So, looking over the list of release 'Mechs, I find I can work with most of those. Sure, the SDR-5V might not give me much options, but it can also easily be switched out for a Jenner - lights are, by every indication, plentiful.
But among the heavy 'Mechs (which I assume we will want to keep every single one we manage to get our grubby little hands on), there's one that stands out to me; one that I know has many fans but to me always has been rather underwhelming - the Dragon DRG-1N.
A 60-ton, 5/8/0 'Mech with an AC/5, two MLs, and a LRM-10? That's... a Shadow Hawk with a weight problem.* But at least a Shadow Hawk can be coaxed into something a bit more potent (my current favourite theorycraft is a 16-SRM, up-armoured, up-jumpjetted scout/brawler). The Dragon has all the wrong hard points in all the wrong locations: one energy in the left arm and left torso, two (!) missile in the CT, and two ballistic in the right arm.**
So far, the best ideas I've come up with is to switch the AC/5 for an AC/10, the LRM-10 for a SRM-6 (one ton ammo each), or drop the AC completely and stick a PPC in the left arm, making a baby Grand Dragon.
The problem is that those two builds are just as easily (and probably a lot cheaper) filled by a Centurion or a Griffin...
So what to do with it? Seeing as it has so many fans, someone out there must have a fun and viable build that isn't just an overweight Shadow Hawk, Centurion, or Griffin?
*Perhaps not surprising, from sarna.net: "The Dragon is a heavy BattleMech originally designed in a bid to replace the Shadow Hawk."
**hardpoint numbers from smurfy, if anyone knows of changes in this game, feel free to correct them
But among the heavy 'Mechs (which I assume we will want to keep every single one we manage to get our grubby little hands on), there's one that stands out to me; one that I know has many fans but to me always has been rather underwhelming - the Dragon DRG-1N.
A 60-ton, 5/8/0 'Mech with an AC/5, two MLs, and a LRM-10? That's... a Shadow Hawk with a weight problem.* But at least a Shadow Hawk can be coaxed into something a bit more potent (my current favourite theorycraft is a 16-SRM, up-armoured, up-jumpjetted scout/brawler). The Dragon has all the wrong hard points in all the wrong locations: one energy in the left arm and left torso, two (!) missile in the CT, and two ballistic in the right arm.**
So far, the best ideas I've come up with is to switch the AC/5 for an AC/10, the LRM-10 for a SRM-6 (one ton ammo each), or drop the AC completely and stick a PPC in the left arm, making a baby Grand Dragon.
The problem is that those two builds are just as easily (and probably a lot cheaper) filled by a Centurion or a Griffin...
So what to do with it? Seeing as it has so many fans, someone out there must have a fun and viable build that isn't just an overweight Shadow Hawk, Centurion, or Griffin?
*Perhaps not surprising, from sarna.net: "The Dragon is a heavy BattleMech originally designed in a bid to replace the Shadow Hawk."
**hardpoint numbers from smurfy, if anyone knows of changes in this game, feel free to correct them