No, from what I understand there are Leg Actuators that buff DFA's....Does the melee bonus apply to DFA attacks?
So, looking over the list of release 'Mechs, I find I can work with most of those. Sure, the SDR-5V might not give me much options, but it can also easily be switched out for a Jenner - lights are, by every indication, plentiful.
But among the heavy 'Mechs (which I assume we will want to keep every single one we manage to get our grubby little hands on), there's one that stands out to me; one that I know has many fans but to me always has been rather underwhelming - the Dragon DRG-1N.
A 60-ton, 5/8/0 'Mech with an AC/5, two MLs, and a LRM-10? That's... a Shadow Hawk with a weight problem.* But at least a Shadow Hawk can be coaxed into something a bit more potent (my current favourite theorycraft is a 16-SRM, up-armoured, up-jumpjetted scout/brawler). The Dragon has all the wrong hard points in all the wrong locations: one energy in the left arm and left torso, two (!) missile in the CT, and two ballistic in the right arm.**
So far, the best ideas I've come up with is to switch the AC/5 for an AC/10, the LRM-10 for a SRM-6 (one ton ammo each), or drop the AC completely and stick a PPC in the left arm, making a baby Grand Dragon.
The problem is that those two builds are just as easily (and probably a lot cheaper) filled by a Centurion or a Griffin...
So what to do with it? Seeing as it has so many fans, someone out there must have a fun and viable build that isn't just an overweight Shadow Hawk, Centurion, or Griffin?
*Perhaps not surprising, from sarna.net: "The Dragon is a heavy BattleMech originally designed in a bid to replace the Shadow Hawk."
**hardpoint numbers from smurfy, if anyone knows of changes in this game, feel free to correct them
As long as you have the Ammo Bins for your Mechs, the Basic Operations & Maintenance Monthly Cost will account for any Ammunition you use during a Mission....Side note: one important thing we'll have to consider as mercenaries is our supply levels. These ammo dependent mechs like the Catapault, Shadowhawk, Trebuchet, Dragon, etc will take a serious hit on your finances between missions. At least that's the way it is in AtB campaigns in MekHQ. Energy heavy mechs like the Grasshopper, Crab, Cicada, Vindicator etc are your best friend as a mercenary.
I can definitely see the Dragon filling the role of the tank in my lance. Even stock, it has enough armor to make it a beast.
The QuickDraw has the same mass and engine, but has (if my math is correct) 19 tons of weapons and equipment. The Dragon only has 15 tons. That’s an extra 4 tons for armor! I’m thinking that a pilot with high evasion or guts will make a Dragon one of the hardest mechs for a medium/light lance to put down.
As evidence I submit the trouble that Cohh Carnage had when he first encountered a heavy mech that had less armor.
As long as you have the Ammo Bins for your Mechs, the Basic Operations & Maintenance Monthly Cost will account for any Ammunition you use during a Mission.
It's a generalist mech. Perfect for your commander. Not great but not terrible either. I'd say look at it's price compared to the top of the line mediums - the stock Dervish (55 ton missle boat-lite and low armor striker supreme) is just under 5 mil. A stock Griffin (fire support/energy based sniper/harasser) is 4.9 million. By comparison, the stock Dragon has better armor, comparable speed, and better options for weapons. I recommend beefing up the AC, beefing up the laser vomit, or lowering engine for better weapons/armor. I see the Dragon serving a role in a lance of medium mechs the same way I see a Phoenix Hawk in a recon lance. The Dragon is essentially a medium mech on crack much the same way the Phoenix Hawk is a suped up light mech.
Side note: one important thing we'll have to consider as mercenaries is our supply levels. These ammo dependent mechs like the Catapault, Shadowhawk, Trebuchet, Dragon, etc will take a serious hit on your finances between missions. At least that's the way it is in AtB campaigns in MekHQ. Energy heavy mechs like the Grasshopper, Crab, Cicada, Vindicator etc are your best friend as a mercenary.
Interesting. Do we know how punishing resupply costs will be? Also, are there penalties for being so far out in the Periphery (increased delivery time, steeper costs)? If not, there's definitely potential for some very punishing realism modifications in the json files. Let's call it the "Dark Souls of Battletech games"![]()
When it comes to 5/8 movement mechs, 60 tons only gives you 1 more useable ton for armor, weapons, and equipment than the 55 ton mechs. When you consider the weight increase of the jump jets that comes at 60 tons, if you put more than one jump jet on your 60 ton mech you just gave up that slight weight advantage.With JJs and max armour plus the respective pilot, the DRG could make for a good heavy scout/advance spotter, especially if one starts to encounter heavier enemy units.
And it could still mount enough weapons to deter most medium mechs and any light mechs.
Remember you have 4 CT slots, which means you can use a LRM15 or 2 SRM6. Since a single SRM6 is roughly equal to 2 ML, its not the worst. I'd probably use 1 AC5 +1 Ammo, 2 SRM6 +2 Ammo, 11 SHS and a bit more Armor. Should be okay.
Effectively making the DRG an up-armoured 55 tonner without JJs.When it comes to 5/8 movement mechs, 60 tons only gives you 1 more useable ton for armor, weapons, and equipment than the 55 ton mechs. When you consider the weight increase of the jump jets that comes at 60 tons, if you put more than one jump jet on your 60 ton mech you just gave up that slight weight advantage.
If you want jump capability, the 55 ton mechs will simply be better. Don't waste your time with the Dragon.
Edit: In case you're the type that needs to see the math, here it is:
60 tons - 3 tons (cockpit) - 19 tons (300 rated engine) - 3 tons (gyro) - 6 tons (structure) = 29 tons available.
55 tons - 3 tons (cockpit) - 15.5 tons (275 rated engine) - 3 tons (gyro) - 5.5 tons (structure) = 28 tons available.
AC20s can be mounted in the arms. One of the streamers (Cohh) put an AC20 into his Centurion, and had room to spare if I remember correctly.Bump the AC5 to a 10, drop the LRM10 for an SRM4. Don't bother with JJs for reasons previously stated.
Orrrr... Drop the LRM10 and step up to an AC20! A 5/8 with 11t of armour (or 10t and 3t of ammo) and an AC20 might be a one-trick pony, but it's quite the trick. It won't work if we're still working off the MWO lower arm actuator limitations, but I'd still be curious... Especially if AC20s have dropped to 25h from 31.5h
You can in fact mount an AC20 on a Dragon or Centurion. AC20 + 2x ML on a 5/8 mover isn't bad.
Speaking of movement, we really need a non-table-top method of signifying movement speed.
Edit: Not much room to spare on Cohh's CN9-A. He had 1 ton of ammo.
You can in fact mount an AC20 on a Dragon or Centurion. AC20 + 2x ML on a 5/8 mover isn't bad.
Speaking of movement, we really need a non-table-top method of signifying movement speed.
Edit: Not much room to spare on Cohh's CN9-A. He had 1 ton of ammo.
We dont know if the Dragon has any Support Hardpoints, and you cant mount SL/Flamer/MG on their usual MWO hardpointsCool beans. If they put a couple of support hardpoints on the Dragon, it would probably be worth dropping a ton of ammo or armour for SLs or Flamers as well