i made a testing mod, to better understand AI inside the exe which i cant see. i created 9 nations, divided existing nations between them and let them be with default_mixed AI.
started from 1936 with NO units. and unchanged IC/leadership/manpower
summary from 1944:
manpower reserves around 4 years of voluntary service in every country
ic:about 33% increase in all nations
army:consisted of 6 garrison brigades (if nation had islands it had garrisons there too) and many MANY (200-1000) infantry brigades, for every 2 INF another 2 supports which seems to be randomly selected (roughly same numbers of ART, AA, AT, AC, ENG) AND all units were reserves (found out that reserves generate literary zero threat) also found out that auto deployment of units doesnt work, it only assigns units to first theater.
some navy and shittone (like really, biggest nation had 150) of transports.
and planes
i traced all these in default_mixed.lua except how AI decides whether to build reserves or fulltime units.
and i didnt traced down where it gets signal to stop hurling out units.
anyone had luck with some of these? i know how to influence which units are build and so on, but i dont know how to influence number of total build units. and if anyone knew about way to tell ai to assign units to all theaters and to actually create new ones, it would be nice.
started from 1936 with NO units. and unchanged IC/leadership/manpower
summary from 1944:
manpower reserves around 4 years of voluntary service in every country
ic:about 33% increase in all nations
army:consisted of 6 garrison brigades (if nation had islands it had garrisons there too) and many MANY (200-1000) infantry brigades, for every 2 INF another 2 supports which seems to be randomly selected (roughly same numbers of ART, AA, AT, AC, ENG) AND all units were reserves (found out that reserves generate literary zero threat) also found out that auto deployment of units doesnt work, it only assigns units to first theater.
some navy and shittone (like really, biggest nation had 150) of transports.
and planes
i traced all these in default_mixed.lua except how AI decides whether to build reserves or fulltime units.
and i didnt traced down where it gets signal to stop hurling out units.
anyone had luck with some of these? i know how to influence which units are build and so on, but i dont know how to influence number of total build units. and if anyone knew about way to tell ai to assign units to all theaters and to actually create new ones, it would be nice.