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Nawolith

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Jan 2, 2018
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Basically it's the title, with a bit more background: I'm playing a MP game with my friend, he is Germany i'm Austria. It's the late 1890s and he starts colonizing Africa and is now in a deadlock battle with the British over the upper half of the Congo. And he is sadly loosing it. Now there had been a point before, where they battled over Cameroon and this little "A crisis will start when tension get's too hot" thing ticked all the way down, tension was at 100 for 3 months or so. Yet nothing happened! And the same is about to occur in Kongo! I read up on how to trigger a crisis and that you can use a NF for cores, but obviously uncolonized states can be focussed, nor are they cores of Germany. So, why did/does no crisis occur? Is it that Britain is GP #1 and Germany only #3? (We are playing with HPM.)
 
Basically it's the title, with a bit more background: I'm playing a MP game with my friend, he is Germany i'm Austria. It's the late 1890s and he starts colonizing Africa and is now in a deadlock battle with the British over the upper half of the Congo. And he is sadly loosing it. Now there had been a point before, where they battled over Cameroon and this little "A crisis will start when tension get's too hot" thing ticked all the way down, tension was at 100 for 3 months or so. Yet nothing happened! And the same is about to occur in Kongo! I read up on how to trigger a crisis and that you can use a NF for cores, but obviously uncolonized states can be focussed, nor are they cores of Germany. So, why did/does no crisis occur? Is it that Britain is GP #1 and Germany only #3? (We are playing with HPM.)
So in hpm crisis’s are locked at start but your in the 1890s so that’s not it.

2. if there is already a crisis another one can’t fire.

3. I believe there is a cooldown between when crisis’s can occur
 
Yep -
1) Crises are, by default, locked until someone researches... one of the culture techs. I don't remember which one it is off-hand (Rev & Counterrev?) - but, if you're colonising Africa, crises should be unlocked.
2) Crises won't occur immediately even at 100% tension (thought it's too likely for it to not happen for three months).
3) There is a limit of one crisis at a time, and there is also a limit of one Crisis per five years.
 
Thanks for your awnsers. Sadly the crisis didn't come and we had to pull out of the Kongo. Now we resolve the problem through war.
 
Yep -
1) Crises are, by default, locked until someone researches... one of the culture techs. I don't remember which one it is off-hand (Rev & Counterrev?) - but, if you're colonising Africa, crises should be unlocked.
2) Crises won't occur immediately even at 100% tension (thought it's too likely for it to not happen for three months).
3) There is a limit of one crisis at a time, and there is also a limit of one Crisis per five years.
Odd, but in several campaigns, what I saw was a crisis roughly every decade, give or take a year. That's in spite of Russia, Austria, and the Ottomans each having provinces with 100% tension for months at various points in time, and two deadlocked colonial races in progress, in the couple of years before the next crisis happened. Normally, I can look at the date and decide that starting to generate a CB would likely be a waste, because it's getting about time for another crisis, which would render the CB invalid if it's not finished and used by then.
 
It's more than a bit gamey, but waiting about 9 years from the last crisis, and then declaring a small war against some distant minor country can exempt you from the next crisis, since you're already involved in a war. Let the other major powers slug it out, finish your trivial war, and then declare on one of the beat-up losers.