How to turn off vanila buildings?

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Simcity5

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Its been ages since I played this game, I cant remember how to get the downloaded assests to work, Ive downloaded rik4000 uk building assets, Ive turned them all on, but in game none of the res are UK buildings, all vanilla, about 25% of the industry are uk, and 90% of the commercial are uk, with one or two of the vanilla ones,

How do I get it so its 100% of each? I did it before but cant remember or seem to get it to work.

Thanks
 

Steve B.

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The Building Themes mod allows you to turn off vanilla buildings and use only the buildings of your choice. It's a tedious process, but once done it remembers your choices.
 

Steve B.

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Not sure, but don't you use districts and themes/styles?

What does the workshop pages tell you to do?

You can use the mod for both the entire city or a particular district. I use it for both. There are themes created by other people available in the workshop but these are just a collection of assets of their choosing. The mod allows you to create your own themes as well as using others. Each theme allows you to control what buildings will be used. OP already has a large collection of assets so all s/he has to do is create a theme.
 

MarkJohnson

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You can use the mod for both the entire city or a particular district. I use it for both. There are themes created by other people available in the workshop but these are just a collection of assets of their choosing. The mod allows you to create your own themes as well as using others. Each theme allows you to control what buildings will be used. OP already has a large collection of assets so all s/he has to do is create a theme.

You're responding to the wrong person.

I was asking him if he is applying those districts, themes, and styles. He may need to do those things to make them work.

But looking at rik4000's workshop page, he uses RICO and may be a factor as well? I never used RICO, so just guessing.
 

Turjan

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RICO is for people who either set accents in their city, want to have unique buildings that function in the vanilla game's RICO categories or, as the most extreme case, want to plop their whole city. In the last case, the whole growth and upgrade mechanics are taken out of the game.

Adding buildings to styles allows you to make uniform districts and have some control over what the game loads and what it doesn't load, but it's rather limited, as you can have only one style per district. Building themes are more versatile, as you can have several at once active per district. The mod will add active styles automatically as themes. Having several themes per district active allows for more control. For example, if you have lots of small footprint buildings in your theme (for a historical city for example) and a few larger footprint ones, the game will nearly always grow those larger buildings as long as it can. You can split the theme in two to let you grow some small footprint buildings first and activate the large footprint theme later to give a more diverse look. As always, you need a full chain of all levels from level 1 to whatever your max level is for all footprints in your styles/themes for them to grow. The mod has a cloning feature to fill missing spots, increase diversity of levels, or you just add vanilla buildings of the right size.

All this will increase the memory footprint of your game by quite a big chunk. Use the Loading Screen Mod to exclude unused buildings from loading and only load one instance of textures for all buildings that share them. You can also prevent all unused vanilla buildings from loading (as per the initial thread question), which is configurable per category (RICO, high or low density) or even down to individual buildings (exclude vanilla buildings you don't want to see in this city), see here:
uKV5iO2.jpg


Personally, I use a mix of building themes and RICO. For example, if I have a theme or mixed themes of Scandinavian residential row houses and only want one or two low density commercials in that district, I may just plop those if I don't have a fitting theme anyway.