How to trigger a colonial crisis?

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Nawolith

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Basically it's the title, with a bit more background: I'm playing a MP game with my friend, he is Germany i'm Austria. It's the late 1890s and he starts colonizing Africa and is now in a deadlock battle with the British over the upper half of the Congo. And he is sadly loosing it. Now there had been a point before, where they battled over Cameroon and this little "A crisis will start when tension get's too hot" thing ticked all the way down, tension was at 100 for 3 months or so. Yet nothing happened! And the same is about to occur in Kongo! I read up on how to trigger a crisis and that you can use a NF for cores, but obviously uncolonized states can be focussed, nor are they cores of Germany. So, why did/does no crisis occur? Is it that Britain is GP #1 and Germany only #3? (We are playing with HPM.)
 

thedarkendstar

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Basically it's the title, with a bit more background: I'm playing a MP game with my friend, he is Germany i'm Austria. It's the late 1890s and he starts colonizing Africa and is now in a deadlock battle with the British over the upper half of the Congo. And he is sadly loosing it. Now there had been a point before, where they battled over Cameroon and this little "A crisis will start when tension get's too hot" thing ticked all the way down, tension was at 100 for 3 months or so. Yet nothing happened! And the same is about to occur in Kongo! I read up on how to trigger a crisis and that you can use a NF for cores, but obviously uncolonized states can be focussed, nor are they cores of Germany. So, why did/does no crisis occur? Is it that Britain is GP #1 and Germany only #3? (We are playing with HPM.)
So in hpm crisis’s are locked at start but your in the 1890s so that’s not it.

2. if there is already a crisis another one can’t fire.

3. I believe there is a cooldown between when crisis’s can occur
 

Bunnytob

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Yep -
1) Crises are, by default, locked until someone researches... one of the culture techs. I don't remember which one it is off-hand (Rev & Counterrev?) - but, if you're colonising Africa, crises should be unlocked.
2) Crises won't occur immediately even at 100% tension (thought it's too likely for it to not happen for three months).
3) There is a limit of one crisis at a time, and there is also a limit of one Crisis per five years.
 

Nawolith

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Thanks for your awnsers. Sadly the crisis didn't come and we had to pull out of the Kongo. Now we resolve the problem through war.
 

Kovax

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Yep -
1) Crises are, by default, locked until someone researches... one of the culture techs. I don't remember which one it is off-hand (Rev & Counterrev?) - but, if you're colonising Africa, crises should be unlocked.
2) Crises won't occur immediately even at 100% tension (thought it's too likely for it to not happen for three months).
3) There is a limit of one crisis at a time, and there is also a limit of one Crisis per five years.
Odd, but in several campaigns, what I saw was a crisis roughly every decade, give or take a year. That's in spite of Russia, Austria, and the Ottomans each having provinces with 100% tension for months at various points in time, and two deadlocked colonial races in progress, in the couple of years before the next crisis happened. Normally, I can look at the date and decide that starting to generate a CB would likely be a waste, because it's getting about time for another crisis, which would render the CB invalid if it's not finished and used by then.
 

Kovax

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It's more than a bit gamey, but waiting about 9 years from the last crisis, and then declaring a small war against some distant minor country can exempt you from the next crisis, since you're already involved in a war. Let the other major powers slug it out, finish your trivial war, and then declare on one of the beat-up losers.