How to win the galactic market Hub?

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dav77-b

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How to win the galactic market hub?
And can we later grab it from sb else?

In my current multiplayer i nominated a planet with high trade value and boosted it twice.
Another player who did not nominated any planet got the hub.
 

Durham Dave

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It seems a little off. I invested in promoting one to trade strength exceptional and lost it. I nominated my hive mine and inward perfection ones (weak) and got it both times.
 

Snake_Squeezins

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With my small sample size, and having not looked at the files, it seems as if the best way to win is to have as many trade agreements as possible.

I played an earlier game on a smaller map where I assumed you were supposed to wait for decisions to come to you rather than go to the planet screen and nominate/bribe in your own behalf, and of course I won that one with zero effort. But I had trade agreements with half the galaxy.

In my current game with a larger galaxy and a huge number of species, I had figured out you can bribe to improve your chances of winning. I paid the maximum 2 bribes to where my candidacy was "strong", but a puny species off in the corner of the galaxy with no allies, no evident relations, and fewer pops than me kept winning it. I only had 1 trade agreement, however. I reloaded again and again, and it had the same results each time - same scrub kept winning.

So I reloaded to a year earlier and decided to set up another trade agreement (by bribing the target with energy first to get relations up). I also paid 1 of the 2 possible bribes to get my chances higher. Before I could even wheel and deal to get the energy credits to pay the second bribe, *clang clang clang* the market formed on my homeworld.

So again, my conclusion is that the number of trade agreements is the most important factor . . . assuming it's not just RNG. (And if that's the case I don't know why the winner was the same every time when I kept losing.)
 

Playwars

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With my small sample size, and having not looked at the files, it seems as if the best way to win is to have as many trade agreements as possible.

I played an earlier game on a smaller map where I assumed you were supposed to wait for decisions to come to you rather than go to the planet screen and nominate/bribe in your own behalf, and of course I won that one with zero effort. But I had trade agreements with half the galaxy.

In my current game with a larger galaxy and a huge number of species, I had figured out you can bribe to improve your chances of winning. I paid the maximum 2 bribes to where my candidacy was "strong", but a puny species off in the corner of the galaxy with no allies, no evident relations, and fewer pops than me kept winning it. I only had 1 trade agreement, however. I reloaded again and again, and it had the same results each time - same scrub kept winning.

So I reloaded to a year earlier and decided to set up another trade agreement (by bribing the target with energy first to get relations up). I also paid 1 of the 2 possible bribes to get my chances higher. Before I could even wheel and deal to get the energy credits to pay the second bribe, *clang clang clang* the market formed on my homeworld.

So again, my conclusion is that the number of trade agreements is the most important factor . . . assuming it's not just RNG. (And if that's the case I don't know why the winner was the same every time when I kept losing.)

So essentially the 'bribe' is just a useless sink of influence and credits to slap the player ?

Well that's just great.....
 

Snake_Squeezins

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So essentially the 'bribe' is just a useless sink of influence and credits to slap the player ?

Well that's just great.....
I don't know, hopefully someone will crack open the files and find the formula. Bribery doesn't seem to be the major determining factor, though. Maybe it's a tiebreaker if you have the same number of trade agreements as another candidate?
 

Xeorm

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With my small sample size, and having not looked at the files, it seems as if the best way to win is to have as many trade agreements as possible.

I played an earlier game on a smaller map where I assumed you were supposed to wait for decisions to come to you rather than go to the planet screen and nominate/bribe in your own behalf, and of course I won that one with zero effort. But I had trade agreements with half the galaxy.

In my current game with a larger galaxy and a huge number of species, I had figured out you can bribe to improve your chances of winning. I paid the maximum 2 bribes to where my candidacy was "strong", but a puny species off in the corner of the galaxy with no allies, no evident relations, and fewer pops than me kept winning it. I only had 1 trade agreement, however. I reloaded again and again, and it had the same results each time - same scrub kept winning.

So I reloaded to a year earlier and decided to set up another trade agreement (by bribing the target with energy first to get relations up). I also paid 1 of the 2 possible bribes to get my chances higher. Before I could even wheel and deal to get the energy credits to pay the second bribe, *clang clang clang* the market formed on my homeworld.

So again, my conclusion is that the number of trade agreements is the most important factor . . . assuming it's not just RNG. (And if that's the case I don't know why the winner was the same every time when I kept losing.)

