I know this question has been asked dozens of times, but all of the information I can find seems to be before the slavery nerfs. I'm still new enough to Stellaris (50 or so hours) to not know which info is still good and which is outdated.
In short I'm thinking of running an empire that uses core systems for energy, gathers most of their science from exploring enemy wrecks, and minerals from conquered worlds.
I'm not looking for an "I Win Button", just a pirate-like RP experience. From what I've read about past games, the slavery-type empires were OP. I am hoping for a game that is not consumed with micro-managing slaves, so if that's the case I'll come up with a different play style.
I'm wondering if this type of empire would work for what I'm thinking of:
Any thoughts or advice on this? Basically I don't want to get 40-50 hours into a game and realize I have created an empire that just will not work. If I lose because I didn't do well that's fine, I just don't want to create something that is impossible to play.
Thanks,
In short I'm thinking of running an empire that uses core systems for energy, gathers most of their science from exploring enemy wrecks, and minerals from conquered worlds.
I'm not looking for an "I Win Button", just a pirate-like RP experience. From what I've read about past games, the slavery-type empires were OP. I am hoping for a game that is not consumed with micro-managing slaves, so if that's the case I'll come up with a different play style.
I'm wondering if this type of empire would work for what I'm thinking of:
Any thoughts or advice on this? Basically I don't want to get 40-50 hours into a game and realize I have created an empire that just will not work. If I lose because I didn't do well that's fine, I just don't want to create something that is impossible to play.
Thanks,
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