ago, he confirmed that manpower is tied to states. Each state has a population, and manpower is drawn from that based on laws - one law might mobilise 25% of the manpower, another 50, but if that state is conquered by the enemy, all of the manpower from that state is removed from the original controller. It does not get dumped into an abstract "pool" as it did in HoI3.
 
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Wimpola

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Realistically speaking not all manpower can escape and probably 1 in 2 do get away but clotted roads and retreating forces may stop the retreat of manpower. I think maybe that the game cannot handle this or maybe it can just be a mod.
 

Vukodav

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True, not everyone can escape. But those who are drafted (and that is the manpower we are talking here) does retreat with the army. Look at it as an army reserve.

For me it is OK that you lose future manpower growth from that province but that your available manpower drops is somewhere in between realism and not. Because as I sad, that is army ready population that is drafted, not manpower of the whole province.

But when you see the map, supply system and many other things, asking for this to be as realistic as in real life is a bit too much XD