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FloppyEars

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In Heart of Darkness, how do you convert African colonies into states as a European power? I understand you need 1% of your primary cultures bureaucrats, but how do you efficiently encourage pops to migrate to Africa? Is it even possible without modding the game?
 

WJS

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Yes, basically you need migration of ~5% of the total population to be able to make it to 1% bureaucrats. To do that, you want to increase the Colonial Migration of your country. The Social Thought subcategory will help a lot with that.

Also, if the population of the province is low, it will be easy to convert as it takes fewer migrants. Saharan provinces, for example, will flip to states very quickly, and your primary culture will quickly become dominant in these provinces. But it can take all game for it to happen in Cairo, for example, because of the population.
 

Kovax

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It helps if you've researched the culture tech that increases colonial migration. It also helps if you've got high population growth via medicine techs/inventions and health care laws (the only social reforms that I TRY to pass, rather than pass when I have no other alternative to reduce dissent). The immigration national focus provides a trivial boost.

When you colonize a region, there is usually an initial "flood" of migrants from your territory until the population density increases enough to stifle further migration. Once you convert it to a state, the migration ends (or possibly slows to an irrelevant amount), and you begin to assimilate some of the native pops into your own population group (if it's present).

Some colonies seem to attract a flood of immigrants from my core territories, others end up with practically none, or quite literally not a single primary culture pop. I'm not sure why one province will end up consisting of 75% of my primary culture, while the adjacent province doesn't have a single individual from it. If there's no primary culture pop present in a province when you turn the region into a state, then the natives don't have a group to assimilate into, and seem to remain as native pops.

In one campaign, I annexed a region of China. My pops migrated to a particular province in numbers, flooding it to the point where I had about a 20% cultural representation, but only about a 2% presence in a second province in the region, and not a single primary culture pop in any of the three other provinces. By the end of the campaign, that 20% province had increased to over 50% by assimilation, and the 2% to around 5%, but the others NEVER assimilated a single individual.

My assumption is that existing population density versus habitability, dissent, and financial opportunity all seem to factor into it, yet there is some other factor (or factors) that I am not aware of, which play(s) a significant role in choosing where to move.
 

luitzen

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Best strategy is declare war on a neighbouring country and let them occupy your provinces. Your pops will leave to your colonies in large numbers, but some of them will go to the US.
 

Greybeard0815

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What about as a New World democracy, are pops still willing to migrate to Africa from democratic Brazil?

In my experience they won't. Pops are scripted to go to the New World or Oceania (if Australia or NZ exists), with U.S. getting most of them due to a certain decision that gives them extra "immigrant attraction", as well as having the most liberal reforms.

As non-American country you can sort of "catch" these immigrants by enacting reforms and researching techs that give "colonial migration". Some will still move to the Americas, but a lot will then go to your colonies. This especially works well if you have non-accepted pops, which will go to your colonies and then assimilate into your culture (Poles in Germany for example).

But as Brazil it's very unlikely that your pops will go to your African colonies, because the scripted "draw" of the Americas is simply too strong to overcome this. Which is sad, considering that Africa is the only easy place for Brazil to get provinces with coal.
 

WJS

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I don't think there's a colonial migration malus per se for the Americas, but there is an effective one because there are strong pro-immigration factors. So, nothing is stopping people from moving to your African colonies, but they'll move back to the Americas soon afterward.
 

grimkm

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I generally struggle to convert african holdings with a core (say sokoto, Ethiopia, Egypt, etc). But as mentioned, high birth rate, education techs.

But I have been curious on why some states attract more than others. I can't see any discernible reason why, like life rating differences or whatever.

I managed to convert practically all of Africa to states as Scandinavia not long ago. A very proud moment for me in my Vic 2 playing career. Never managed much if anything with any country from the Americas from memory.
 

Kovax

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Encourage soldiers there, kill off the native soldiers, repeat. That way you can speed up the process. No joke, it actually works
Sort of. Tried that with a region in China, recruited 20+ units of troops there, sent them into a few meat grinder battles in the next war, and they simply replaced the soldier losses from the unemployed pops. Worked perfectly with Egyptian troops though, where my native pops move there in droves after a few colonial units were decimated in combat.
 

thedarkendstar

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Get your core provinces as high of a pop as possible they will want to migrate out. Germany is easy hit the ruhr boom after you form German focus social laws on healthcare should help and research culture techs to push for migration.