Files:
Code:
# Market Founder luck-of-the-draw
country_event = {
    id = action.98
    hide_window = yes
    is_triggered_only = yes

    immediate = {
        every_playable_country = {
            limit = { has_event_chain = market_founding_chain }
            end_event_chain = market_founding_chain
        }
        remove_global_flag = ongoing_market_nomination
        # nominees start equal, modifiers improve chances
        random_country = {
            limit = {
                is_country_type = default
                has_country_flag = market_nomination_eligible
            }
            weights = {
                # can use add or mult
                base = 1
                modifier = {
                    add = 50
                    check_variable = {
                        which = market_rating
                        value = 5
                    }
                }
                modifier = {
                    add = 40
                    check_variable = {
                        which = market_rating
                        value = 4
                    }
                }
                modifier = {
                    add = 30
                    check_variable = {
                        which = market_rating
                        value = 3
                    }
                }
                modifier = {
                    add = 20
                    check_variable = {
                        which = market_rating
                        value = 2
                    }
                }
                modifier = {
                    add = 10
                    check_variable = {
                        which = market_rating
                        value = 1
                    }
                }
            }
            save_global_event_target_as = market_founder
            random_owned_planet = {
                weights = {
                    base = 1
                    modifier = {
                        mult = 9999
                        OR = {
                            has_modifier = market_nominee_level_1
                            has_modifier = market_nominee_level_2
                            has_modifier = market_nominee_level_3
                            has_modifier = market_nominee_level_4
                            has_modifier = market_nominee_level_5
                        }
                    }
                }
                save_global_event_target_as = market_founder_planet
            }
            country_event = { id = action.99 }
        }
        every_playable_country = {
            limit = { has_country_flag = market_nomination_eligible }
            every_owned_planet = {
                limit = {
                    OR = {
                        has_modifier = market_nominee_level_1
                        has_modifier = market_nominee_level_2
                        has_modifier = market_nominee_level_3
                        has_modifier = market_nominee_level_4
                        has_modifier = market_nominee_level_5
                    }
                }
                # remove boosted flags
                if = {
                    limit = { has_planet_flag = boosted_once }
                    remove_planet_flag = boosted_once
                }
                if = {
                    limit = { has_planet_flag = boosted_twice }
                    remove_planet_flag = boosted_twice
                }
                # remove modifiers
                if = {
                    limit = { has_modifier = market_nominee_level_1 }
                    remove_modifier = market_nominee_level_1
                }
                else_if = {
                    limit = { has_modifier = market_nominee_level_2 }
                    remove_modifier = market_nominee_level_2
                }
                else_if = {
                    limit = { has_modifier = market_nominee_level_3 }
                    remove_modifier = market_nominee_level_3
                }
                else_if = {
                    limit = { has_modifier = market_nominee_level_4 }
                    remove_modifier = market_nominee_level_4
                }
                else_if = {
                    limit = { has_modifier = market_nominee_level_5 }
                    remove_modifier = market_nominee_level_5
                }
            }
        }
    }
}
random_country = {
limit = {
is_country_type = default
has_country_flag = market_nomination_eligible
}
weights = {
# can use add or mult
base = 1
modifier = {
add = 50
check_variable = {
which = market_rating
value = 5
}
}
modifier = {
add = 40
check_variable = {
which = market_rating
value = 4
}
}
modifier = {
add = 30
check_variable = {
which = market_rating
value = 3
}
}
modifier = {
add = 20
check_variable = {
which = market_rating
value = 2
}
}
modifier = {
add = 10
check_variable = {
which = market_rating
value = 1
}
}
}
Code:
    effect = {
        custom_tooltip = decision_market_nomination_effects
        hidden_effect = {
            from = {
                set_variable = {
                    which = market_rating
                    value = 0
                }
            }
            random_list = {
                9 = {
                    add_modifier = {
                        modifier = market_nominee_level_1
                        days = -1
                    }
                    from = {
                        change_variable = {
                            which = market_rating
                            value = 1
                        }
                    }
                    modifier = {
                        factor = 0.33
                        from = { has_authority = auth_corporate }
                    }
                }
                6 = {
                    add_modifier = {
                        modifier = market_nominee_level_2
                        days = -1
                    }
                    from = {
                        change_variable = {
                            which = market_rating
                            value = 2
                        }
                    }
                }
                1 = {
                    modifier = {
                        factor = 200
                        is_planet_class = pc_city
                    }
                    modifier = {
                        factor = 9
                        from = { has_authority = auth_corporate }
                    }
                    add_modifier = {
                        modifier = market_nominee_level_3
                        days = -1
                    }
                    from = {
                        change_variable = {
                            which = market_rating
                            value = 3
                        }
                    }
                }
            }
        }
    }
The only factors it takes into account originally is whether you have a corporate authority and whether or not the city is an ecumenopolis.
 

Olsen-alp

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Does someone know, how to initialize the market foundation per cheat console (in a working way) ?
event action.99 triggers the event in general, but it seems the modifiers - pointed out via the script passages from Xeorm - are not removed, which basically brings up the event, but the market can still end up in a different star system/nation. Unfortunatly there are still no fixes to find in the workshop.

Question to modders/coders. If I trigger event action.99 shouldn't as a logical consequence all remaining triggers get removed ?
 

Olsen-alp

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If you trigger event action.99 after the GM is established, its says 'unknown command' , still the market nexus is changed to your faction. The GM itself vanishes from the map. At least I can't find it via observer mode ?
 

Roddo

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I had a weak candidate.
Did not understand how to increase the rating.
Said to myself: MEH and proceeded to do other stuff.
Later on bought a TON of resources from the market because I needed it urgently.
Immediately after that got the galactic market on my candidate.
Procedded to laugh hard.

(note: the AI is kind of dork right now, so I might have been the only candidate... but I don't know how to confirm it)