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HMS Enterprize

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In a thread I started in the main forum it seems that in 1.3a (I think or perhaps eariler) that any puppet nation would have their IC capped at 50.

Yet now it seems this feature has been removed...thus it is now possible for a 2nd rate power (who has managed to defeat a 1st rate power) to have puppets who are more powerful than themselves.

Obviously, this is ridiculous, why would any nation who had gone to the trouble of fighting allow a puppet to rearm to such an extent???

So basically, in what files can I tinker with this setting? As I want to put the IC cap back (although I might raise it to 75)

Many thanks in advance.
 

HMS Enterprize

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C'mon peeps! Help a guy out....

....please....
 

unmerged(19841)

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HMS Enterprize said:
Yet now it seems this feature has been removed...thus it is now possible for a 2nd rate power (who has managed to defeat a 1st rate power) to have puppets who are more powerful than themselves.
Many thanks in advance.

I think that is the main problem,the second rate power winning,you can adjust the victory points if there is one nation you have in mind that this happens to?
 

Barkdreg

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write an event that gives negative free IC to the puppet and triggers an event that gives free ic to the puppetmaster

can be done with the free_ic command
 

HMS Enterprize

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Barkdreg said:
write an event that gives negative free IC to the puppet and triggers an event that gives free ic to the puppetmaster

can be done with the free_ic command

That is possible but it is rather unprecise...