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unmerged(25612)

Colonel
Feb 10, 2004
847
0
And no "console: norevolts" does not do the trick.

I need a good way to prevent all revolts from occuring, without my interferrence.

Here´s the backround: (Note version 1.02 was in use at that time.)

I thought of having a bit of fun with the system. I was thinking of a rebirth of a nation, so this is what I did:

Started as Russia, coded an event to inherit all other nations and give me huge amounts of money, cement and lumber. Then start colonizing, and the world was mine, then I had released all the nations and then break vassalships.

Too bad I got sixty revolts in the first month!

So I gave up.

"Norevolts" didn´t work.


But on the plus side, I discovered a hidden sound track: You know the annex sound, the flute thingie, well think of that when played eighty times in a row! (Country A has accepted the annexation, country B has accepted the annexation.....) :D
 

Emre Yigit

Creeping out of Covid hibernation
73 Badges
Jun 13, 2001
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Have you tried setting the revolt risk in the savegame to -100%?