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Iron Legionnaire

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We dont know if the Dragon has any Support Hardpoints, and you cant mount SL/Flamer/MG on their usual MWO hardpoints

Oh yeah, tracking that. It's pure speculation based off some of the inflation that other chassis have been blessed with.
 

WhiteChapel

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I think he might've meant room to spare in terms of internal space rather than weight.

Kind of interesting how flexible internal space looks like this version. It hardly ever seems to be the limiting factor.

Which makes it pretty similar to 3025 tabletop. I never had much problem with internal space until XL engines, endosteel and ferroarmor came along.
 

MeiSooHaityu

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Using MWO as template for hardpoints (and using Smurfy for theory crafting), and also observing that the CT has 4 open crit slots, I'm thinking that maybe a 1LLaser, 1 MLaser, and 2 SRM6 build might be ok. It should leave roughly 6~5 tons free (depending on 1 or 2 tons ammo for SRMs) for heat sinks as well. I could also see reducing one launcher to an SRM4 for cooling and some extra tonnage for armor.

Basically turn it into a fast, heavy brawler.
 

Mech it so!

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Like the title of this thread!

I haven't played the Beta, but from watching the streams won't this also get an initiative penalty over a 55 ton mech as well as heavier jump jets?

Hopefully it gets 3-4 support hardpoints; if the Dragon can breath fire that might differentiate it.
 

MeiSooHaityu

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Like the title of this thread!

I haven't played the Beta, but from watching the streams won't this also get an initiative penalty over a 55 ton mech as well as heavier jump jets?

Hopefully it gets 3-4 support hardpoints; if the Dragon can breath fire that might differentiate it.

Yeah, the Dragon is a Heavy mech, so it moves on initiative #2 with the other heavies. I think it also has heavier Jump Jets too, but i'm not sure.

The Cicada is also in a similar boat. Moves like a light mech (and has a light mech loadout to boot), but goes with the mediums on initiative #3.
 

Jaidenhaze

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Dragon Jump Jets are 1t and there are some Mechs like the Centurion that have a higher Initiative then their peers. The Dragon could very well be one of them.
 
Last edited:

Exemplar Voss

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Dragon Jump Jets are 1t and there are some Mechs like the Centurion that have a higher Initiative then their peers. The Dragon could very well be one of them.
Huh? No mechs have a higher initiative innately. It's strictly by weight class. Modified by the tactics 8 skill and a temporary boost from the vigilance morale ability
 

stjobe

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Remember you have 4 CT slots, which means you can use a LRM15 or 2 SRM6. Since a single SRM6 is roughly equal to 2 ML, its not the worst. I'd probably use 1 AC5 +1 Ammo, 2 SRM6 +2 Ammo, 11 SHS and a bit more Armor. Should be okay.
4 CT slots? This changes things :)

Dual SRM-6s in the nose, a PPC or LL in the RT, and as much armour as can fit might make for a nice brawler - especially if one finds one of them +melee damage mods :)

Thank you all for your input! I especially liked the idea of putting a flamer or two in the nose if HBS decides to put a couple of support hardpoints there; a fire-breathing Dragon would be just too cool not to do :)
 

Tnarien

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But among the heavy 'Mechs (which I assume we will want to keep every single one we manage to get our grubby little hands on), there's one that stands out to me; one that I know has many fans but to me always has been rather underwhelming - the Dragon DRG-1N.

A 60-ton, 5/8/0 'Mech with an AC/5, two MLs, and a LRM-10? That's... a Shadow Hawk with a weight problem.* But at least a Shadow Hawk can be coaxed into something a bit more potent (my current favourite theorycraft is a 16-SRM, up-armoured, up-jumpjetted scout/brawler). The Dragon has all the wrong hard points in all the wrong locations: one energy in the left arm and left torso, two (!) missile in the CT, and two ballistic in the right arm.**

Gonna disagree with this. As a beneficiary of both the LRM and Autocannon buffs, the DRG-1N is an absolute beast of a heavy cavalry unit. It's one of the few mechs I'm actually considering running purely stock.
 

