I thought this was a thread about minors, here you are discussing the USA.
...And BarrosRodrigues' Portugal, that's a major too
...And BarrosRodrigues' Portugal, that's a major too
lol pretty good. If you want to make money ill give you a tip on a cant miss stock. Just dont blame me if you lose your money...If you want to play a WW2 that's historical, start in 1939, but don't bet your life savings that everything will always turn out the same way as it happened in RL
Hope you don't mind, I heard that it's not easy to offend you, heh.
Assuming that it will be changed at all. There were few changes to the economic system in HOI3. The most important ones were the replacement of gearing bonus with practicals, the introduction of laws (in HOI2 we had peacetime IC mod, so laws kinda replaced that) and the new "reserves" system (which unbalanced the game and generally created more problems that it solved; BTW I cannot believe that after all these years the Volunteer Army exploit still works). If HOI4 follows a similar path (and judging by the design philosophy adopted by the devs in EUIV, i.e. their most recent game, I think that it's likely), I don't think that we will see many changes here. Air combat will probably be overhauled in order to reduce micromanagement and solve balance problems with stacking penalties, naval combat will most likely be at least adjusted in order to represent submarines in a more realistic way, but the economic system... I don't know, the devs may be afraid of new balance problems and decide that the current system is "good enough". Of course, it's all speculation on my part, but it seems that after HOI3 the devs adopted a conservative approach to their new games.The fact labor and IC is too abstracted doesn´t help either. We´ll have to wait for the next HOI for an overhaul of mobilization and industrial model.
Unfortunately in game it simply states manpower is able bodied men available for service essentially with no hints that any modifiers or abstractions are attached.
We know it has to be an abstraction, the fact is PI has never said its an abstraction. In fact i have quoted and in the past placed screenshots of the MP definition, in game and it clearly doesnt mention any modifiers or abstractions, we ASSUME that to be the case, because the numbers just dont add up. I personally dont want anything, and im not leading the charge, just presenting the info here now that its brought up. If you would take the time to read my posts instead of just reading my name in the thread, you will see clearly i continously explain all this. Paradox hasnt made a stand yet, they want to act like the game is historical, but we shouldnt get upset when things dont go historically.PI has said NUMEROUS times that MP is an abstraction
MP represents males of military age ready and available to form drafts for your armies. These can be used to either raise new units or bring existing ones back up to strength
I agree with this and if you read my posts youll see i clearly state the complexities of the this whole argument, and make similar statements as yours in relation to the individuality of various nations. But the Manpower pool of a nation is a finite unmodifiable data figure and thats the end of it. Its like asking you how many people in your family, there is one answer, thats it, it doesnt change based on circumstances. The Manpower pool of a nation is simply ready and able bodied men, generally between 18-45 fit for combat, and it usually is between about 18-25% of a nation historically. This number doesnt change regardless of your Govt, its Politics, the Leaders, the Laws etc... This is perhaps the easiest single thing to determine if your going the historical route in a wargame.After all some countries had a tendacy to drop their rifes and run at the first shot.
How can it be remotely historical when the data at the start is incorrect?If you want to play a WW2 that's historical, start in 1939, but don't bet your life savings that everything will always turn out the same way as it happened in RL
PI games are never programmed to be perfectly historical. If you wan't to replay WW2, buy some good books about it.How can it be remotely historical when the data at the start is incorrect?
This is the definition of Manpower as it is stated in game when you hover over the symbol, as stated by Paradox;
Now maybe you see it and can point it out to me but i clearly dont see anything that states there are any modifiers or abstractions to the data so that historical numbers become unbalanced between nations. No need to get upset, simply provide the documentation, thats what i do.
That is not a TFH issue because I already had done that with FTM. Actually with TFH it is harder to achieve WC because the AI is now less passive (it DOWs neutral warmongers), is able to effectively use UR (underground resistance) and with the new AP (armor piercing) concept an all-infantry army (that I used in FTM) is much weaker now. I just never had the time to write an AAR.Portugal conquering the world in TFH 4.02 is a bit absurd, no?
I thought this was a thread about minors, here you are discussing the USA.
...And BarrosRodrigues' Portugal, that's a major too![]()
If stupid little Portugal can defeat the US then what is the issue here?