I know this has been commented on before but I just want to supply a specific instance and maybe you guys can verify the nature of the problem and advise:
I built a very successful lumber industry zone, with its own regulations, etc. and before too long it was thriving, exporting a lot of its product by road. However, once my citizens became highly educated, it appears to me that the jobs in the forestry complex were hard to fill and an ugly rash of abandoned businesses occurred, followed by what appears to be a decline in exports from this business. Oddly, my generic (purple) commercial sites are now exporting very well, even though I do not think they employ any more graduates (or maybe they do...) than forestry and the farm zone I built, which I would assume is also unattractive to highly educated citizens, continues to import effectively and thrive. Can anyone explain the logic here and advise if I am doing, or interpreting, anything wrongly?
I'd like to build another lumber commercial complex on appropriate land in another region, and connect it to my first one by a train line that will go off-map, hopefully to bring trade benefits to/from my city. Before I do this, however, I'd like not to repeat any mistakes I might have made. If over-education really is the issue, is it even possible to set a low education budget by zone (I do not believe it is) and if so, this is rather cynical social engineering, isn't it? I have deliberately chosen a sustainable resource to work for the benefit of my city but how is it sustainable if education (or whatever else that I am not taking into account) appears to kill it off?
As always, many thanks for any guidance you can give me.
I built a very successful lumber industry zone, with its own regulations, etc. and before too long it was thriving, exporting a lot of its product by road. However, once my citizens became highly educated, it appears to me that the jobs in the forestry complex were hard to fill and an ugly rash of abandoned businesses occurred, followed by what appears to be a decline in exports from this business. Oddly, my generic (purple) commercial sites are now exporting very well, even though I do not think they employ any more graduates (or maybe they do...) than forestry and the farm zone I built, which I would assume is also unattractive to highly educated citizens, continues to import effectively and thrive. Can anyone explain the logic here and advise if I am doing, or interpreting, anything wrongly?
I'd like to build another lumber commercial complex on appropriate land in another region, and connect it to my first one by a train line that will go off-map, hopefully to bring trade benefits to/from my city. Before I do this, however, I'd like not to repeat any mistakes I might have made. If over-education really is the issue, is it even possible to set a low education budget by zone (I do not believe it is) and if so, this is rather cynical social engineering, isn't it? I have deliberately chosen a sustainable resource to work for the benefit of my city but how is it sustainable if education (or whatever else that I am not taking into account) appears to kill it off?
As always, many thanks for any guidance you can give me.