Exemplar Voss

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Gonna disagree with this. As a beneficiary of both the LRM and Autocannon buffs, the DRG-1N is an absolute beast of a heavy cavalry unit. It's one of the few mechs I'm actually considering running purely stock.
It works stock, certainly and is better than the TT version.

But 'beast' seems a bit of a stretch. It's rather inline with its 55 ton counterparts, who have an advantage at the cavalry role (JJs), and better heat management.
 

stjobe

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Gonna disagree with this. As a beneficiary of both the LRM and Autocannon buffs, the DRG-1N is an absolute beast of a heavy cavalry unit. It's one of the few mechs I'm actually considering running purely stock.
That's certainly a fair opinion; seeing how hard I find it to make something of the Dragon, I might have to run mine stock too if I get any.

However I don't really see it as any better than a slightly modified SHD-2H (strip the SRM-2 and ammo, upgrade the LRM-5 to a LRM-10). That makes a 'Mech with just half a ton less armour than the Dragon, one less ML, but that acts one initiative phase before the Dragon.
 

Tnarien

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But 'beast' seems a bit of a stretch. It's rather inline with its 55 ton counterparts, who have an advantage at the cavalry role (JJs), and better heat management.

No stock 55 tonner can sustain the weight of fire that the Dragon puts out at range due either to weapon configuration or heat management issues, nor do they have the ammo reserves to stay in combat as long as the Dragon can, while taking lower percentage shots without worrying about running dry.

And frankly, unless you plan on DFAing someone, JumpJets arent remotely what they used to be.

However I don't really see it as any better than a slightly modified SHD-2H (strip the SRM-2 and ammo, upgrade the LRM-5 to a LRM-10). That makes a 'Mech with just half a ton less armour than the Dragon, one less ML, but that acts one initiative phase before the Dragon.

See above.
 

Prussian Havoc

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Mech upkeep is about 7,200 I think per mech bay...
Mech Upkeep is 6,000 Cbills per Mech in a Mech Bay. Empty Mech Bays and Mechs in Storage have no Mech Upkeep charge.
 

Iron Legionnaire

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There are Mechs with 0 Support Hardpoints, we dont know if the Dragon will be one of them

Yep, also tracking that. Hence the "if" qualifier when I proposed adding support weapons, "if" being a conditional preposition in the English language. ;)

Again, pure speculation - although I will say that other mechs with limited hardpoints, such as the Vindicator, have been blessed with the Stick of Inflation, often to the tune of a couple support hardpoints or more. We'll see how it shakes out in a couple weeks.
 

Exemplar Voss

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No stock 55 tonner can sustain the weight of fire that the Dragon puts out at range due either to weapon configuration or heat management issues, nor do they have the ammo reserves to stay in combat as long as the Dragon can, while taking lower percentage shots without worrying about running dry.
.
Eh? Dragon is worse at heat management in every way, unless you're comparing to something terrible like a Griffin. The damage curve between a stock Shadowhawk and dragon is very small (and easily adjusted).

Ammo reserves I'll give you. I'm not sure it matters, but that's really the only notable advantage.
 

Tnarien

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Eh? Dragon is worse at heat management in every way, unless you're comparing to something terrible like a Griffin. The damage curve between a stock Shadowhawk and dragon is very small (and easily adjusted).

A Dragon puts out 85 points of damage at mid to long range, and can sustain it indefinitely until it runs out of ammunition in 24 turns.

A Griffin puts out 90 points of damage at mid to long range, and can sustain it for two turns before taking internal damage, at which point it must fall back on its LRM10 only.

A Wolverine puts out 45 points of damage at mid to long range, and can sustain it indefinitely until it runs out of ammunition in 15 turns.

A Shadow Hawk puts out 65 points of damage at mid to long range, and can sustain it indefinitely until it runs out of ammunition in 15 turns.

Heat management isn't the only variable in this equation.
 

GenTask

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In Table Top or MegaMek? Hulldown on a ridge or Charging on weaker targets.

This game, not sure, just using it in stock config for some playthroughs as Heavy Support (so not charging) depleting the AC/5 and LRM/10 at long-range then moving in.